Oh sweet! Not to sound cocky or anything like that but by any chance was your inspiration for this mod related to the mods I did and Bags O Bones' robes by any chance?
I actually have a request. I'm not very good at converting models. For some time I've been trying to translate Barilzar's armor into a wearable outfit for skeleton/Lich type bodies. The problem is Barilzar's armor is of course attached to his model and I'm not quite sure how to turn it into clothing/armor. I mean, I sort of know how to do it but I've never tried removing full body parts from a mesh successfully. If you could maybe help me out that would be great but I understand if you can't.
There is another thing I did regarding modelling and it's related to TR. I fixed the Greater Lich's skull positioning a bit so that there was less clipping on the hair and crown as well as the "eyeball gems". the only problem is now I can't get it to work right ingame. I actually have a link for that http://www.mediafire.com/file/2brnywumu929364/tr_liche_greater.nif
If you could tell me what I need to do to get the model working, that would be great. Thanks.
17 comments
I actually have a request. I'm not very good at converting models. For some time I've been trying to translate Barilzar's armor into a wearable outfit for skeleton/Lich type bodies. The problem is Barilzar's armor is of course attached to his model and I'm not quite sure how to turn it into clothing/armor. I mean, I sort of know how to do it but I've never tried removing full body parts from a mesh successfully. If you could maybe help me out that would be great but I understand if you can't.
There is another thing I did regarding modelling and it's related to TR. I fixed the Greater Lich's skull positioning a bit so that there was less clipping on the hair and crown as well as the "eyeball gems". the only problem is now I can't get it to work right ingame. I actually have a link for that http://www.mediafire.com/file/2brnywumu929364/tr_liche_greater.nif
If you could tell me what I need to do to get the model working, that would be great. Thanks.