Morrowind
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AlexMercer984

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6 comments

  1. Enclavekiller1
    Enclavekiller1
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    Hello there, as part of my take on feedback issues I have stated that I will be helping fellow modders by reviewing their content: http://www.nexusmods.com/morrowind/images/2783

    I am testing your mod now

    As I installed it, I put it through TES3CMD which is a cleaning software tool for mods.

    I think you know what cleaning is but here it is in case you don't: "Cleaning" is the process of removing dirty references from your mod. " Dirty references" are unintentional changes you made through your mod, and these can be created through lots of things such as: clicking on an object, loading a cell, copy and pasting an object, looking at an NPC's stats and items, and so on. It is important to clean your mod because dirty references can corrupt saves and make unnecessary incompatibilities with other mods. Your mod is dirty. It also has the infamous 72 Evil GMSTs, which were created because you did not load Tribunal or Bloodmoon as the plugin's master files. It is ok to have made these mistakes, everyone does them, and it is easily fixed.

    When you clean a mod through TES3CMD it shows the cleaning output and stats, here are your stats:

    Evil-GMST Bloodmoon: 61
    Evil-GMST Tribunal: 11
    junk-CELL: 1
    Cleaned junk-CELL: west gash region (-3, -1)

    Here's stuff on GMSTs:

    GMST overview: http://wiki.theassimilationlab.com/mmw/GMST_Contamination
    and
    GMST explanation/clean-up: https://moddinginmorrowind.wordpress.com/2012/07/23/modding-tutorials-cleaning-mods/

    I recommend that you use TES3CMD for automated cleaning: https://sourceforge.net/projects/mlox/files/tes3cmd/
    and then use Enchanted Editor to manually remove dirty references that weren't detected by tes3cmd: http://mw.modhistory.com/download--1662

    You can use Enchanted Editor to get rid of the GMST's, load your .esp using Enchanted Editor then check the Game Settings box, then press " Delete Marked"

    You have to be careful with Enchanted Editor because it allows you to delete every single change your mod made to Vanilla Morrowind, so you have to make sure that what you're deleting has nothing to do with what your mod does.

    Make sure you back up your mod before cleaning, as sometimes bad stuff happens.

    I will be putting the actual feedback as a reply to this comment, feel free to PM me any questions or go on the Bethesda Forums and ask your questions there.
    1. Enclavekiller1
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      Alright I just went through it, and found some bugs.

      There are two nord rocks floating in the air near the house. You used a floating barrel outside instead of a regular barrel, it was floating up and down through the air cause I had the float mod. The chest next to said barrel is tilted going into the ground and has a 70 lock, but has poor loot. If you go up the stairs to the rooftop, you'll have to jump off as the stairs and doorway isn't lined up properly, it's too close-tighted to walk out. Why is there so much loot inside? If you're going to have so much loot that's overpowered for new characters (there's an Orcish shield, a dreugh helm, a dwemer helm, and oh so many books and potions. The lower end loot is alright) then you should have the house locked, or have it for sale. Oh and you used the blank "Old Note" under the gold instead of regular paper.

      Other than that, the house was interesting. Was the merc a dreamer or did he become a dreamer and that's why he left? Maybe replace one of those books with a note from the owner of the house.

      That's all. Looking forward to seeing your future projects!
    2. alexmercer984
      alexmercer984
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      heh you got my respect going thought this damn mess , funny as hell I knew about all the mistakes and thought to remake the home , because I had by accident actually saved that *Old Note* from normal paper if you play a bit longer , you will also notice every paper you find normally plain paper by default or just paper is renamed to *An Old Note* as its also empty and that pisses me off. anyways I kinda planned to actually add a assassin upon arrival and that note , but the kit had crashed for me 3 times by then and I did use a cleaning tool but it deleted my whole mod....so this is greatly a buggy home surprised it even saw release thoe , will change it up today maybe removing this file.. the Morrowind Nexus was kinda well dead in my eyes so I had other things on my mind and paid no thought for all the issues till now so thanks for waking my lazy arse to do something today

      P.S in the terms of the merc I actually did not know those were Dreamer sings as I put them there at the time , I am still playing thought morrowind ..and started to pay more attention to them , I kinda thought to put some clutter as I spend alot of time on the skyrim nexus and every house from there had enough clutter to be every fantasy nerds wet dream , till I realize now that I may have also put a Levitation spell in the house because suddenly I noticed it in my magic spells list , I also stole the more well valuable items from Seran and thought they were indeed low level items , the rocks were forgotten , the chest was a troll , the stairs well they hate me , the dwemer helm was pure style reasons I thought it looked cool
    3. Enclavekiller1
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      Yea that makes sense, and it might be better to just start over, BUT Enchanted Editor allows you to delete every single thing you did in the CS, including the change to "Old Note". You might as well try that. If you have any questions about using it just PM me. And your CS keeps crashing? If it's due to scripts you could ask someone good in scripting like Abot (you can find him on the Morrowind side of the Bethesda Forums) or you could read MW Scripting for Dummies http://wiki.theassimilationlab.com/mmw/Scripting_for_Dummies (Yes this exists lol), and if you want, you could watch MMS's Let's Watch Morrowind Series which has a house tutorial. https://www.youtube.com/watch?v=sCSru2-_Ar8&index=1&list=PLzY_Z8hda6eDc5w9XyZEjLqsKk3rTlKUz

      Oh and you'll love the Dreamers xD
    4. Enclavekiller1
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      This review was for ver. 1, it is outdated and best ignored. Congrats to Mercer for the successful update and making it on MMS ep. 51.
  2. Vickyz
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    looks cool man, keep it up!