Morrowind
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Marcel Hesselbarth - rot-edit

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rotat

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  1. rotat
    rotat
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    New:
    Added plugins for Skyrim Home Of The Nords March 2019 update and TR update

    v1.3 - Made adjustments for the new add-ons supporting Skyrim Home of the Nords and Province: Cyrodiil betas. The menu display needs to be slower to accommodate all these cells in add-on format, so if you don't need support for the province mods you can stick to v1.


    TROUBLESHOOTING:

    Take your spell, potion or enchanted item and look at the name of the spell effect.
    If the effect is called "Greater Mark" or "Greater Recall", the mod is working.
    If the effect is called "Mark" or "Recall", you're either using a spell or item added by a mod, or a mod that overwrites MultiMark by editing the spell or item. Users of "Morrowind Rebirth" for instance will need to move MultiMark after it in their loadlist.
    If the effect is called something else, you have a conflict with another mod that uses sEffectSummonCreature04-05.
    All addons need to load later than the main mod.
  2. Chi13iM
    Chi13iM
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    Still trying to get this to work with Morrowind Rebirth. As you state in the Troubleshooting section, I moved your mod below Rebirth in the load order... no effect, still the standard mark spell. When I disable Rebirth - Main, your mark spell works fine, so I know that it's specifically Rebirth that causes this, but the load order doesn't matter at all, Rebirth overrides it no matter what.

    Any thing else I can do to fix this? I really want to use this mod, but given that I play Rebirth, it's only one or the other.
  3. shorungames
    shorungames
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    does this mod also teleport followers with you?
  4. RaiderGreymoon
    RaiderGreymoon
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    Any help would be appreciated. after casting mark the menu stays open and refuses to close. using morrowind rebirth. and the spells are tied to items. but the names are changing to great mark and recall.
  5. Fostersauce
    Fostersauce
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    I believe I set everything up correctly since the spells appear properly (listed as greater recall/mark) and the popup works when I cast mark. However, once I've chosen a slot for the mark the popup does not go away. I can hit 'goodbye' after it's finalized the mark, and I can highlight 'goodbye' in the corner but it never closes the popup window. Has anyone else encountered this? I haven't found anything online about this.
    1. RaiderGreymoon
      RaiderGreymoon
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      Ever figure out how to fix it? I'm having the same issue. using morrowind rebirth and my spells are tied to items. but the names are properly chaning to great mark and recall.
  6. Jackleson
    Jackleson
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    Love this mod, I was looking at the Dialogue in the Construction Set and was trying to figure out how to change the mysticism level requirements. Could you provide a walkthrough of how the mod works exactly, and/or how I would manipulate the relevant values?
    1. rotat
      rotat
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      Sure, if you're still wondering, you can edit the mysticism plugin in the CS, Character tab, Dialogue window:
      in the topic "New Mark", there's a dialogue entry for each slot with a Function condition under a Global slot condition, you can edit the values there in Function PC Mysticism >= ...
  7. Vayatir
    Vayatir
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    Does this not work with TR-Preview? Whenever I try to load it with this mod enabled, I get a script error and an exit to desktop. With just TR-Mainland it works fine, and without this mod TR-Preview works fine too. But Multiple Teleport Marking + Preview seems to be a no go.
    1. rotat
      rotat
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      You're right, the TR Preview file accidentally reverts a cell from the Mainland file. There will be a bugfix update on the TR side soon this month
  8. Falc7
    Falc7
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    Does the MultiMark Companion Teleport compatibility patch make 'Companion Teleport' work in OpenMW?

    Edit:
    Just tested it, 'Mark' and 'Recall' seem to work fine, but the 'Companion Teleport' spell does nothing in OpenMW.

    Here is my load order:
    content=CompanionTeleportation.esp
    content=MultiMarkOMW-1.3-TR1912.esp
    content=MultiMarkOMW_SkyPlugin2019_03_21.ESP
    content=MultiMarkOMW-CompanionTeleportationPatch.esp
    content=MultiMarkOMW-MysticismBalance-1.1.esp
    content=MultiMarkOMW_StirkPlugin_2018-08.ESP
    1. rotat
      rotat
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      Indeed Companion Teleport itself doesn't yet work with OpenMW to my knowledge, it's for those who use the mod with vanilla
  9. lawnjartsftw
    lawnjartsftw
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    Invaluable mod, really. Thanks for constructing this. FWIW, I like the optional skill requirement as it seems more legit and less of a cheat ;)
  10. Hentiamenti418
    Hentiamenti418
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    Works nice, but for some reason it teleports you facing the north.
    Also, is there any way to change the default vanilla location names to teleport into mod-added locations, so that they won't be marked as "outer regions" or "unknown territory"?
    1. eddie5
      eddie5
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      Leaves me facing the way I made the mark. And no, there isn't. It's a scripting limitation.
  11. Farfromhere001
    Farfromhere001
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    GREAT MOD! Thank you!

    Only one tiny nitpick.... look at how the word "Mark" has like 3-5 spaces after the word... just doesnt' look nice.

    thanks for the mod!
    1. rotat
      rotat
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      That's probably to make it look nice after you get numbers higher than 10