Hamal's Redguard Goods in Old Ebonheart has a Redguard Rapier in stock with this installed, so it works with TR vendors but I've yet to find a rapier from random loot pools/enemies. Maybe a mashed leveled list could help.
Gorgeous weapons! I love that they use vanilla texture directories, and so will be compatible with straightforward retexture mods like Morrowind Enhanced Textures.
Sounds like they'd go perfectly with 'Fencing Master' from Merlord's newly-released Character Backgrounds mod, which increases the Long Blade skill by 20 points when wielding one with nothing in your offhand: https://www.nexusmods.com/morrowind/mods/46795
After merging levelled lists I get the following error when booting up the game:
Unable to locate object 'ChK_enchantedrapiers_iron' in Leveled Item 'l_m_wpn_melee_long blade'. Unable to locate object 'ChK_enchantedrapiers_steel' in Leveled Item 'l_m_wpn_melee_long blade'. Unable to locate object 'ChK_enchantedrapiers_silver' in Leveled Item 'l_m_wpn_melee_long blade'. Unable to locate object 'ChK_enchantedrapiers_glass' in Leveled Item 'l_m_wpn_melee_long blade'. Unable to locate object 'ChK_enchantedrapiers_steel' in Leveled Item 'l_m_enchantitem_hlaalu_rank0'. Unable to locate object 'ChK_enchantedrapiers_silver' in Leveled Item 'l_m_enchantitem_hlaalu_rank4'. Unable to locate object 'ChK_enchantedrapiers_glass' in Leveled Item 'l_m_enchantitem_hlaalu_rank6'. Unable to locate object 'ChK_enchantedrapiers_glass' in Leveled Item 'random_Golden_saint_weapon'. Unable to locate object 'ChK_enchantedrapiers_gen' in Leveled Item 'random_loot_special'.
These look fantastic, and the mod itself reminds me of a project I had to abandon years ago due to a lack of models. I think that the only real difference between what I wanted to do and what you have done is that I didn't intend to make rapiers a "western weapon", and was going to have things like ebony and dwarven (based on the Centurion Sphere's blade), as well as some NPCs using them in the world.
Well, that and that I included two versions of the prototype mod, one that used the Long Blade skill, and one that categorized rapiers as Short Blade despite their size, on the logic that the way you use a rapier is superficially more akin to how you would use a dagger or shortsword than a broadsword or claymore, and relies more on swift thrusts (Speed) than strong chops (Strength). I'd actually love it if you included a "rapiers are short blades" version, come to that.
Finally, a question. I have several dungeon overhauls. I don't want detailed information on where the unique versions are (as an aside, are there non-unique enchanted versions?), but I would like to know if any of the following will keep me from claiming a treasure. Feel free to be vague.
* Darknut's Greater Dwemer Ruins * Sotha Sil Expanded * TCPuzzleCanal * Endusal and Turenyulal Redone
Also @Kefke_Wren "you use a rapier is superficially more akin to how you would use a dagger or shortsword than a broadsword or claymore" <- this doesn't make much sense, actually.
35 comments
I wish there was an Ebony Rapier, though, but this is fantastci!
Sounds like they'd go perfectly with 'Fencing Master' from Merlord's newly-released Character Backgrounds mod, which increases the Long Blade skill by 20 points when wielding one with nothing in your offhand:
https://www.nexusmods.com/morrowind/mods/46795
Unable to locate object 'ChK_enchantedrapiers_iron' in Leveled Item 'l_m_wpn_melee_long blade'.
Unable to locate object 'ChK_enchantedrapiers_steel' in Leveled Item 'l_m_wpn_melee_long blade'.
Unable to locate object 'ChK_enchantedrapiers_silver' in Leveled Item 'l_m_wpn_melee_long blade'.
Unable to locate object 'ChK_enchantedrapiers_glass' in Leveled Item 'l_m_wpn_melee_long blade'.
Unable to locate object 'ChK_enchantedrapiers_steel' in Leveled Item 'l_m_enchantitem_hlaalu_rank0'.
Unable to locate object 'ChK_enchantedrapiers_silver' in Leveled Item 'l_m_enchantitem_hlaalu_rank4'.
Unable to locate object 'ChK_enchantedrapiers_glass' in Leveled Item 'l_m_enchantitem_hlaalu_rank6'.
Unable to locate object 'ChK_enchantedrapiers_glass' in Leveled Item 'random_Golden_saint_weapon'.
Unable to locate object 'ChK_enchantedrapiers_gen' in Leveled Item 'random_loot_special'.
Dialogue "" type "Journal" tried to become type "Topic".
Thanks in advance.
Well, that and that I included two versions of the prototype mod, one that used the Long Blade skill, and one that categorized rapiers as Short Blade despite their size, on the logic that the way you use a rapier is superficially more akin to how you would use a dagger or shortsword than a broadsword or claymore, and relies more on swift thrusts (Speed) than strong chops (Strength). I'd actually love it if you included a "rapiers are short blades" version, come to that.
Finally, a question. I have several dungeon overhauls. I don't want detailed information on where the unique versions are (as an aside, are there non-unique enchanted versions?), but I would like to know if any of the following will keep me from claiming a treasure. Feel free to be vague.
* Darknut's Greater Dwemer Ruins
* Sotha Sil Expanded
* TCPuzzleCanal
* Endusal and Turenyulal Redone
Also @Kefke_Wren
"you use a rapier is superficially more akin to how you would use a dagger or shortsword than a broadsword or claymore" <- this doesn't make much sense, actually.