I did not like it al all.Invisible walls only accessible with cheats, dead NPCs strangely come back from the dead, NPCs are a punching bag who do not die unlike in Morrowind where punching does harm the enemy. Due to the nerve wracking invisible walls and dead NPCs coming back to live, i just cheated my way out of this badly designed and coded dungeon, do not recommend.
an amazingly fun mod i've been using for years. Just got morrowind up and running tonight and went looking for this mod specifically. It can be extremely hard if you arent prepared but if you're a fan of daggerfall running thru this will def. hit the spot for some good ol daggerfall fun.
Ran into a couple of major issues with this mod, dunno if there's an easy fix or if I'm just stupid: -Doors spawned twice, so I'd have to open two doors to get to each room -Silver plates seemed to have spawned twice as well -As did creatures, doubling the difficulty Dx -When talking to the blue chick (the slave that is outside of the opening office of Morrowind that sends you to Daggerfall), clicking either response to her quest just causes her to repeat the same thing over and over, stopping me from doing anything but quitting and avoiding her completely.
This was an amazingly accurate and detailed run through, right down to the level exit. It even had bats added in, a hacked "imp" equivalent, and those psychic archers in the hidden hallway that always run out to greet you even if you sneak up on them. I loved it the whole way, despite cursing a non-stop stream of profanity due to the difficulty level. Daggerfall equipment wore down really slowly, and Morrowind's equipment is all made from cardboard, so I ended up having to cheat myself a bunch of repair hammers just to keep my head above water. Even then, I'd specced for Blunt Weapons, and didn't find so much as a tack-hammer until near the end, so ended up cheating in a mace. AND everything seemed to have 11x my HP, but that's why we quicksave and sleep off our bleeding lacerations every 30 seconds. Then I stepped into the verdant green pastures of Daggerfall itself, authentic down to the mismatched grass squares and sudden change in texture outside of a square border, and nearly cried with delight. Then I teleported out without exploring all of it, but even that seemed entirely appropriate to the game.
The only thing missing was falling through the floor into the VOID every time I jumped up a staircase, but I'll let that slide.
comparing to the version on Manauser's website, it looks like this release has 2x higher texture resolutions; assuming these higher res ones are the originals, then thanks for sharing them!
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-Doors spawned twice, so I'd have to open two doors to get to each room
-Silver plates seemed to have spawned twice as well
-As did creatures, doubling the difficulty Dx
-When talking to the blue chick (the slave that is outside of the opening office of Morrowind that sends you to Daggerfall), clicking either response to her quest just causes her to repeat the same thing over and over, stopping me from doing anything but quitting and avoiding her completely.
Otherwise great mod!
The only thing missing was falling through the floor into the VOID every time I jumped up a staircase, but I'll let that slide.