393 comments

  1. treowtheordurren
    treowtheordurren
    • supporter
    • 12 kudos
    This is easily one of the single best (in terms of overall quality and quantity) mods I have ever had the pleasure of experiencing. It rivals or exceeds the quality of modern, official expansion packs from Bethesda and other studios. Abecean Shores is also just a joy to play through--the team's vision of Cyrodiilic culture, geography, and climate is vastly more compelling than that of any other TES title, and the worldbuilding employed not only integrates seamlessly alongside the world of Vvardenfell and Tamriel Rebuilt but expertly complements it. Quite the feat, considering it's on the other side of the world. I eagerly await your next release.
  2. Jyggalagpuff
    Jyggalagpuff
    • member
    • 21 kudos
    Hi! Do we need Tamriel Rebuilt version 25.06.28 to play this?
    1. raulentiu
      raulentiu
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      • 0 kudos
      Hello.Read the install instructions.
    2. Jyggalagpuff
      Jyggalagpuff
      • member
      • 21 kudos
      Yes, v12 is not listed on their page, the latest version is 25.05?
  3. raulentiu
    raulentiu
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    • 0 kudos
    Hello.Congrats for your mod.
  4. temporalsoup
    temporalsoup
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    • 1 kudos
    Anyone know what graphics/shaders are used in the screenshots? 
  5. ji1298
    ji1298
    • supporter
    • 0 kudos
    how do i view the map? just shows me vvardenfell/morrowind, but it appears the local map is there, just doesnt show me the rest of cyrodiil all at once
    1. Paradossa
      Paradossa
      • supporter
      • 0 kudos
      your best bet might be to use openmw or mgxe and morrowind code patch i think
    2. VarianVarnum
      VarianVarnum
      • premium
      • 4 kudos
      Hey there, assuming you're using MWSE (if not, get that), download Morrowind UI Expansion. Project Tamriel explicitly endorse this. It will fix your issue. https://www.nexusmods.com/morrowind/mods/46071
    3. ji1298
      ji1298
      • supporter
      • 0 kudos
      I'm using mwse, mgxe and the ui expansion, i tried using the code patcher to add the tamriel rebuilt map but that didn't work.
    4. PokeyGT
      PokeyGT
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      • 26 kudos
      There's a specific setting in UI Expansion that you have to enable. It's not on by default. 
    5. watercoloredch
      watercoloredch
      • member
      • 0 kudos
      I still cant see the map, I have the code patch option enabled AND the ui expansion option enabled as well, still doesnt work...
      EDIT: Never mind, the solution was to just use UI Expansion and disable map expansion on the Code Patch, they don't work together
  6. Yppup
    Yppup
    • member
    • 0 kudos
    Will we eventually be able to find caius again at some point in the future?
    1. YouCutDream
      YouCutDream
      • member
      • 31 kudos
      Maybe in 20-30 years when Imperial City is released
  7. Fakeheyy
    Fakeheyy
    • member
    • 0 kudos
    how do you know its installed
    1. Salzber
      Salzber
      • member
      • 5 kudos
      Read the description.
  8. Olives50
    Olives50
    • member
    • 0 kudos
    Hey been having issues with this as well. Not sure what changes need to be made to make script work again. Project Cyrodiil was working perfect for me before but ever since I got the latest hotfix it has been showing this error. I was able to find the script in TextCrawler and TES3View and also the TESConstructionSet but not sure how to fix this.

    TES3VIew shows this

    Begin "PC_m1_IP_HY3_Move_sc"
    if ( CellChanged == 0 )
    return
    elseif ( GetPCCell "Lindasael" == 1 )
    return
    elseif ( GetPCCell "Strident Coast Region" == 1 )
    return
    endif
    if ( GetJournalIndex "PC_m1_IP_HY3" == 100 )
    if ( GetDeadCount "PC_m1_HaelaYsonian" == 0 )
    if ( GetDeadCount "PC_m1_Kuram" == 0 )
    "PC_m1_HaelaYsonian"->PositionCell -993344 -448704 192 8778 "Anvil, Port Quarter" ;PC_m1_Mark_IP_HY3_HaelaAnv
    "PC_m1_HaelaYsonian"->AIWander 0 0 0
    "PC_m1_Kuram"->PositionCell -993408 -448832 192 5400 "Anvil, Port Quarter" ;PC_m1_Mark_IP_HY3_KuramAnv
    "PC_m1_Kuram"->AIWander 0 0 0
    Set PC_m1_IP_HY_StateMove to 2
    endif
    endif
    endif
    StopScript "PC_m1_IP_HY3_Move_sc"
    End


    TextCrawler find this in its search as well:

      10804   EndPC_m1_IP_HY3_Move_sc ... _HY_StateMove 2PC_m1_IP_HY3_Move_scSCTXÏPC_m1_IP_HY3_Move_sc"
      10826   StopScript "PC_m1_IP_HY3_Move_sc"
      21936   Script: PC_m1_IP_HY3_Move_sc
      21942   Script: PC_m1_IP_HY3_Move_sc
      28378   StartScript "PC_m1_IP_HY3_Move_sc"

    Any help would be appreciated as to what should be changed to make this work again.
    1. Olives50
      Olives50
      • member
      • 0 kudos
      Also forgot to mention in this that the reason I needed to search that script was because I am having an error message and CTD with the "Cant find cell ID in Strident Coast Region in Script PC_m1_IP_HY3_Move_sc" or something along those lines lol.
  9. arahatree
    arahatree
    • member
    • 0 kudos
    Great mod
  10. Squigtime
    Squigtime
    • member
    • 0 kudos
    Solvus Orrich, the npc I need to speak to in order to join the Kingdom of Anvil, is nowhere to be found in the grand hall of goldstone.