There's a slight seam between the greaves and the pants/legs on the beast races. It's supposed to be hidden by the boots' fluff, but since they can't use them, it's quite visible.
Looks great, but you should consider using unqiue file names for the textures, so they don't cause issues with meshes that use them. There are none in the original Bloodmoon, of course, but I know at least one mod that does: md_bm_berserkers by Melchior Dahrk (part of Dahrk Mods by Melchior).
I have that exact same problem and use both mods. someone said they managed to fix it for themselves but i do not have the skill to do so and he didn't explain thoroughly how to fix it :(.A patch would be awesome or if someone knows how to fix it and could foolproof explain how for me. If you use both mods the texture on the berserkers look really dumb. im glad solstheim is really snowy cause the patches of white "almost" look like snow. still looks awful xD.
"I have a small request for the next release of this mod. Could you please rename the following textures: 'A_Bear_Gauntlet.dds', 'A_Bear_Pauldron.dds', 'A_Bear_Shield.dds', 'A_Bear_UpperLeg.dds', and also maybe 'A_Bear_Chest.dds'... ...to non-default names (for example: 'A_Bear_Shield.dds' to 'A_Bear_Shield_.dds' or 'A_Bear_Shield0.dds' ). > It is best to always give a replacer texture that has a different layout a unique name in these kinds of mods, because if some other armor (or creature, or whatever) mod points to those same texture paths it will be expecting to load the 'original look' textures but will instead load your very-different ones, and the object will look messed-up to some extent.
I hope that's not an unreasonable request (it would probably take 10 minutes at most to rename the textures and then update the paths in the meshes)." Well yes. And then, and rework every version, if they will. At me in fact all source under these textural ways are made. Either give concrete examples of conflict with my mod, or I'll remake it someday, if I do not forget it. I should have advised this when I was just doing this mod.
"Oh yeah, are you planning to make the white snow-bear version as well? I could probably do it (using this as the base of course) if you don't want to " On the one hand, I want to collect my thanks. :) On the other hand, wait a long time, because I have another replacer, and the work is slow, because no one kicks me. In general, do, if you want. ?
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If you use both mods the texture on the berserkers look really dumb. im glad solstheim is really snowy cause the patches of white "almost" look like snow. still looks awful xD.
https://yadi.sk/d/MosTftDwX701xQ
Y u no put it on mod download for this page tho?
'A_Bear_Gauntlet.dds', 'A_Bear_Pauldron.dds', 'A_Bear_Shield.dds', 'A_Bear_UpperLeg.dds', and also maybe 'A_Bear_Chest.dds'...
...to non-default names (for example: 'A_Bear_Shield.dds' to 'A_Bear_Shield_.dds' or 'A_Bear_Shield0.dds' ).
>
It is best to always give a replacer texture that has a different layout a unique name in these kinds of mods, because if some other armor (or creature, or whatever) mod points to those same texture paths it will be expecting to load the 'original look' textures but will instead load your very-different ones, and the object will look messed-up to some extent.
I hope that's not an unreasonable request (it would probably take 10 minutes at most to rename the textures and then update the paths in the meshes)."
Well yes. And then, and rework every version, if they will. At me in fact all source under these textural ways are made. Either give concrete examples of conflict with my mod, or I'll remake it someday, if I do not forget it. I should have advised this when I was just doing this mod.
"Oh yeah, are you planning to make the white snow-bear version as well? I could probably do it (using this as the base of course) if you don't want to "
On the one hand, I want to collect my thanks. :) On the other hand, wait a long time, because I have another replacer, and the work is slow, because no one kicks me. In general, do, if you want.
?
md_bm_berserkers by Melchior Dahrk (part of Dahrk Mods by Melchior)