Any chance of expanding this to other creatures such as slaughterfish? Also I'm finding that Cliff Racers are still a total pain, could you release a wimp version where they'll only attack if you have more significant injuries?
I'll join that request. Maybe one day someone would.
Also rats, mud crabs, kwama leeches and perhaps some other relatively weak fauna. It is hilarious but so f tedious to fight everything alive all the time.
I could never get this mod to work. Which is a shame cos it's a great idea. I'm a noob but I managed to figure out the script and make a working version. I left out all the changes to the blighted and diseased variants.
This mod simply does not work for me. I tried putting it at the bottom of my load order and started a new game, yet Cliff Racers still attack me on sight. A shame, I'm nearing the 255 plugin limit and have two slots left, I'd love to add this mod.
Maybe I should get this in combination with a mod that increases the amount of cliffracers. Then I could truly feel like I'd be swarmed by the damn buggers if I injured myself, like a bunch of vultures that don't quite wait until I'm dead.
Not exactly. Yes, it's a single script, but the amount of these scripts running is the same as the amount of healthy cliffrecers in the current and 8 adjacent cells. So if you have 10 healthy cliff racers around, 10 copies of this script are running. Then again, the script is very well optimized so you won't get any fps hit.
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Also rats, mud crabs, kwama leeches and perhaps some other relatively weak fauna. It is hilarious but so f tedious to fight everything alive all the time.
https://drive.google.com/file/d/1J4YEvr6FGkHEwcwXQM1jTBh6DEqkc-Xm/view?usp=sharing
Then again, the script is very well optimized so you won't get any fps hit.