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Created by

Adam Zsoldos

Uploaded by

Tyler799

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6 comments

  1. Tyler799
    Tyler799
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    Hey all! I'm thinking about converting this mod to use vanilla UI techniques/assets using the power of MWSE-LUA. It'd be a far better implementation and would actually scale with the UI in MGE XE (if you use the UI-scaling option). No need for hundreds of textures, just call for a new vanilla UI bar.

    However, I have no experience with MWSE, MWSE-LUA or even really Morrowind mod-making.

    If I do, for the sake of respect to the original mod author, I think I'll go ahead and make a new mod page, which I'll link to in this sticky.

    Thanks for all the support!

  2. ulysses
    ulysses
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    Stopped working midgame. Maybe an MWSE-Update is responsible?
  3. PapaPlays
    PapaPlays
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    "Script opponent_fatigue_indicator Trying to RunFunction index greater than function count"

    I do have MWSE support enabled, but still can't get it to work.
    1. PapaPlays
      PapaPlays
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      Nevermind. Fixed it. Had to run MWSE-Update.exe.
  4. Dragon32
    Dragon32
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    Bugs/Issues I've found in testing:

    1: MLox incorrectly reports that MGE version 3.0.3 or above is required. You in fact need MGE XE.

    mlox just works on plugin names, give this one a different name ("Opponent Fatigue Indicator.esp" or "Opponent_Fatigue_Indicator_XE.esp" or...) and that message won't pop
  5. Artica87
    Artica87
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    Mod works great, but needs cleaning (GMSTs).
    1. Tyler799
      Tyler799
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      You're absolutely right. Sorry for getting back to you almost...3 years later.

      Fixed and re-uploaded.