Documentation
Readme
View as plain text
**I Did Not Make Any Of The Textures Inlcuded In This Mod! I Just Made Them Compatible with OpenMW! All Credit Goes to The Original Authors:
***************************************************************************************
CREDITS:
***************************************************************************************
Very big thanks to the following individuals whose efforts both prior and current helped make this project successful.
Gorg and Arathrax for creating this project and producing all of the original content and to Motoki for updating and reformating that content to the level it is today.
Fariel from the Better Bodies team for helping to coordinate color matching between our 2 mods.
Models done by:
Rhedd, Arathrax and Gorg
Existing textures selected from released works by:
Allerleirauh, Wormgod, Don Salus, Hellkitty, Eternum, Nomad, Mantodea, Sheikizza, Astarsis, Zuldazug, Noviere, Silaria, CanadianIce, Motoki, Arathrax, and Gorg
New textures done by:
Arathrax and Gorg
Inspiration for some textures taken from:
Cymoril, Carnithus, Jeremy and Texture Freak
Inspiration for some models taken from:
Lora and Nomad
All textures have been tweaked to ensure consistent color tint within an acceptable range for each race (color should work with Bethseda original bodies, Maboroshi's Natural Bodies and Better Bodies (thanks to Fariel who send me images of the better bodies textures), additionally eyes and mouths have been adjusted where needed to ensure clean blink and talk animations for the heads.
Special thanks to all the morrowind community for your support and patience.
A very very big applause for Bethesda for creating such a great game !!!
*************************************************************************************
10. For modders only
*************************************************************************************
YES you can "reuse", "remake", "redistribute" etc some, all or any part of this mod. Gorg and Arathrax have asked only 2 things.
First that you give Gorg and Arathrax and any of the original texture artists credit in your readme and
Second that if you alter any models in any way that you change the name of the model, if you use it exactly as is please leave the name as is. (Same request that Rhedd made concerning the reuse of his stuff)
Unfortunately, we will not be able to entertain special requests to tweak this for personal tastes so please don't ask. We tried to choose what we thought were the best heads available and in many cases created new ones, as always there may be areas where not everyone agrees on this or does not care for certain faces and this is unavoidable since we cannot please everyone, nor were we trying. However do be aware these are the final choices made for the faces and will not be changing. You are of course more than welcome to customize the mod yourself. If you are not familiar with using the Elder Scrolls Construction set, there are tutorials available. A couple of good places to start are:
http://www.elderscrolls.com/ubbthreads/postlist.php?Cat=&Board=tesconstsethelp
http://www.psychodogstudios.net/forums/viewforum.php?f=22&sid=4b74996038c182cd4689284f232dea23
Technical Notes:
Heads that will use existing textures are identified in the nif file name by showing the root head texture the head will take (i.e. .....BGWE1... this head will take any texture that fits Rhedds female WE head 1). Textures are also interchangable between the two Argonian meshes.
Hairs have separate ear textures for easy recoloring for other races, but BEWARE, the hairs sizes and positioning are optimized for the race they were made for. In all probability they may not all fit the other races properly.
Enjoy