MORROWIND
Idle Magic Regen by NazoX9
Morrowind » Gameplay Effects and Changes
Added: 19/05/2017 - 03:57AM
Updated: 27/05/2017 - 03:31PM

2 Endorsements

1.1 Latest version

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164 Total D/Ls

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Uploaded by NazoX9

Description

Last updated at 15:31, 27 May 2017 Uploaded at 3:57, 19 May 2017

Part of the May Modathon Month


This mod aims to expand on the ideas of fair
magic regen. Combat will always stop regen for
5 seconds. This means drawing your weapon,
taking damage to health or magicka, or casting
spells will be enough to break regen. There are
three variants. It's important to only activate
one of the esps. The differences are below.

-Attributes and Effects-
Any negative effect on the player will stop
regen. This includes diseases, enchantments
with negative effects, etc.. May conflict with
armor penalty mods, light based sneaking mods,
or anything else that adds penalties to the
player.

-No Attributes-
Removes the drain/damage attribute and skill
checks from the script. This means effects like
burden, blind, etc.. will still interupt regen
but should maintain compatibility with various
armor penalty mods.

-No effects-
Only drawing weapons, casting, and taking
damage to magicka or health will interupt
regeneration.


Choose only one esp.