Morrowind

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Last updated

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Created by

DremoraLord98

Uploaded by

DremoraLord98

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Safe to use

About this mod

Immersive Seyda Neen`s goal is to make Seyda Neen more Immersive by adding more Clutter, Detail, and an overall better feel to the Village.

Requirements
Permissions and credits
Translations
  • Mandarin
Introdction

Immersive Seyda Neen`s goal is to make Seyda Neen more Immersive by adding more Clutter, Detail, and an overall better feel to the Village. This mod does not aim to expand Seyda Neen, only to add more detail to what is already there. I tried to keep this mod as friendly to the Vanilla game as possible.

Introducing Immersive Seyda Neen Lite! It is a less intrusive version of the mod, edited by PoodleSandwich
The feature makes changes such as-

-No bonus items to use or sell
-Compatibility for people with a huge mod list, and saving on FPS in the area
-Preserving the... "No one wants to be here" feel of the village (Definitely not a bad thing, its a nice feeling)
-Removing some mushrooms around the pond so Fargoth can sneak better

=NOTE=
If you experience a lot of FPS dropping that is unbearable, the lite version may be a better option for lower end PC`s. The main file is not resource heavy, the Morrowind engine itself just has issues with tons of clutter. Sadly.

Feel free to use this version, it is added as an option file. Do not use it along side the main file as it will collide and cause issues.



Videos

Danae plays Immersive Seyda Neen [MW mods ep. 04] 
-Outdated Version

Morrowind Modding Showcases - Episode 51

Morrowind Mod of the Month- July, 2016 (#2)


Version

(No more versions are planned, though I may add optional files created by fans of the mod)

2.0
-Made the Condemned House into a player home (See below to learn how to get the key)

-Edited the area with the Shacks so it looks more like a fishing area

-Added rocks and plants in various areas to remove that bare feeling

-Added history to the new Willow Home

-Added ropes to some of the walkways

-Edited the walkway around Arille`s Tradehouse


1.5-
-Cleaned the mod with TES3cmd.

-Made most containers and items have owners so taking anything from them, or picking an item up can be illegal.

-Fixed clipping issues with certain items.

-Edited AI Path Grid so NPCs won`t get stuck on added items. NPCs will now walk on added walkways, and move around clutter correctly.

-Added more Mushrooms to give them a more natural look.

-Removed some of the expensive books.

-Locked the door on the Condemned House.


1.0 - 
-Release



Installation

Simply drop the ESP. into your Morrowind Data Folder and activate the mod on the Game Launcher.



Uninstallation

Deactivate the ESP. on Morrowind`s game launcher, then go into your Morrowind Data Folder and delete the 'Immersive Seyda Neen' ESP. File.


Notice


To get the key to Willow Home you must first complete the quest "Death of a Taxman" and you will be given the key from Socucius Ergalla

If you have a mod that edits the position of Houses, or a mod that adds Items to Seyda Neen, you may encounter Problems.
Many Seyda Neen house mods will be fine with this mod, the mods that Expand Seyda Neen obviously will not.

If you have any feedback, questions or suggestions, post it in the comments. Also, if you enjoy my mod please endorse it as it motivates me to work on it more. Thanks!




Credits

DremoraLord98- Creator