There's a slight seam between the greaves and the pants/legs on the beast races. It's supposed to be hidden by the boots' fluff, but since they can't use them, it's quite visible.
Looks great, but you should consider using unqiue file names for the textures, so they don't cause issues with meshes that use them. There are none in the original Bloodmoon, of course, but I know at least one mod that does: md_bm_berserkers by Melchior Dahrk (part of Dahrk Mods by Melchior).
I have that exact same problem and use both mods. someone said they managed to fix it for themselves but i do not have the skill to do so and he didn't explain thoroughly how to fix it :(.A patch would be awesome or if someone knows how to fix it and could foolproof explain how for me. If you use both mods the texture on the berserkers look really dumb. im glad solstheim is really snowy cause the patches of white "almost" look like snow. still looks awful xD.
This mod is cool! I've only looked at the meshes & textures so far and not played it yet, though.
I have a small request for the next release of this mod. Could you please rename the following textures: 'A_Bear_Gauntlet.dds', 'A_Bear_Pauldron.dds', 'A_Bear_Shield.dds', 'A_Bear_UpperLeg.dds', and also maybe 'A_Bear_Chest.dds'... ...to non-default names (for example: 'A_Bear_Shield.dds' to 'A_Bear_Shield_.dds' or 'A_Bear_Shield0.dds' ). > It is best to always give a replacer texture that has a different layout a unique name in these kinds of mods, because if some other armor (or creature, or whatever) mod points to those same texture paths it will be expecting to load the 'original look' textures but will instead load your very-different ones, and the object will look messed-up to some extent.
I hope that's not an unreasonable request (it would probably take 10 minutes at most to rename the textures and then update the paths in the meshes).
Thanks either way--it's a very well-made mod.
Oh yeah, are you planning to make the white snow-bear version as well? I could probably do it (using this as the base of course) if you don't want to
"I have a small request for the next release of this mod. Could you please rename the following textures: 'A_Bear_Gauntlet.dds', 'A_Bear_Pauldron.dds', 'A_Bear_Shield.dds', 'A_Bear_UpperLeg.dds', and also maybe 'A_Bear_Chest.dds'... ...to non-default names (for example: 'A_Bear_Shield.dds' to 'A_Bear_Shield_.dds' or 'A_Bear_Shield0.dds' ). > It is best to always give a replacer texture that has a different layout a unique name in these kinds of mods, because if some other armor (or creature, or whatever) mod points to those same texture paths it will be expecting to load the 'original look' textures but will instead load your very-different ones, and the object will look messed-up to some extent.
I hope that's not an unreasonable request (it would probably take 10 minutes at most to rename the textures and then update the paths in the meshes)." Well yes. And then, and rework every version, if they will. At me in fact all source under these textural ways are made. Either give concrete examples of conflict with my mod, or I'll remake it someday, if I do not forget it. I should have advised this when I was just doing this mod.
"Oh yeah, are you planning to make the white snow-bear version as well? I could probably do it (using this as the base of course) if you don't want to " On the one hand, I want to collect my thanks. :) On the other hand, wait a long time, because I have another replacer, and the work is slow, because no one kicks me. In general, do, if you want. ?
One of the files that "BearArmorReplacer.ESP" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. Texture "Textures\_land_default.tga" count 3. Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
That only means that it was saved with a different version of the CS as the version you are playing with, probably because it was translated from the Russian version. You can fix that by opening it in the CS and immediately saving again or with Wrye Mash (Update Masters).
In any case, this error is harmless and the things from the warnings.txt have nothing to do with it. And they are completely harmless, too.
39 comments
Just download this and install it over CemKey's mod, merging/overwriting when prompted.
Also, you'll still need something like Missing Snow Armor to be able to get the shield.
P.S. This for the English version only.
All right, anyone who prefers this darker look for the cuirass should install this over my previous file.
If you use both mods the texture on the berserkers look really dumb. im glad solstheim is really snowy cause the patches of white "almost" look like snow. still looks awful xD.
https://yadi.sk/d/MosTftDwX701xQ
Y u no put it on mod download for this page tho?
I have a small request for the next release of this mod. Could you please rename the following textures:
'A_Bear_Gauntlet.dds', 'A_Bear_Pauldron.dds', 'A_Bear_Shield.dds', 'A_Bear_UpperLeg.dds', and also maybe 'A_Bear_Chest.dds'...
...to non-default names (for example: 'A_Bear_Shield.dds' to 'A_Bear_Shield_.dds' or 'A_Bear_Shield0.dds' ).
>
It is best to always give a replacer texture that has a different layout a unique name in these kinds of mods, because if some other armor (or creature, or whatever) mod points to those same texture paths it will be expecting to load the 'original look' textures but will instead load your very-different ones, and the object will look messed-up to some extent.
I hope that's not an unreasonable request (it would probably take 10 minutes at most to rename the textures and then update the paths in the meshes).
Thanks either way--it's a very well-made mod.
Oh yeah, are you planning to make the white snow-bear version as well? I could probably do it (using this as the base of course) if you don't want to
'A_Bear_Gauntlet.dds', 'A_Bear_Pauldron.dds', 'A_Bear_Shield.dds', 'A_Bear_UpperLeg.dds', and also maybe 'A_Bear_Chest.dds'...
...to non-default names (for example: 'A_Bear_Shield.dds' to 'A_Bear_Shield_.dds' or 'A_Bear_Shield0.dds' ).
>
It is best to always give a replacer texture that has a different layout a unique name in these kinds of mods, because if some other armor (or creature, or whatever) mod points to those same texture paths it will be expecting to load the 'original look' textures but will instead load your very-different ones, and the object will look messed-up to some extent.
I hope that's not an unreasonable request (it would probably take 10 minutes at most to rename the textures and then update the paths in the meshes)."
Well yes. And then, and rework every version, if they will. At me in fact all source under these textural ways are made. Either give concrete examples of conflict with my mod, or I'll remake it someday, if I do not forget it. I should have advised this when I was just doing this mod.
"Oh yeah, are you planning to make the white snow-bear version as well? I could probably do it (using this as the base of course) if you don't want to "
On the one hand, I want to collect my thanks. :) On the other hand, wait a long time, because I have another replacer, and the work is slow, because no one kicks me. In general, do, if you want.
?
md_bm_berserkers by Melchior Dahrk (part of Dahrk Mods by Melchior)
One of the files that "BearArmorReplacer.ESP" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.
I am following step guide exactly
In any case, this error is harmless and the things from the warnings.txt have nothing to do with it. And they are completely harmless, too.