Morrowind

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Mordaxis

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Mordaxis

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  1. Mordaxis
    Mordaxis
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    Just want to point out to everyone that the new NPCs don't have a proper alarm value set so won't attack/report when they catch you stealing. This will be fixed at some point but until then it's actually a simple fix in the CS. On the NPC data window select AI and then under Alarm set it to 100.
  2. frankstahl
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    In the "Files" section (and also in the description) you write: "Wolverine Hall Interior Expansion TLaD 1.1
    Preferred version. For use with True Lights and Darkness (comes with MGSO). Use instead of main file."

    As far as I am aware, MGSO 3.0 comes with "The Lighting Mod", not "True Lights and Darkness".
    1. OffworldDevil
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      MGSO comes with both: you're given a choice between them during installation.
    2. Mordaxis
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      As SpaceDevo said, you can shoose either one at installation of MGSO. However, you don't really NEED TLAD to run my file. It is just that the interior lighting of the new cells is edited to correspond with the values from TLAD, so my mod will blend better to have that mod (or TLM).
    3. frankstahl
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      Ah, you're both right, of course. :-)
      I have been playing with the Morrowind Overhaul for so long now, I completely forgot about this. Thanks!
  3. nicelyinconspicuous
    nicelyinconspicuous
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    Do I have to use both optional esps if running both SME and True Lights and Darkness with this mod?

    THanks!
    1. Mordaxis
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      No, just use the one that says it's for both SME and TLaD, should be the first optional one.
  4. lennonn
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    Hello, may I ask what soulgems and scroll replacers you used on this screenshots?
    1. Mordaxis
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      They're from MGSO 3.0. Sorry, I don't know them off the top of my head, but you might be able to reference them from here: https://wiki.openmw.org/index.php?title=MGSO
  5. hlaalu66
    hlaalu66
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    This looks really good, and im glad you chose to make a patch to fix the incompatability with my mod (SME). Great work!
    Will indeed use this in my upcoming playthrough.
    1. Mordaxis
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      Thanks! Let me know if you run into any issues. Further down the line I'm hoping to fix up/finish this old, abandoned SM mod and make a compatibility patch for it and SME too.
  6. RussianHitman14
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    I did a quick walk through Wolverine Hall and it looks nicely improved, nice work!

    Also this seems compatible with Rebirth 4.3, which did edit the stairwell part of Wolverine Hall a bit. At least, not that I noticed and I made sure to load this after Rebirth.
    1. Mordaxis
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      Thanks! And thanks for letting me know about Rebirth compatibility. If you run into any other problems with it and Rebirth let me know and I'll list them. I won't actively support Rebirth at this time (as I don't use it) but I might some time in the future.
  7. Luj1
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    This doesn't change the exteriors?
    1. Mordaxis
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      Nope. So it should still work with Morrowind Rebirth (I don't think it changes interiors but I'm not certain) or other Sadrith Mora mods (SME is the only one I know of that edits the interior of Wolverine Hall which is why there's a patch).
    2. twgear2
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      Compatibility with Morrowind Rebirth?
    3. Mordaxis
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      Not sure. I don't use MWR. As long as MWR doesn't change those same interiors it should be fine...
  8. Suxev
    Suxev
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    Awesome!
    Wolverine Hall's Mages' Guild was my least favorite Mages' Guild interior, now it looks much better.
    1. Mordaxis
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      Thanks!