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Of Dungeons and Abodes: Read Me

By Darkelfguy

Index:
1. Installation
2. Requirements
3. Playing the Mod and Summary
4. Features
5. The Morrowind Modder's Challenge
6. Bugs and Conflicts
7. Recommended Mods
8. Credits
9. Contact and Permissions
10. Hints and Spoilers

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1. Installation
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Simply extract all files to your Morrowind/Data Files/ directory.
Typically found on the C hard drive under Program Files.

If you're using the Steam version of Morrowind, you'll find the
Morrowind/Data Files directory underneath Steam/Steam Apps/Common/Morrowind.

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2. Requirements
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All you need is Morrowind, no expansions and no other mods are required.

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3. Summary and Playing the Mod
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In the sleepy town of Gnaar Mok, a young Dunmer by the name of Daviimir Velodil searches
frantically for his missing uncle. Naive and worried about the dangers of the world, he worries
desperately about his beloved uncle, an estranged and distant relative of the family known for
his bouts of adventuring and fighting lust, even in his old age. It may already be too late,
months have passed without word, and Velodil Manor lies dark amongst the sunken swamps of the
Bitter Coast. Will you help this poor distraught fellow find out the secrets of Velodil Manor?
And what will you find? A hearty hearth of warmth and comfort, or a cold lair of hostility and death?
And will you help rebuild the legacy of the Velodil family name? Well now, that's up for you,
the player, to decide and find out for yourself!

Of Dungeons and Abodes is, essentially, a dungeon, house, and quest mod all rolled into one, with
an overarching story and a number of fleshed out characters for you to meet. You'll go on a
typical adventure, clearing out creatures and looting along the way, as you would do in any
dungeon mod, but there's a catch here, if you're willing to do a few quests and spend a little
gold, every part of this dungeon can become a part of an ever growing home to call your own.
Clear out one dungeon, rebuild, and make yourself at home, only to find another dungeon waiting for
you to go adventuring again, and to add to your growing base once more. You can even expand your
manor in other ways, contracting out for new construction and hiring on new characters to provide
additional services.

Keep in mind this mod isn't designed to be finished in an hour, or even two. There's enough content
here for about three~four hours of play, but it's spread out over time, so you can gradually keep
finding new things to do with Velodil Manor, even months after you've moved in. But I won't spoil the
whole thing here, you'll just have to see for yourself.

The first part of the dungeon is geared for players at a recommended level of between level 8 and level 10.
The second dungeon is a bit more difficult, and you'll need to be about level 15 to have a decent challenge.

Voting now open for additional features for Velodil Manor! Go cast your votes for what you'd like to see in
the next major update to Of Dungeons and Abodes!
Link: http://www.strawpoll.me/10000166

*Cleaned with Morrowind Enchanted Editor*

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4. Features
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Included in version 1.0 of "Of Dungeons and Abodes":

- 2 New Dungeons involving the secrets of Velodil Manor
- 4 New Quests to unlock the potential of your abode
- A large manor, including numerous display halls (including display mannequins), a kitchen,
library, dining area, ingredient gardens, alchemy lab (with labeled ingredient jars), magic lab,
master bedroom, and more that you'll have to unlock over time
- An expandable exterior, with new dock additions and transport services you can unlock.
- A teleport amulet you can get through one of the quests for convenience.
- 3 Fully fleshed out characters to meet
- Over 15,000 words of creative writing with dialogue, flavor documents, and journals for you to discover

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5. The Morrowind Modder's Challenge
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"Of Dungeons and Abodes" is the first mod in the Morrowind Modder's Challenge series. What's that, you might
be wondering? The basic premise is that people can issue me a challenge to build a mod within a mere 32 days
or a single month, and I'll video record the major design decisions outlining my interpretation of that
challenge and the various difficulties of trying to meet the challenge within such a limited timeframe.
Succeed or fail, I have to release the mod at the end of one month's time. Since this was the first go with
this series, I basically issued myself a challenge and "Of Dungeons and Abodes" was the result. But now that
this first mod has been released, you can issue your own challenges! Check out our thread on the
Bethesda forums or the pilot episode of the Morrowind Modder's Challenge for more details.

Link to Bethesda Forums - http://forums.bethsoft.com/topic/1514749-lets-mod-morrowind-a-new-tutorial-video-series/
Link to Pilot Episode - https://www.youtube.com/watch?v=SGx4OzpLfGA

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6. Bugs and Conflicts
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Bugs: None that I know of, at least not yet. If you find a bug please report it!

Conflicts: This mod adds a new manor to the Bitter Coast Region (-9, -1) and (-8, -1). There
are no landscape changes made so this mod should be compatible with nearly every other mod out
there. But if you find a conflict, please report it so I can make a compatibility patch!

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7. Recommended Mods
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"Of Dungeons and Abodes" doesn't require any mods, but there's a few mods that can make the house mod
portion of the content a bit better. I've included a list below.

At Home Alchemy By Syclonix
Link: http://mw.modhistory.com/download-44-9765
Note: This mod just makes alchemy a bit easier, regardless of what house mod you're using.

Book Rotate By Cydine & Maboroshi Daikon
Link: http://mw.modhistory.com/download-11-6953
Note: Because there's no book sorter in "Of Dungeons and Abodes", Book Rotate is the only way to
easily organize shelves of books.

Nevena's Assistants and Apprentices By Nevena
Link: http://mw.modhistory.com/download-57-4310
Note: This just makes it possible to hire service NPCs. Velodil Manor doesn't come with a full staff,
so this helps add a bit of life to the manor.

Staff Agency By Danae
Link: http://www.nexusmods.com/morrowind/mods/43268
Note: This is another mod that allows you to hire service NPCs. Again, helps make the place feel more lively.

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8. Credits
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Bethesda Softworks - For Morrowind and the CS, what would we ever do without them?
Link: http://www.elderscrolls.com/home/home.php

Farren Hayden - For Morrowind Enchanted Editor, a wonderful little program that makes cleaning mods all the easier.
Link: http://mw.modhistory.com/download--1662

Andoreth - For the JJ's Alchemy Jars resource, which I used for the ingredient jars in the alchemy lab.
Link: http://mw.modhistory.com/download-1-2098

ReflectioN - For the wooden armor mannequins resource used here for the armor mannequins in the display halls.
Link: http://mw.modhistory.com/download-21-675

Melchior Dahrk - For the amazing graphical art provided for this mod release.
Link: http://dahrk.blogspot.com/

Myself (Darkelfguy) - For creating the physical mod.
Link: http://www.darkelfmodding.com/
YouTube: https://www.youtube.com/channel/UCTiULQ_bcPRu_jMTZ86WO7A

A special thanks to everyone who has watched Morrowind Modding Showcases and supported the channel!
Without you guys, there would be no "Of Dungeons and Abodes", and most likely a much less active community!
Thank you so much for your support, and with your help, the Morrowind modding community has a bright future ahead!

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9. Contact and Permissions
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If you need to contact me for help, bugs, mod support, or anything else try either the comments section at
Morrowind Nexus, or contact me on the Bethesda forums (username: Darkelfguy).

You can also send me a message on YouTube (Morrowind Modding Showcases) or on our FaceBook page by the same
name.

If I don't get back to you in a timely fashion, feel free to email or msn me at [email protected]

Please request permission before altering this mod or uploading it somewhere else.

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10. Hints and Spoilers
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WARNING! This section contains spoilers! Proceed at your own risk!
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Q. I've built the first stage of Velodil Manor, what do I do now?
A. There's actually two things you can do, you can explore the next dungeon and clear it out, or you can
go meet with Hasistes Caeim in Ebonheart about expanding Velodil Manor. Or do both. You can pursue two lines
of expansion at the same time if you so desire.

Q. I can't find the key to the Falsaai Ancestral Tomb!
A. Check in the Velodil Manor library, you'll find a book that may be hiding something. You might want to check
the basement afterwards.

Q. Alright, I've expanded Velodil Manor and purchased the dock upgrade. Is there anything else to do?
A. Actually there is, but you're going to have to wait a few weeks for it to happen. You'll get a journal
update, and when you do, you should head back to the Velodil Manor docks to see an old friend.

Q. So, how often does Daviimir Velodil stop by the docks?
A. Once every month for three days, he'll usually have a new story to tell, or some special goods to sell you.
Including a teleport amulet, but this might take a while, since there's no order to the stories and special goods
he sells, it's all determined by random number generation, so it could be months before he offers to sell you a
teleport amulet.

Q. So, is that it then?
A. At this stage, yes, but we're actually planning to expand the mod a bit. Check out our online poll to help
decide what features get included next!