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SiberianCrab

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SiberianCrab

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16 comments

  1. SiberianCrab
    SiberianCrab
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    Locked
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    13/08/19 - BAIN system implemented
  2. Jaiysaun
    Jaiysaun
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    Talking to Alandro Sul's ghost added by this mod to the Cavern of the Incarnate causes this issue:

    Script nolore
    Item md_firelockpick was not found on line 1.
    Compiled script not saved!
    ==>CompileAndRun problem was found in Topic "shield companion"
    "Very well Lord @Nerevar#. Search my mummified body behind me and you will find my old shield. It will @serve# you well in @battle#!"

    I can still pick the lock on his corpse and take the shield, though.
    1. Dmettler182
      Dmettler182
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      Any solution for this?

      [SOLVED]
      The first underscores are missing from both examples of the item code "_md_firelockpick" in the results box of dialogue topic "Shield Companion" in response "Very well nerevar yeadda yadda".

      In CS open dialogue, go to topics, look for "Shield Companion" and find the entry that start off "Very well" and in it's results box at the bottom, add "_" without the quotation to "md_firelockpick" to get "_md_firelockpick" and the errors will go away.

      He's also missing global variables and as such if you talk to him again, he will then give you another key over and over. Adding global variables will correct that, unfortunately I can't explain that one more in depth. But, accomplishing both of those things completely fixed the mod for me
  3. Mirrror
    Mirrror
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    cute...and terrifying!
  4. RE4PER
    RE4PER
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    Very nice work on the armor! I noticed you did some changes when compared to MD's original mod, notably you removed dialogue from the guards. Is there any reason for this change?
    1. SiberianCrab
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      Strange. My revision is based on Melchior's original mod from here http://www.nexusmods.com/morrowind/mods/21822/? and I didn't touch the dialogs.

      UPD - I found a newer version on Morrowind Modding History. I will upload patch a bit later
  5. MatthewTheBagel
    MatthewTheBagel
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    This is very interesting. Glad to see the RR Mod Series delving into some armor.
    1. Naufragous77
      Naufragous77
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      +1

      Now I'm daydreaming of other RR-made armors
    2. Suxev
      Suxev
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      Me too.

      I want the RR version of the Morag Tong. :-)
  6. Luj1
    Luj1
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    i love stuff that begins with RR.... always 100% lore-friendly and top notch quality


    all hail the crab
  7. hurrdurrmurrgurr
    hurrdurrmurrgurr
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    Is this a resource or placed in game?
    1. Enclavekiller1
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      This is a texture replacer for the Silt Strider armor mod created by Melchior Dahrk that adds the armor to Ashlander guards in-game.
      http://mw.modhistory.com/download-87-13138
    2. Capostrophic
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      Actually it's not only a texture replacer.

      It also optimizes the file system (all the mod resources are located in their own folders for easy installation and deinstallation) and the meshes (shape, proportions, UV-maps, geometry, vertex paint and skinning).

      If it was only a texture replacer, Crab could release it more than 7.5 months ago (the date of posting of a topic on Fullrest forum).
    3. SiberianCrab
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      @hurrdurrmurrgurr

      This is not a simple resourse and yes, you can find this armor in game.

      This mod is a replica, a revision of Melchior's original mod with updated for better bodies models and better textures, made by morrowind community and me.

      @Capostrophic

      Well... It WAS ready 7.5 month ago, but I don't have time to release it properly.
    4. Capostrophic
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      I see.
  8. Suxev
    Suxev
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    Nice.

    A compatible Morag Tong Armor version for Better Bodies would be awesome.