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LazyPilots

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lazypilots

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7 comments

  1. HydraSlayer4
    HydraSlayer4
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    I'm unsure of what is causing it, but my House Brother bonus fro Hlaalu is being odd. The Feather and Sanctuary effects are both fine, but the Luck increase almost feels randomized, since it changes amounts every time I sleep. Is it possible that having the Atronach sign is causing that, or perhaps did you accidentally set some of the ranks rewards to be "Fortify [blank] number1-number2" instead of "Fortify [blank] number"?
  2. lance22
    lance22
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    • 0 kudos
    is this compatible with RAKs Faction Overhaul
  3. PsychoThruster
    PsychoThruster
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    Hey are you still planning to tweak this mod? I have a handful of suggestions to correct some issues regarding balance/feel if you're still working on it. I have to say this mod is incredible conceptually, and it works great with the balance mods I use to reduce attribute gains and slow skill gains. I hope you continue to support it and make adjustments.
  4. Jemolk
    Jemolk
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    Fantastic idea, I have to say. I wanted certain things switched around a bit, though, so I've gone into the CS and edited it a fair bit for my personal usage. Not uploading it and certainly not taking credit for it in any way. Perhaps you'll find some of these thoughts useful, which is why I'm posting them.

    I particularly wanted the Telvanni to have Fortify Max Magicka, because they really are the supreme wizard-lords of the province. Ended up swapping spell absorbtion for it, starting at fortify max magicka .1 at Hireling rank and going up to the 1x int you have for the Archmage at the rank of Archmagister at .1 each level.

    I also wasn't a fan of the Fortify Magicka effect for the Mages' Guild, since it doesn't actually raise the maximum, only current magicka. I figured since the Mages' Guild are the more defensive, less power-hungry mages, I'd swap that out for Resist Magicka. Fortify Fatigue has the same problem as fortify Magicka, so I swapped that out of the Legion's bonuses for Shield, starting at 1 point, going up 1 point per rank to 5, then 2 points per rank so it hits 15 at Knight of the Dragon.

    For the Morag Tong, I agree with your note that the bonuses you gave them mostly don't align that well, and I swapped Resist Paralysis for Night Eye, since that helps with sneaking in the dark. Being that I really have yet to go for House Redoran, I didn't know what I'd do with the Fortify Fatigue there, but something would be done. I'd also still want to swap Resist Poison in the Morag Tong for a different bonus, but am undecided as to what. Fortify attack? Sanctuary? Definitely don't want to do Chameleon, which would be the obvious one, or Bound Dagger for that matter. What would you think about all this?
  5. JoeyMaxwell
    JoeyMaxwell
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    Underappreciated mod. Really liked this immersive reward system. Hopefully you still plan on updating it someday. Good work.
  6. grimreaper1234
    grimreaper1234
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    There is no readme included with this mod!
    1. lazypilots
      lazypilots
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      • 2 kudos
      Hmm, sorry, this is my first time uploading something to the Nexus. It had a spot in the upload wizard for the readme, which I included, but I guess it didn't add it. I'll add it and reupload