Not sure if this mod is still being supported, it's been a really long time. I tried to modify one of the voices. I didn't actually change anything in the mod, just replaced the wav and MP3 sounds with new ones, but that doesn't seem to work and in the game I see the subtitle popping up, but no sound plays from the new files. Would anyone have any tips for me what I might need to do to do this right? (I tried going into the sounds in the construction kit and directly selecting the files, made sure the path is correct, and I didn't change anything in any of the scripts) If anyone has any tips, I would really appreciate it
I'm having an issue with the mod not making any sounds for anything but jumping and attacking (and possibly fatigue but don't fully know). I'm not using openMW as I'm using MWSE so if that's the issue then great.
Hated the talking parts, but otherwise this is still a good working mod.
(aka the actual talks of goodbye/hello/taunt where your character repeats a line does ruin immersion + rp, even low end rp since it basically forces a personality unto you like "You give me honor" or "Thank you so Much" ... not to mention likely will become a repetitive thing)
All this are already implemented, but not higher than v. 1.5. I found some guys in russian forums, who possible do have v. 1.8, as soon I get it I will update.
I tried this mod and sone sounds aren't working. The heart beating and the panting sounds work. I'm using OpenMW and tried the esp and the OpenMW file. When I look at the openmw.log file, I see these messages:
Loading cell Vivec, Foreign Quarter Lower Waistworks Playing music/explore/mx_explore_6.mp3 warning pc_voice_reply_bm_3s line 34, column 15 (to) unknown variable (ignoring set instruction) warning pc_voice_reply_bm_3s line 80, column 20 (Player) Ignoring extra argument warning pc_voice_reply_bm_3s line 130, column 23 (Player) Ignoring extra argument warning pc_voice_reply_bm_3s line 253, column 23 (Player) Ignoring extra argument
Loading cell Vivec, Jobasha's Rare Books warning pc_voice_reply_km_3s line 34, column 15 (to) unknown variable (ignoring set instruction) warning pc_voice_reply_km_3s line 82, column 20 (Player) Ignoring extra argument warning pc_voice_reply_km_3s line 132, column 23 (Player) Ignoring extra argument warning pc_voice_reply_km_3s line 255, column 23 (Player) Ignoring extra argument
I'm not sure what to do to get all of the sounds working. Edit: I also have the VGreetings mod enabled. If I disable VGreetings, the messages go away, but I still don't hear any voice for my character.
Is not working in spanish and english (just disabled the translation mod) morrowind..... the only thing that happens is a text " .", every time my character jumps. I looked into the "Sounds" in CS, and aparently they emit no sound in the CS.
Great mod but I have a gripe. After installing this mod every time my character's fatigue drops to 0 he sheathes his weapon and drops to the ground for a few seconds every few seconds of movement with fatigue at 0. I am becoming enraged with this to the point of red faced rage lol. How do I turn this off?
Open the .esp file with Notepad++ and find the line ";The script becomes more sensitive after around half fatigue.". Remove the whole 'if' statement after this line (the next 50 lines or so). Now there's another identical section in this file that starts with the same line, delete it also.
41 comments
(aka the actual talks of goodbye/hello/taunt where your character repeats a line does ruin immersion + rp, even low end rp since it basically forces a personality unto you like "You give me honor" or "Thank you so Much" ... not to mention likely will become a repetitive thing)
I found some guys in russian forums, who possible do have v. 1.8, as soon I get it I will update.
Loading cell Vivec, Foreign Quarter Lower Waistworks
Playing music/explore/mx_explore_6.mp3
warning pc_voice_reply_bm_3s line 34, column 15 (to)
unknown variable (ignoring set instruction)
warning pc_voice_reply_bm_3s line 80, column 20 (Player)
Ignoring extra argument
warning pc_voice_reply_bm_3s line 130, column 23 (Player)
Ignoring extra argument
warning pc_voice_reply_bm_3s line 253, column 23 (Player)
Ignoring extra argument
Loading cell Vivec, Jobasha's Rare Books
warning pc_voice_reply_km_3s line 34, column 15 (to)
unknown variable (ignoring set instruction)
warning pc_voice_reply_km_3s line 82, column 20 (Player)
Ignoring extra argument
warning pc_voice_reply_km_3s line 132, column 23 (Player)
Ignoring extra argument
warning pc_voice_reply_km_3s line 255, column 23 (Player)
Ignoring extra argument
I'm not sure what to do to get all of the sounds working.
Edit: I also have the VGreetings mod enabled. If I disable VGreetings, the messages go away, but I still don't hear any voice for my character.
the only thing that happens is a text " .", every time my character jumps.
I looked into the "Sounds" in CS, and aparently they emit no sound in the CS.
Now there's another identical section in this file that starts with the same line, delete it also.