Morrowind

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hardek

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hardek

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11 comments

  1. rabcor
    rabcor
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    Can this be made to work with texture replacers like intelligent textures?
  2. deleted51999286
    deleted51999286
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    Can't even believe this problem was a thing. And I thought I was bad with making dumb mistakes... TY for fixing it.
  3. SoulKatana
    SoulKatana
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    Thanks for going through these file conflicts. I was actually in the process of trying to figure this out for myself when I found your mod.

    I did find an oversight in the "Full" version of this mod -- nothing urgent, but I thought I'd mention it anyway. The texture "tx_rough_stone_wall.dds" is used in 8 different meshes: The 7 that you modified, and also "i\in_db_ruin02.nif" (from "Tribunal.bsa"). It might look a bit odd with the (generally unused) Bloodmoon version of that texture being used in just that one mesh.
    1. hardek
      hardek
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      It took me a while to get around to this, but I've just uploaded a version which includes that mesh. Thanks for mentioning it. Strangely, I found an old archive of this; the mesh was included and mentioned in its readme. I suppose I deliberately took it out, but I have no idea why. I can't think of a reason not to include it now -- it's a good fix just like the others -- so it's back in.
    2. ZWolol
      ZWolol
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      This texture is not used in Bloodmoon and it is enough to lay the texture from the Tribunal archive into the Textures folder so that it does not change in the models.
    3. hardek
      hardek
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      The minimal version excludes that change if you don't want it.

      Year later edit: It's now done that way in version 2.
  4. ZWolol
    ZWolol
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    tx_fireglow.dds - in Morrowind is not used in the Tribunal is without Rings

    tx_firelight.dds - there is no conflict in Tribunal is not used in Morrowind she vfx_fireglow.dds

    tx_rough_stone_wall.dds - in Bloodmoon not used

    vfx_restore_light.dds - It differs only alpha texture (not visible).
    1. hardek
      hardek
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      tx_fireglow.dds
      Tribunal.bsa unnecessarily replaces this file with one which already exists in Morrowind.bsa under a different name: vfx_fireglow.dds. There is only one mesh in Tribunal.bsa which uses this texture, and this mod changes it to use the original vfx_fireglow.dds. Its appearance therefore remains unchanged. tx_fireglow.dds from Morrowind.bsa is included so that any mesh which references it uses the original one - my reasoning being that if the mesh creator wanted the vfx_fireglow.dds texture, they would use that instead. I hope that clarifies this.

      tx_firelight.dds
      I'm unsure if this texture is used by any Morrowind meshes, but I've included it for the same reason as tx_poison_steam.dds: the Tribunal.bsa version is clearly broken.

      tx_rough_stone_wall.dds
      I know, and I've noted it in the readme. I have edited the Tribunal meshes which use it in case a mod includes or changes this texture with the assumption that since it's not used in Bloodmoon, it's not used at all.

      vfx_restore_light.dds
      There are additional "flames" in the Tribunal version, and they are visible.
    2. ZWolol
      ZWolol
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      I do not think a good idea - to replace the models just because of the possibility of conflict with the ghostly something.
      This redundant reassurance, but this is my opinion.
    3. hardek
      hardek
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      I appreciate your feedback, and agree that it's not a good idea. I've uploaded a new version which contains only the necessary files, and none of the redundant ones you mentioned.
  5. Dragon32
    Dragon32
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    Fantastic work, that Tribunal-messing-with-Dwemer-structures has been bugging me for years.