Well thought I'd leave a bit of a review on this, though I'm sure as everyone knows by now I don't have the best eye for textures, I'm basically colorblind when it comes to resolutions and texture quality. But that said, I really like what you did with the spriggans here, they're a nice color-variation from what's already available on the spriggan market, and I especially love all of the particle effects worked in with (what I'm assuming) are fireflies, as well as the green glowing veins of the spriggans themselves. Really makes the spriggans a bit more distinctive. Endorsed, keep up the good work!
Add mipmaps to your textures and remove thumbs.db file. Edit: and you should have been working with original, because it's already in more or less decent 512x512 and Darknut's textures don't add anything to it.
Not that *any* texture by Darknut added details, really.
The first two styles DN used were absolute crap, IMO. The third one is a bit better, but nothing beats a retexture that uses a hi-res base instead of a rescaled version of the original texture. Darknut's old styles were basically the vanilla textures upscaled and has added "detail" from sharpening and a bump map filter. Takes very little effort using GIMP and it yields poor results—especially after compressing to a DXT3 DDS file.
The only reason I was working with DarkNut's textures was because they were already installed (would have taken more effort to unpack the BSA for the original textures). I just used his texture as a resource to work with, so it wouldn't have mattered in the end either way, but I still had to credit him. Personally, I like his work and I myself can see a difference in detail to the textures, which I appreciate.
Anyways, yes. I'll get that little job done, though I'm not sure about adding mipmaps. I'm unfamiliar with this process
Bethesda Archive Extractor allows to unpack very quickly any bsa format save Daggerfall one.
What program do you use? GIMP dds export has some mipmap related settings, NVIDIA Texture Tools for Photoshop has three related radioboxes ("generate", "use existing", "no mipmaps" ), and Intel Texture Works... um... ITW is more suitable for DX10-11, I guess.
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Edit: and you should have been working with original, because it's already in more or less decent 512x512 and Darknut's textures don't add anything to it.
Not that *any* texture by Darknut added details, really.
Anyways, yes. I'll get that little job done, though I'm not sure about adding mipmaps. I'm unfamiliar with this process
What program do you use? GIMP dds export has some mipmap related settings, NVIDIA Texture Tools for Photoshop has three related radioboxes ("generate", "use existing", "no mipmaps" ), and Intel Texture Works... um... ITW is more suitable for DX10-11, I guess.