This looks really interesting, downloading now! Also, I actually quite like the no grass where the roads were, it gives them the feeling of being like 'desire paths'.
Good day, all. Reizeron, thank you for the mod. Question: Could I install it after OAAB-GL so as to keep all the good things it (OAAB-GL) brings in? Or, is it a completely independent and only one of the two could be used?
You can just take away the dependency with Wrye Mash, it's really not necessary at all; in the Mods tab, select Trackless Grazeland esp, then in the master window in the lower right corner de-select Land Texture Fix esm, right click on the header, select update, save, done.
There is an OpenMW version of Wrye Mash from Polemos...might be still in developement phase though, not sure cause I don't use OpenMW...maybe ask on OpenMW forum how to change dependencies?
tes3cmd works everywhere ;-) Get it from here, place it near plugin. Then get into terminal, change directory to plugin's folder and run: ./tes3cmd modify --type TES3 --run "\$R->delete({i=>[3,4]})" "Trackless Grazeland.ESP"
Tested on MacOS. Should even work on android if you install perl (termux etc).
Is there any plans to add grass to the old paths? I just got to the Grazelands, and I absolutely love what it does, but I also use a grass mod which makes it a bit too obvious where the old paths were.
15 comments
Reizeron, thank you for the mod.
Question: Could I install it after OAAB-GL so as to keep all the good things it (OAAB-GL) brings in?
Or, is it a completely independent and only one of the two could be used?
./tes3cmd modify --type TES3 --run "\$R->delete({i=>[3,4]})" "Trackless Grazeland.ESP"
Tested on MacOS. Should even work on android if you install perl (termux etc).