Morrowind

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CemKey

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CemKey

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39 comments

  1. superliuk
    superliuk
    • supporter
    • 27 kudos
    amazing armor! you will make snow version?
  2. gr1911
    gr1911
    • member
    • 15 kudos
    Okay, I managed to edit this mod into some Snow Bear Armor that I think looks pretty good.

    Just download this and install it over CemKey's mod, merging/overwriting when prompted.

    Also, you'll still need something like Missing Snow Armor to be able to get the shield.

    P.S. This for the English version only.
    1. CemKey
      CemKey
      • member
      • 52 kudos
      Why on dark sites, fur white?
    2. gr1911
      gr1911
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      • 15 kudos
      Do you mean, it should look more like this?

      All right, anyone who prefers this darker look for the cuirass should install this over my previous file.
    3. BeastRU
      BeastRU
      • supporter
      • 22 kudos
      Thanks, man!
    4. Zobator
      Zobator
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      • 48 kudos
      Hey man, thanks for this. Both of you!
    5. Coalsack96
      Coalsack96
      • member
      • 3 kudos
      There's a slight seam between the greaves and the pants/legs on the beast races. It's supposed to be hidden by the boots' fluff, but since they can't use them, it's quite visible.
    6. KiraAger
      KiraAger
      • member
      • 1 kudos
      can you make a compatibility patch with Better Morrowind Armor please?
    7. Wastelandstan18
      Wastelandstan18
      • member
      • 0 kudos
      Could you re-upload the link please. It seems the original one was taken down
    8. superliuk
      superliuk
      • supporter
      • 27 kudos
      Cnn you share link again?? thanks
  3. CoffeeBeard0
    CoffeeBeard0
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    • 10 kudos
    Seem to have some white patches on the armor? missing textures? not giving me yellow boxes but there are definitely things missing.
  4. Pherim
    Pherim
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    Looks great, but you should consider using unqiue file names for the textures, so they don't cause issues with meshes that use them. There are none in the original Bloodmoon, of course, but I know at least one mod that does: md_bm_berserkers by Melchior Dahrk (part of Dahrk Mods by Melchior).
    1. LordBluBlood
      LordBluBlood
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      I have that exact same problem and use both mods. someone said they managed to fix it for themselves but i do not have the skill to do so and he didn't explain thoroughly how to fix it :(.A patch would be awesome or if someone knows how to fix it and could foolproof explain how for me.
      If you use both mods the texture on the berserkers look really dumb. im glad solstheim is really snowy cause the patches of white "almost" look like snow. still looks awful xD.
    2. Pherim
      Pherim
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      • 245 kudos
      Alright, I can upload my fixed version later.
    3. CemKey
      CemKey
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      • 52 kudos
      Try it.
      https://yadi.sk/d/MosTftDwX701xQ
    4. LordBluBlood
      LordBluBlood
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      @CemKey thanks so much your godsend, works perfectly now.
      Y u no put it on mod download for this page tho?
  5. CemKey
    CemKey
    • member
    • 52 kudos
    Tomorrow I will translate.
    1. gr1911
      gr1911
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      • 15 kudos
      This mod is cool! I've only looked at the meshes & textures so far and not played it yet, though.

      I have a small request for the next release of this mod. Could you please rename the following textures:
      'A_Bear_Gauntlet.dds', 'A_Bear_Pauldron.dds', 'A_Bear_Shield.dds', 'A_Bear_UpperLeg.dds', and also maybe 'A_Bear_Chest.dds'...
      ...to non-default names (for example: 'A_Bear_Shield.dds' to 'A_Bear_Shield_.dds' or 'A_Bear_Shield0.dds' ).
      >
      It is best to always give a replacer texture that has a different layout a unique name in these kinds of mods, because if some other armor (or creature, or whatever) mod points to those same texture paths it will be expecting to load the 'original look' textures but will instead load your very-different ones, and the object will look messed-up to some extent.

      I hope that's not an unreasonable request (it would probably take 10 minutes at most to rename the textures and then update the paths in the meshes).

      Thanks either way--it's a very well-made mod.

      Oh yeah, are you planning to make the white snow-bear version as well? I could probably do it (using this as the base of course) if you don't want to
    2. CemKey
      CemKey
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      • 52 kudos
      "I have a small request for the next release of this mod. Could you please rename the following textures:
      'A_Bear_Gauntlet.dds', 'A_Bear_Pauldron.dds', 'A_Bear_Shield.dds', 'A_Bear_UpperLeg.dds', and also maybe 'A_Bear_Chest.dds'...
      ...to non-default names (for example: 'A_Bear_Shield.dds' to 'A_Bear_Shield_.dds' or 'A_Bear_Shield0.dds' ).
      >
      It is best to always give a replacer texture that has a different layout a unique name in these kinds of mods, because if some other armor (or creature, or whatever) mod points to those same texture paths it will be expecting to load the 'original look' textures but will instead load your very-different ones, and the object will look messed-up to some extent.

      I hope that's not an unreasonable request (it would probably take 10 minutes at most to rename the textures and then update the paths in the meshes)."
      Well yes. And then, and rework every version, if they will. At me in fact all source under these textural ways are made. Either give concrete examples of conflict with my mod, or I'll remake it someday, if I do not forget it. I should have advised this when I was just doing this mod.

      "Oh yeah, are you planning to make the white snow-bear version as well? I could probably do it (using this as the base of course) if you don't want to "
      On the one hand, I want to collect my thanks. :) On the other hand, wait a long time, because I have another replacer, and the work is slow, because no one kicks me. In general, do, if you want.
      ?
    3. LordBluBlood
      LordBluBlood
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      Bump, if the above were fixed it would fix a mod incompatability with darknuts berserker mod:

      md_bm_berserkers by Melchior Dahrk (part of Dahrk Mods by Melchior)
  6. Aenra2
    Aenra2
    • member
    • 1 kudos
    Now someone re-texture it to black please :)
  7. Gummuffin
    Gummuffin
    • member
    • 0 kudos
    does this work for female characters as well?
  8. KiraAger
    KiraAger
    • member
    • 1 kudos
    I would like to see the female version...
  9. Sordahon1
    Sordahon1
    • supporter
    • 5 kudos
    Bear Helm bugs out when placed in interior, leaving and coming back, it's not there but appears when you place something in the same place.
  10. FatBastard666
    FatBastard666
    • BANNED
    • 0 kudos
    Gives an error/warning

    One of the files that "BearArmorReplacer.ESP" is dependent on has changed since the last save.
    This may result in errors. Saving again will clear this message
    but not necessarily fix any errors.
    One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
    Texture "Textures\_land_default.tga" count 3.
    Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.

    I am following step guide exactly
    1. Pherim
      Pherim
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      • 245 kudos
      That only means that it was saved with a different version of the CS as the version you are playing with, probably because it was translated from the Russian version. You can fix that by opening it in the CS and immediately saving again or with Wrye Mash (Update Masters).

      In any case, this error is harmless and the things from the warnings.txt have nothing to do with it. And they are completely harmless, too.