Morrowind

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Serenity Aragon Gaius Atrius

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SerenityMW

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194 comments

  1. l1ln3ph3w
    l1ln3ph3w
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    My fire kit, skin and frying pan items are showing [!] for their meshes in game. i have installed everything properly as im not new to modding. Is anybody else having this issue?
    1. doman
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      That sounds like a necessities of Morrowind issue. Do you have the NoM add-on for On the move installed without NoM?
  2. ImGlobal
    ImGlobal
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    Hey I have the "morrowinder" but he aint selling anything?

    Edit: It did not want to sell me the tent on my guy that I did abit of mournhold with, it did when I started a new pc. Is there a console command to add it as I dont wanna start over again? "_at_tent" is not working
    1. dexos3243
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      Same problem
    2. l1ln3ph3w
      l1ln3ph3w
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      you have to converse with him and through contextual options that pop up as you ask him questions he will ask if you want to purchase his tent for $4,000
  3. thevm
    thevm
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    Works great on OpenMW until I try to leave the tent, then the game spits me out somewhere in the wild with infinite loading screen. Make sure to use a teleport spell when you want to get out :)
  4. GageMcCarron
    GageMcCarron
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    What console command can I use to add this to my inventory?
  5. wcfcarolina13
    wcfcarolina13
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    I'm testing it out, and the tent flap ran awayAnd appears to get stuck when you remove the tent

    So you end up with endless tent flaps unattached to anything, and an empty doorway you can't enter. Interacting with the yurt just makes it go back into your inventory.


    I'm using OpenMW.
  6. Lazarus5143
    Lazarus5143
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    I don't know if I've done something wrong but the tent doesn't have any texture it's just a huge yellow warning symbol did I not install something right or am I missing something?
    1. genericaccountname1056
      genericaccountname1056
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      you need to load the .bsa file

      if you use openmw, use this link, second response has the answer
      How do you register BSA Files with OpenMW? - openmw.org
    2. connordaniels91
      connordaniels91
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      Right but I'm not seeing any .bsa files in the package. I'm using OpenMW with MO2 and it automatically detects and unpacks .bsa files for me. but it's not finding them. where are they?
    3. Ordelus
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      I found the fix for this, I had the same problem. There's nothing about a .bsa file, what you have to do is move all the contents of the "Data Files" folder and move them into the main folder.
    4. Awarenesspm
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      What Ordelus mentioned worked for me, I prestaged everything with MO2 for ease of installation (following the total overhaul guide on the modding openMW website) and it seems that it does not automatically unpack the data files folder. Normally it would complain when this happens and ask you to define the data files folder. But this time it doesnt because it can find the .esp. Restructuring the mod folder manually afterwards is the easiest option.
    5. abhi78narayan
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      hey guys, i dont think cut pasting content from the data folder into the main folder actually works. the giant yellow texture remains, and the placement for almost everything inside is screwed up. some screenshots for reference:

      tent screeners:

      folder structure:


      edit. deleting files starting with zz fixed the issue
    6. sophiasunshine
      sophiasunshine
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      This looks like you had the necessities of morrowind plugin checked without nom
  7. Heti52
    Heti52
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    Anyone know if the lumber pile supposed to do anything? How do you use it?
  8. Tythonis
    Tythonis
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    Does anyone know why this mod adds a random bench outside a house in Seyda Neen?
    1. Tythonis
      Tythonis
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      Nope...mine does and I dont understand why
  9. byzod
    byzod
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    It looks so cute and cozy <3
    I fall in love with this 30 seconds after I entered it

    Tips: place cold lamps to make it more aqua if you feels the tent light is too red & dry
  10. larsasger
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    There is a spelling error in line 148 of _at_tent script (the end of the script) scipt instead of script.