0 of 0

File information

Last updated

Original upload

Created by

R-Zero

Uploaded by

Reizeron

Virus scan

Safe to use

15 comments

  1. OffworldDevil
    OffworldDevil
    • premium
    • 119 kudos
    This unfortunately seems to overwrite Animation Compilation: https://www.nexusmods.com/morrowind/mods/43982/?

    I know this is a tall order, but would you be willing/able to combine the above with your mod and HedgeHog12's Jammings Off? http://www.theassimilationlab.com/forums/files/file/1301-jammings-off/

    That way one can have improved animations, slower crossbow reload, and smaller collision boxes at the same time.
    1. Reizeron
      Reizeron
      • premium
      • 156 kudos
      Logically, it shouldn't overwrite anything if you use the Compilation as a base.
    2. OffworldDevil
      OffworldDevil
      • premium
      • 119 kudos
      It conflicts with xbase_anim.kf, xbase_anim_female.kf, and xbase_animKnA.kf. Basically I have to choose between slower crossbow reload and improved walking/running.
    3. Reizeron
      Reizeron
      • premium
      • 156 kudos
      AnimKit should modify these files though..?
    4. OffworldDevil
      OffworldDevil
      • premium
      • 119 kudos
      I tried installing both with the AnimKit, but it didn't seem to merge anything. Not sure if I'm missing something.
    5. Reizeron
      Reizeron
      • premium
      • 156 kudos
      I think what you need to do is to install the Compilation, THEN the AnimKit.
    6. rockbiter68
      rockbiter68
      • premium
      • 894 kudos
      Has then been resolved? I can install animation compilation, Liztail, and then this mod, and they will all work together?
  2. Zobator
    Zobator
    • premium
    • 52 kudos
    Any chance you could patch up a version of xbase_anim.1st.kf with the slowed down crossbow reload and animation compilation?

    I've been trying to split up the 1st person .KF file of Animation compilation so I could merge it with your 1 person animation, but it keeps crashing with the following message: "The number of NiStringExtraData objects does not match the number of NiTimeController objects." and I can't seem to get it fixed...
  3. Robbie103035
    Robbie103035
    • member
    • 0 kudos
    Shouldent the damage be increased to counteract the lower ROF? else Bows are purely better.
    1. Reizeron
      Reizeron
      • premium
      • 156 kudos
      Increasing the damage is outside the scope of this mod.
    2. Reizeron
      Reizeron
      • premium
      • 156 kudos
      Oh, and also: crossbows still have advantages compared to the bows. For example, the release of the crossbow bolt is still very fast and, unlike the bows, you don't need to charge the attack for maximum possible damage.
  4. why it never appear on my Lizkit ANimation tools? it doesn't work?
    1. I fucked up. Move the Animation folder inside Data Files.
    2. lol thanks man!>o<
  5. varlothen
    varlothen
    • member
    • 12 kudos
    Very cool, I never give animation much thought but this is a clear improvement in several ways.