One of the files that "Passive_Healthy_Wildlife.esp" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
That's what was in my warnings.txt
The game (and the mod) seem to run ok. But I'm still wondering if this is gonna cause a problem if it's ignored.
I had this with a few mods and it got fixed by installing and using Wrye Mash - just a few clicks: Yellow box...means a master header is not synchronised. To fix this:
click on the mod
bottom left corner, click on the list of masters associated with this mods
click save. You have just updated the master headers.
You don't actually HAVE to start a new gane. Right? It's just that animals that were spawned before installing the mod will still be hostile but animals in newly-visited areas will have the mod's behaviour. Only the ones in cells you've been to (and ones you haven't killed yet) keep the vanilla behaviour. Once killed and respawned they should also have the passive behaviour if I'm not mistaken...
Great mod thx! But can u please add the following creatures too: - Dreugh (dunno if this would be lore-friendly...) - Grizzly Bear - Nix-Hound - Slaughterfish (both) - Snow Wolf - Snow Bear - Shalk - Spriggan (maybe with the possibilty that Spriggans attacks u when they see u attacking an animal except the plagued ones) - Tusked Bristleback - Wolf
Not sure about Bears, wolves, slaughterfish, and Spriggans. When you get close enough in Skyrim they attack you too. I'm not sure about Morrowind, since the game has little in the way of large flat areas, but in Skyrim, you can see these creatures (not the slaughterfish) off in the distance, and only once you get close enough do they come and attack you.
It also might help to be up high on a horse and in third person perspective since you can also see things further away. I do know that I have avoided bears by not getting too close. But that game also has some really good mods for animals that change their behavior. Such as bears giving you warning, and wolves only attacking if they outnumber you and your party. So I may be remembering that instead.
Are u sure? I have to put it at the bottom of the load order in the openmw launcher to make this mod work on a new game, maybe it will work that way with an existing savefile too (didn't tried)?
how does this mod affect: atronachs, dremoras, undeads, vampires state? are they all hostile or passsive? or are they affectect seperately? mod description doesn't seem that detailed.
30 comments
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
That's what was in my warnings.txt
The game (and the mod) seem to run ok. But I'm still wondering if this is gonna cause a problem if it's ignored.
Yellow box...means a master header is not synchronised. To fix this:
- click on the mod
- bottom left corner, click on the list of masters associated with this mods
- click save.
You have just updated the master headers.
But can u please add the following creatures too:
- Dreugh (dunno if this would be lore-friendly...)
- Grizzly Bear
- Nix-Hound
- Slaughterfish (both)
- Snow Wolf
- Snow Bear
- Shalk
- Spriggan (maybe with the possibilty that Spriggans attacks u when they see u attacking an animal except the plagued ones)
- Tusked Bristleback
- Wolf
It also might help to be up high on a horse and in third person perspective since you can also see things further away. I do know that I have avoided bears by not getting too close. But that game also has some really good mods for animals that change their behavior. Such as bears giving you warning, and wolves only attacking if they outnumber you and your party. So I may be remembering that instead.
I have to put it at the bottom of the load order in the openmw launcher to make this mod work on a new game, maybe it will work that way with an existing savefile too (didn't tried)?
Seems pretty clear to me -- normal animals only; nothing to do with unnatural creatures.