This unfortunately seems to overwrite Animation Compilation: https://www.nexusmods.com/morrowind/mods/43982/?
I know this is a tall order, but would you be willing/able to combine the above with your mod and HedgeHog12's Jammings Off? http://www.theassimilationlab.com/forums/files/file/1301-jammings-off/
That way one can have improved animations, slower crossbow reload, and smaller collision boxes at the same time.
It conflicts with xbase_anim.kf, xbase_anim_female.kf, and xbase_animKnA.kf. Basically I have to choose between slower crossbow reload and improved walking/running.
Any chance you could patch up a version of xbase_anim.1st.kf with the slowed down crossbow reload and animation compilation?
I've been trying to split up the 1st person .KF file of Animation compilation so I could merge it with your 1 person animation, but it keeps crashing with the following message: "The number of NiStringExtraData objects does not match the number of NiTimeController objects." and I can't seem to get it fixed...
Oh, and also: crossbows still have advantages compared to the bows. For example, the release of the crossbow bolt is still very fast and, unlike the bows, you don't need to charge the attack for maximum possible damage.
15 comments
I know this is a tall order, but would you be willing/able to combine the above with your mod and HedgeHog12's Jammings Off? http://www.theassimilationlab.com/forums/files/file/1301-jammings-off/
That way one can have improved animations, slower crossbow reload, and smaller collision boxes at the same time.
I've been trying to split up the 1st person .KF file of Animation compilation so I could merge it with your 1 person animation, but it keeps crashing with the following message: "The number of NiStringExtraData objects does not match the number of NiTimeController objects." and I can't seem to get it fixed...