Morrowind

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MatthewTheBagel

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MatthewTheBagel

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26 comments

  1. enderes
    enderes
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    • 1 kudos
    (EDIT my dumb, it's near the TEMPLE, not the TELVANI plaza. Stupid brain)
    Can anyone tell me where exactly the manor is located? The description only says that it's facing Vivec Telvanni plaza, but Vivec cantons are HUGE and there's land on 3 sides of that one. I only have a level 1 character so far which I'm just using to test out mods before starting my real playthru, and it takes a long long time to explore that much coastline with low level athletics skill.
    A simple picture of a map of that general region with a circle or arrow pointing the approximate location would be perfect, if anyone would be so kind.
  2. Edeldios
    Edeldios
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    • 24 kudos
    Awe! So close to actually being compatible with Morrowind Rebirth. If the Author had only removed the landscape at the land side of the walkway to the house it would be.
  3. iProteus
    iProteus
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    • 1 kudos
    I don't normally like Player House Mods, but when I do - It's only this one.

    (Personally, I love this. The dock/port perfects it and flows nicely with Sales and Sails Mod - A Mod that allows you to Captain and Maneuver boats.)
  4. bfazler
    bfazler
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    • 0 kudos
    I cant seem to find Roland in the library. I know this is an old mod but....respond? Heh.... *please*
  5. AYLeiDRuiN
    AYLeiDRuiN
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    • 3 kudos
    Hello MatthewTheBagel. I dig the look of this Manor Though I have a bug that may Not be related to this Mod.

    When I talk to Roland Kinsley, All NPCs say the same thing: "I'm losing my patience, Dark Elf". I am running the STEP:Morrowind, LGNPC VivecFQ, MCA, DN-GDR and a few others. But I narrowed it down to right after talking to this dude: "Roland Kinsley" that all the NPCs say the same Greeting. Doesn't matter who I talk to or how long the game passes by(max I went was 10+ quests/4 days), they all say the same as quoted above. Will keep testing.
    1. MatthewTheBagel
      MatthewTheBagel
      • supporter
      • 20 kudos
      Hmm. That is odd. I don't believe that is my mod but I'll check!

      Update: Yup, seems like it was my mod. Update it and it's all good to go, bugs fixed.
    2. AYLeiDRuiN
      AYLeiDRuiN
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      • 3 kudos
      Thank You for the Update MatthewTheBagel
    3. CHILLIN6869
      CHILLIN6869
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      • 1 kudos
      I talked to the kingsley dude and then went through the foreign quarter tomb. Is that the right tomb? I also swam and walked the areas around the quarter. I can't find the guy that stole the plate!!!
    4. VesperaRose
      VesperaRose
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      • 0 kudos
      I cant find the right tomb I keep looking for the thief or the plate
  6. lautasantenni
    lautasantenni
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    The mannequin assigned scripts are all pointing to wrong IDs. For an example the cali_mann_m1 -script is trying to add item "_LM_m1", but this is the NPC ID, while the item ID for said mannequin, would be "Cali_BB_Mann_M_PH1". Also, the mannequin NPCs themselves have mostly wrong script assigned. Like mannequins from "_M_m1" to "_M_m10" should have assigned scripts from "cali_mann_f1" to "cali_mann_f10" and "_M_m11" to "_M_m20" should have scripts "cali_mann_m1" to "cali_mann_m10".

    As for TR, it forks just fine, as long as this plugin is lower on the load list.
  7. MikaelWartooth
    MikaelWartooth
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    So I am having an issue where the house shows up, but not the island. I have MGSO, TR, and Rebirth active.
    1. JettN77
      JettN77
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      • 48 kudos
      same issue. there seems to be an incompatibility with TR
  8. CharkyF84u
    CharkyF84u
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    • 1 kudos
    Absolutely great and nicely done mod, various details and interior are just beautiful. Unfortunately, I have the same issue like "taleden" in his post. Once removed I can't place again the mannequins either, the repacer doesn't show up in the inventory.
  9. gongcrafter
    gongcrafter
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    Can't seem to find the platter. I have searched Lyvins Ancestral Tomb 5 times now and not a trace of it. That IS the correct ancestral tomb, right? Or if it is a bug can you give me the id of the heirloom so I can get it using the console.
  10. taleden
    taleden
    • supporter
    • 74 kudos
    I just installed this and it looks pretty nice, but I can't seem to move the mannequins. When I click one I get the prompt to move or add/remove items, and when I choose move it confirms that I've emptied it, and then the mannequin I clicked disappears but I don't see any way to place it again. I gather from the Cali's Mannequins readme that there's supposed to be a placeholder item that I can drop again, but I don't seem to be getting one. Any ideas? Does this mod actually require that other mannequin mod to be installed to work correctly?
    1. taleden
      taleden
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      • 74 kudos
      I think I see the problem -- each mannequin NPC (i.e. "_LM_m1" ) has a script ("cali_mann_m1" ) which is supposed to prompt about removing items and then disable the NPC and give the player a placeholder item ("Cali_BB_Mann_M_PH1" ) which in turn has a script ("cali_mann_PHM1" ) that replaces the original mannequin NPC ("_LM_m1" ) when dropped. However, the NPC scripts seem to be incorrectly written to try to give the player a copy of the NPC itself ("_LM_m1" ) rather than the placeholder item ("Cali_BB_Mann_M_PH1" ), which causes the Move function to simply destroy the existing mannequin and fail to give the player a placeholder to put it down again.

      I think I can fix that (and some NPC/item/script numbering mismatches) for my own use, and I'd be happy to send you the fixed ESP if you'd like.