Morrowind

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dagothagahnim

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dagothagahnim

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4 comments

  1. Yakobeeem
    Yakobeeem
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    This mod should be cleaned with TESTool & TES3cmd.

    Otherwise, I experienced no errors running it. The interior is a little difficult to navigate, but that is a matter of personal preference. Thanks for creating a working TARDIS mod.

    Also, Sobitur Facility is one of my favorite mods of all time and never leaves my load order. Thanks for all your wonderful work.
  2. svengineer99
    svengineer99
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    This mod looks really cool but I'm getting an error on new game start:
    "Unable to find referenced object "_da_tasb_tardiselevator1_1" in script _da_tasb_tardiselevator1"
    I'm running only with GOTY Bethesda .esm and a few other .esp

    Morrowind Scripting for Dummies 9.0 Pitfalls section recommends " Don't start object names with an underscore. Otherwise, some script operations will fail. This will cause a runtime error: _wr_testNPC->forceGreeting."

    I guess this could be the problem in your _da_tasb_tardiselevator1 script with "_da_tasb_tardiselevator1_1"->SetAtStart. Could you look into it and possibly provide a version without objects starting with "_"?

    [Edit - also looks like there's some reference to GDR\ models; should GDR resources be a requirement?]
    1. dagothagahnim
      dagothagahnim
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      crap yeah that was an unfinished script and I meant to delete it. I'll remove it from the file and reupload it later. As far as the GDR resources, it should have everything it needs in the download already, I compiled it with Overunity for the release like I do all my mods and it's yet to miss anything. If you can give me a specific reference and if it's missing or something, I'll look into it. Thanks!
    2. zonnoser
      zonnoser
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      It seems this problem is still happening.