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Team Cutie _heart_ Kagouti

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Reizeron

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35 comments

  1. yurienjoyer52
    yurienjoyer52
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    Does this work with Tamriel Rebuilt?
    1. Hailformed
      Hailformed
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      Hamal's Redguard Goods in Old Ebonheart has a Redguard Rapier in stock with this installed, so it works with TR vendors but I've yet to find a rapier from random loot pools/enemies. Maybe a mashed leveled list could help.
  2. HoaryMane
    HoaryMane
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    This is amazing!
    I wish there was an Ebony Rapier, though, but this is fantastci!
  3. MayLikesMorrowind
    MayLikesMorrowind
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    holy f*#@ing s#*! is that a motherfucking chicken run reference
  4. aurum42
    aurum42
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    Gorgeous weapons! I love that they use vanilla texture directories, and so will be compatible with straightforward retexture mods like Morrowind Enhanced Textures.

    Sounds like they'd go perfectly with 'Fencing Master' from Merlord's newly-released Character Backgrounds mod, which increases the Long Blade skill by 20 points when wielding one with nothing in your offhand:
    https://www.nexusmods.com/morrowind/mods/46795
    1. aurum42
      aurum42
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      If I could make a suggestion, sheathed meshes for use with Weapon Sheathing would be a wonderful addition.
    2. deleted222425667
      deleted222425667
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      • 1 kudos
      I second that weapon sheathing support would be amazing.
  5. Patrick11112
    Patrick11112
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    I would give all 3 of my testicles for an Ebony Rapier
  6. Night073
    Night073
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    After merging levelled lists I get the following error when booting up the game: 

    Unable to locate object 'ChK_enchantedrapiers_iron' in Leveled Item 'l_m_wpn_melee_long blade'.
    Unable to locate object 'ChK_enchantedrapiers_steel' in Leveled Item 'l_m_wpn_melee_long blade'.
    Unable to locate object 'ChK_enchantedrapiers_silver' in Leveled Item 'l_m_wpn_melee_long blade'.
    Unable to locate object 'ChK_enchantedrapiers_glass' in Leveled Item 'l_m_wpn_melee_long blade'.
    Unable to locate object 'ChK_enchantedrapiers_steel' in Leveled Item 'l_m_enchantitem_hlaalu_rank0'.
    Unable to locate object 'ChK_enchantedrapiers_silver' in Leveled Item 'l_m_enchantitem_hlaalu_rank4'.
    Unable to locate object 'ChK_enchantedrapiers_glass' in Leveled Item 'l_m_enchantitem_hlaalu_rank6'.
    Unable to locate object 'ChK_enchantedrapiers_glass' in Leveled Item 'random_Golden_saint_weapon'.
    Unable to locate object 'ChK_enchantedrapiers_gen' in Leveled Item 'random_loot_special'.
  7. isNaN
    isNaN
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    The trivia-esp triggers this warning when I start the game.

    Dialogue "" type "Journal" tried to become type "Topic".
    1. Reizeron
      Reizeron
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      Should be fixed now.
    2. isNaN
      isNaN
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      Thanks, I'm happy to report no warnings anymore. :)
  8. DunkC1995
    DunkC1995
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    Is this safe to install mid-playthrough or does it require a new game?

    Thanks in advance.
    1. Reizeron
      Reizeron
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      Should be safe.
  9. Kefke_Wren
    Kefke_Wren
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    These look fantastic, and the mod itself reminds me of a project I had to abandon years ago due to a lack of models. I think that the only real difference between what I wanted to do and what you have done is that I didn't intend to make rapiers a "western weapon", and was going to have things like ebony and dwarven (based on the Centurion Sphere's blade), as well as some NPCs using them in the world.

    Well, that and that I included two versions of the prototype mod, one that used the Long Blade skill, and one that categorized rapiers as Short Blade despite their size, on the logic that the way you use a rapier is superficially more akin to how you would use a dagger or shortsword than a broadsword or claymore, and relies more on swift thrusts (Speed) than strong chops (Strength). I'd actually love it if you included a "rapiers are short blades" version, come to that.

    Finally, a question. I have several dungeon overhauls. I don't want detailed information on where the unique versions are (as an aside, are there non-unique enchanted versions?), but I would like to know if any of the following will keep me from claiming a treasure. Feel free to be vague.

    * Darknut's Greater Dwemer Ruins
    * Sotha Sil Expanded
    * TCPuzzleCanal
    * Endusal and Turenyulal Redone
    1. aurum42
      aurum42
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      I'm planning on using most or all of those four mods with my new playthrough as well, so I'd be keen to know whether there'd be any conflicts, too.
    2. Reizeron
      Reizeron
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      There shouldn't be any, really.

      Also @Kefke_Wren
      "you use a rapier is superficially more akin to how you would use a dagger or shortsword than a broadsword or claymore" <- this doesn't make much sense, actually.
    3. aurum42
      aurum42
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      Good to hear, thanks!
  10. Ayisyen
    Ayisyen
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    -post deleted-