Not a bad mod, but I didn’t enjoy it that much. It’s just that I find the whole quest gamey.
I will explain myself better:
Spoiler:
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I doubt very much that the sister of a dead man (his brother), would leave you the house where his brother died, after you discovered that the house is linked to her own family tomb, that was desecrated by some necromancers (that you were tasked to kill).
Notes: - there are some text errors. - you get some “menu” errors while clicking, making you know it’s mod-added content.
(Talk about late to the party...me...) I cleared out the tomb, but Narsi says go clear it out. Am I missing a journal (I think I have at least one), a letter (Narsi acknowledged one)? I dumped stuff at a few vendors, so I have no idea what I'm looking for. But she still says 'Go back to the tomb' (sic)
when I spoke to the Apothecary's sister I got an error message, It could not compile script, sorry i never wrote it down but it was about brings you to Suran any idea's ? safe to continue playing ?
Just a head's up: Conflicts with a location called Maximal Estate, which I believe is added by Korobal Island. Some overlap, but the house isn't entirely blocked, so I expect the mod to work.
Mod Endorsed! A quaint little house in a picturesque location, and an entertaining quest with a unique reward. The home is perfect for my less than adventure-y alchemist character, and the dungeon beneath is tons of fun to explore with many interesting sights. I only have one real complaint which I saw ElderSCrollsRpguy already pointed out anyway, there's a lot of back and forth over a very short time to the same location which was quite a pain. It would be better if there were new locations to find, or if something bigger happened, but travelling the same route so often for a simply update really killed the mood. Good overall work, looking forward to more from you and will see if I get time to check out some of your older mods, speaking of which do you have any recommendations where to start?
Finally I'd like to point out two things that don't float my boat, but might moisten others' masts: Sooo much gold, got a couple thousand just from picking up off the floor. The story and character seems VERY dramatic I'm too much of a fan of mellower stuff.
Hello Rashiel, glad you liked the mod! About your complaint, I have updated the file, moving the teleportation amulet (allowing you to teleport to the abode) next to the journal, on the desk. This should eliminate all the 'having to walk to the abode' issue, but you will still have to walk to Suran to talk to Narsi (unless you use mark/recall spell). There's no need for you to update since you have already completed the quest, but it should make completing the quest less tedious.
Also, about my other mods, I would recommend my town mod, Rift (I think it's one of my best), or for another House/quest mod, Bagel's Luxorious Manor. I also have some companion mods (my best is definitely Aloros Ulvanis), and my other mods are from when I just started modding, and they are definitely not as good or up to date, as I just started using the construction set when I made them.
Hello ElderScrollsRPguy, Should be, yes. The home is placed on a small peninsula, and I believe the mod Morrowind Rebirth does not affect that area. Also, I saw you commented on my mod "Rift" asking for a map marker. I have actually just added that, thank you for the feedback!
Glad I could help. Really enjoyed the Rift so I am eager to play this as well. Keep making mods, your contributing great mods to the Morrowind community! I'll be sure to leave more feedback once I am done.
Finished. This is a fine example of a quest that feels like it could have been part of the vanilla game. Offering player choice at a crucial point in it's story allows for the player to further feel like they are a part of it. The design of the house and its tomb is amazing, very creative use of different walls and floors (the spa room for example). The reward is very well designed and integrated into the world in a creative manner.
Some constructive criticism I have is that there is a little too much going back and forth. I see you tried to eliminate some of that with the amulet, but trekking to Suran multiple times is a little tedious. Other than that, I got a few errors during dialogue (nothing quest or game breaking) as well as the quest for the sword staying in the journal after completion. Nothing serious. Also, I did notice some landscape incompatibilities with Morrowind Rebirth 3.5 were the house is located. I was able to play around it, however.
Overall, it was a great experience and a fun little diversion from Solstheim (what my character was doing at the time). Highly recommended.
Hello, I'm glad you enjoyed the mod! And yes, I tried to eliminate lots of the trekking back and forth with the amulet, but maybe putting it a little earlier in the home would have saved time? Also thank you for telling me about the MW rebirth issue, i'll make a disclaimer in the desc. about that.
I like the house, you've done a good job decorating it, and it looks very cute. But I am stuck on the quest, I've found the ring and the journal, killed the ghost and according to the quest walkthrough I should speak to his sister, but she has no relevant dialogue topics, I've talked to her about everything but there's no quest update or anything. The ring in question is "the Apothecary's ring" correct?
I see what I did. Uninstall, then reinstall the new 1.1 version, I fixed the bug. Have you read the note on the floor when you first enter the abode? After that, pick up the journal and head to Narsi and the quest should start.
21 comments
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Not a bad mod, but I didn’t enjoy it that much. It’s just that I find the whole quest gamey.
I will explain myself better:
Notes:
- there are some text errors.
- you get some “menu” errors while clicking, making you know it’s mod-added content.
I cleared out the tomb, but Narsi says go clear it out. Am I missing a journal (I think I have at least one), a letter (Narsi acknowledged one)? I dumped stuff at a few vendors, so I have no idea what I'm looking for. But she still says 'Go back to the tomb' (sic)
Great Mod! Apothecary's Demise is a badass blade!
ur an fgt jk ily bby
Yours truly, Daniel.
any idea's ? safe to continue playing ?
Script Dialogue CompileAndRun
Script command "RemoveTopic" not found on line 2.
RemoveTopic "brings you to Suran"
It is safe to continue playing, it is a minor error. I will see to getting it fixed.
Good overall work, looking forward to more from you and will see if I get time to check out some of your older mods, speaking of which do you have any recommendations where to start?
Finally I'd like to point out two things that don't float my boat, but might moisten others' masts: Sooo much gold, got a couple thousand just from picking up off the floor. The story and character seems VERY dramatic I'm too much of a fan of mellower stuff.
Also, about my other mods, I would recommend my town mod, Rift (I think it's one of my best), or for another House/quest mod, Bagel's Luxorious Manor. I also have some companion mods (my best is definitely Aloros Ulvanis), and my other mods are from when I just started modding, and they are definitely not as good or up to date, as I just started using the construction set when I made them.
Some constructive criticism I have is that there is a little too much going back and forth. I see you tried to eliminate some of that with the amulet, but trekking to Suran multiple times is a little tedious. Other than that, I got a few errors during dialogue (nothing quest or game breaking) as well as the quest for the sword staying in the journal after completion. Nothing serious. Also, I did notice some landscape incompatibilities with Morrowind Rebirth 3.5 were the house is located. I was able to play around it, however.
Overall, it was a great experience and a fun little diversion from Solstheim (what my character was doing at the time). Highly recommended.