Morrowind

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Lysol

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Lysol90

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Lysol's Imperial Towns Retexture for OpenMW - Featuring normal maps and parallax maps

Version 1.0

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-- Known issues:

Lots of seams on some meshes, and these get a lot more visible with high resolution textures (and even more with normal mapping)
due to bad unwrapping on Bethesdas models. I may have a collaboration in the works with a guy that wants to fix the UV-maps.
Fingers crossed!

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-- Features:

This texture pack will replace more or less all the textures of the Imperial towns architechture with high resolution ones,
featuring normal maps and parallax maps and specular maps. Parallax mapping is used a lot in this pack because of all the
stones and bricks in the architecture.

The Vivec texture pack featured retextures of the signs and banners around the city. This pack will not feature the signs
in the Imperial towns, but I might make such a pack later.

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-- First off, very important:

These will out of the box only work with OpenMW 0.40 and up. It will theoretically work with the new PBR version of MGE, but I
think you need to edit some things with the textures for it to work. Feel free to make a MGE version of this mod if you want to.
If you know how to do the necessary changes to make it work with MGE, please tell me and I might do a version for that too.

You can of course use these with vanilla Morrowind too, but you won't have normal maps or parallax maps.
So basically, don't, because the texture pack isn't made to be viewed without them.

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-- To install (good, OpenMW multi data folders-style, requires OpenMW):

1. To install the mod, create a data folder for the mod and add its path to openmw.cfg
2. To uninstall the mod, simply remove the folder from openmw.cfg
3. Find your "settings.cfg" file. Should be here:
Linux: $HOME/.config/openmw
Windows: C:\Users\Username\Documents\my games\openmw (username, harddrive and language may vary)
Mac: $HOME/Library/Preferences/openmw

4. Add these rows to settings.cfg:

[Shaders]
auto use object normal maps = true
auto use object specular maps = true

4.5. I also recommend you to add this too:
force shaders = true
force per pixel lighting = true
clamp lighting = false

5. You're done! Launch the game and everything should work as expected.

Didn't understand a thing in the first two steps? Check this link for more infO: https://wiki.openmw.org/index.php?title=Mod_installation

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-- To install (bad, old school way, works in both OpenMW and Vanilla morrowind):

1. Put the "textures" folder in your Data Files folder in the main Morrowind directory. Overwrite when/if asked.
2. Find your "settings.cfg" file. Should be here:
Linux: $HOME/.config/openmw
Windows: C:\Users\Username\Documents\my games\openmw (username, harddrive and language may vary)
Mac: $HOME/Library/Preferences/openmw

3. Add these rows to settings.cfg:

[Shaders]
auto use object normal maps = true
auto use object specular maps = true

3.5. I also recommend you to add this too:
force shaders = true
force per pixel lighting = true
clamp lighting = false

4. You're done! Launch the game and everything should work as expected.

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If you want to read more about the shader settings in OpenMW, check this page:

https://wiki.openmw.org/index.php?title=TextureModding

Enjoy!

Joakim / Lysol