File information

Last updated

Original upload

Created by

rot

Uploaded by

rotat

Virus scan

Safe to use

72 comments

  1. BrandonPWNZu1
    BrandonPWNZu1
    • member
    • 3 kudos
    What spell do I need to cast to win this staring contest, I've casted about every spell I have and dropped ingredients on the floor, apparently I need to make him sneeze.
    1. Dario1980
      Dario1980
      • member
      • 2 kudos
      Spoiler:  
      Show
      I don't think you are supposed to cast a spell. You just stop staring at him. The questgiver tells you the story of the two guys that have looked at each other for years. I think that was intended to tell the player that it would be better not to do that
    2. DETHTWUKTAUR
      DETHTWUKTAUR
      • member
      • 1 kudos
      ... haven't read the spoiler ... but i drank a paralyze myself potion and let go of the mouse.  I think it was just leaving my mouse still for long enough.  This was hilarious, by the way... i truly think that Sheo would do this sort of stuff to the other shrine goombas.
    3. Kendrvs
      Kendrvs
      • member
      • 0 kudos
      How much time you needed for something special?  In my case some wandering daedra just killed that guy and I won the contest.
    4. Sapient1024
      Sapient1024
      • supporter
      • 2 kudos
      Two years late, but one of the ways is to cast a light spell on yourself or him. It's cheating but it counts and you'll win.
  2. heilkitty
    heilkitty
    • member
    • 0 kudos
    Compatible with Daedric Shrine Overhaul and recent TR?
    1. eddie5
      eddie5
      • member
      • 13 kudos
      IDK about the first, but it'll be fine with TR if you (worst case) just don't load the TR addon (which is outdated anyway, looks like).
  3. anathemastudio
    anathemastudio
    • member
    • 13 kudos
    I adore this mod! Don't know why it took me so long to find it.
    Quick question though. I'm doing okay so far on other quests but the pyrolalia one (can not hear the fire) has me thrown. 

    SPOILER WARNING (cause i don't know how to hide spoilers)

    I tried a certain firelover's spell and they reacted to it but said they still couldn't hear the fire.

    I could use a little hint if that's cool.
  4. Kendrvs
    Kendrvs
    • member
    • 0 kudos
    Ok, is there a tutorial? There is no puddle in front of the temple or Sloomah orchid in Ihnipalit. And how to teach listening to fire?
    1. CaeljinX
      CaeljinX
      • member
      • 1 kudos
      The puddle is behind of some daedric walls in front (right?) when you exist the shrine. You will need an area spell to solve i guess. I use one touch ring with area effect. I just put a item as target
  5. TenshiOkihana
    TenshiOkihana
    • member
    • 9 kudos
    This looks amazing, i NEED to try it OwO
  6. DETHTWUKTAUR
    DETHTWUKTAUR
    • member
    • 1 kudos
    She stole my butt-cheeks!
  7. Dario1980
    Dario1980
    • member
    • 2 kudos
    Where is the rock the nord guy talks about? Edit:
    Spoiler:  
    Show
    It's on the left, it's a little brick


    So, review time on 26/02/2023.

    This mod is not bad at all. I enjoyed it. I think there is a quest that is art
    Spoiler:  
    Show
    the king of mournhold
    and should be experienced because it is very very cool.

    I'm wondering three things:
    1) After you've nominated the new high priest, are there any other quests left?
    2) Are there quests I may be missing on other shrine?
    3) How do I heal the deaf man? I casted
    Spoiler:  
    Show
    fireball on him, but it didn't work



    Some things to report:
    1) Ulani was hostile in my game, together with his friend. I had to use Chamaleon glitch (if you have chamaleon 100 you can talk with hostile people with no issues) and then I just used "Setdisposition 100" and was done with it. Ironically, the calm spell didn't work on either of them.
    2) After finishing the pants quest, if you ask the girl about them, you get in a loop and you have to close morrowind.
    3) After choosing the guard as new high priest, I got a dialogue where he told me he was from colovia and we talked about the hat. Didn't happen with the talky breton. I exported the dialogue and I noticed there are also some dialogues with the dark elf concerning the hat, so I think it's intended that the breton seem to have fewer?
    1. rotat
      rotat
      • member
      • 49 kudos
      I believe you've played all of it, other shrines only had some spell trainers or maybe bits of dialogue,
      What you tried with the deaf man sounds right. Sometimes changing states of openMW used to make some fire spells stop working in some quests but I thought that fixed? Loops too but I'll make note of it
  8. DETHTWUKTAUR
    DETHTWUKTAUR
    • member
    • 1 kudos
    how did i not know about this one, too. Exactly my jam!
  9. Atanvarn
    Atanvarn
    • member
    • 3 kudos
    Will it work with Julan 3.0? At the end of its questline, It's turning Ald Daedroth into Ahemmusa new home.
    1. rotat
      rotat
      • member
      • 49 kudos
      Haven't tried, assuming it just modifies Ald Daedroth instead of yoinking you from there into a different place I think the worst that could happen is getting outdated mentions in dialogue and fewer hints during a couple quests
    2. Atanvarn
      Atanvarn
      • member
      • 3 kudos
      Checked in Enchanted Editor, and looks like it indeed replaces vanilla Ald Daedroth with new cells. But I remember, those three-four vanilla NPCs and a scamp from main quest are still present. I'll test it and see.
  10. anathemastudio
    anathemastudio
    • member
    • 13 kudos
    Awesome mod, really great idea.

    Just letting anyone know, if you are running Great House Dagoth and Immersive Madness, there appears to be a slight conflict in areas with Sixth House NPCs, such as Subdun. When you go there during the "Dream Irruptions of Red Mountain" and run into the Dagoth at the end, you will get both mod's dialogues. I highly recommend playing all the way through GHD before starting IM, because...

    *SPOILER*
    If you have to kill a Dagoth, like you have to in Subdun for IM, you will get kicked out of GHD, but if you've played through it already then it doesn't really matter. There's an obvious end to GHD (think Red Year, but not), and nothing past that really. Just try to get them to attack you first, if you can.
    1. rotat
      rotat
      • member
      • 49 kudos
      Can also flee instead of killing Dagoth, and see there is dialogue for players that progressed enough in sixth house but can't say if it'll fire in a given sixth house mod