When used together with Uvirith's Legacy (tested with v3.53), the entrance to Zhariphel will be right next to the abandoned outpost and some rocks will glitch into the outpost building and its door. They can be moved out of the way via the console and the disable command, so it doesn't seem to be a hard incompatibility.
I'm confused on how to progress in the quest. I killed the rats/shalks in Baldil but they say it's still not cleared..
EDIT: Nvm, you're supposed to click on the broom and torch. Would be a little nice if there was a hint to find an (activate-able) object to clear up or light up the place, since I assumed it'd just be killing.
Sorry, I originally made the ground a little flatter there to make the entrance easier and thought nothing of it since it's in the middle of nowhere. I don't use Rebirth so I had no idea it changes the landscape in that cell (6,0) too!
I added a version that should work with Rebirth to the optional files. As long as you load it after Rebirth everything should work.
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EDIT: Nvm, you're supposed to click on the broom and torch. Would be a little nice if there was a hint to find an (activate-able) object to clear up or light up the place, since I assumed it'd just be killing.
I added a version that should work with Rebirth to the optional files. As long as you load it after Rebirth everything should work.
Good work, really like it.