This mod should be cleaned with TESTool & TES3cmd.
Otherwise, I experienced no errors running it. The interior is a little difficult to navigate, but that is a matter of personal preference. Thanks for creating a working TARDIS mod.
Also, Sobitur Facility is one of my favorite mods of all time and never leaves my load order. Thanks for all your wonderful work.
This mod looks really cool but I'm getting an error on new game start: "Unable to find referenced object "_da_tasb_tardiselevator1_1" in script _da_tasb_tardiselevator1" I'm running only with GOTY Bethesda .esm and a few other .esp
Morrowind Scripting for Dummies 9.0 Pitfalls section recommends " Don't start object names with an underscore. Otherwise, some script operations will fail. This will cause a runtime error: _wr_testNPC->forceGreeting."
I guess this could be the problem in your _da_tasb_tardiselevator1 script with "_da_tasb_tardiselevator1_1"->SetAtStart. Could you look into it and possibly provide a version without objects starting with "_"?
[Edit - also looks like there's some reference to GDR\ models; should GDR resources be a requirement?]
crap yeah that was an unfinished script and I meant to delete it. I'll remove it from the file and reupload it later. As far as the GDR resources, it should have everything it needs in the download already, I compiled it with Overunity for the release like I do all my mods and it's yet to miss anything. If you can give me a specific reference and if it's missing or something, I'll look into it. Thanks!
4 comments
Otherwise, I experienced no errors running it. The interior is a little difficult to navigate, but that is a matter of personal preference. Thanks for creating a working TARDIS mod.
Also, Sobitur Facility is one of my favorite mods of all time and never leaves my load order. Thanks for all your wonderful work.
"Unable to find referenced object "_da_tasb_tardiselevator1_1" in script _da_tasb_tardiselevator1"
I'm running only with GOTY Bethesda .esm and a few other .esp
Morrowind Scripting for Dummies 9.0 Pitfalls section recommends " Don't start object names with an underscore. Otherwise, some script operations will fail. This will cause a runtime error: _wr_testNPC->forceGreeting."
I guess this could be the problem in your _da_tasb_tardiselevator1 script with "_da_tasb_tardiselevator1_1"->SetAtStart. Could you look into it and possibly provide a version without objects starting with "_"?
[Edit - also looks like there's some reference to GDR\ models; should GDR resources be a requirement?]