Morrowind
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MacKom converted by Bahamut

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SaintBahamut

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17 comments

  1. MoonstormX13
    MoonstormX13
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    I'm not sure if anyone will see this but I have an issue with the 1st person when the chest is equipped.
    The armor is, for some reason, visible in 1st person and while it's not much of an issue normally it is basically blinding while sneaking.
    The metal slats go straight up in the character's face and mostly obscure my vision.
    Is there any way to disable it being visible from that perspective? 
  2. ihatenexus696969
    ihatenexus696969
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    Some guiding information would be appreciated. A screenshot of the location the item is at, and the item id's would be great thanks.
    1. piranh
      piranh
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      player->additem "MK_ANA_cuirass" 1
      player->additem "MK_ANA_BootA" 1
      player->additem "MK_ANA_BootB" 1
      player->additem "MK_ANA_BracerL" 1
      player->additem "MK_ANA_BracerR" 1
      player->additem "MK_ANA_Greaves" 1
      player->additem "MK_ANA_Helm" 1
      player->additem "MK_ANA_PauldronL" 1
      player->additem "MK_ANA_PauldronR" 1
  3. malgremor
    malgremor
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    Works just fine with Better Bodies.
  4. WolfOfGod999
    WolfOfGod999
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    Does it work for males?
    1. Guitarsolo
      Guitarsolo
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      no unfortunately, only females
  5. ReverendFelix
    ReverendFelix
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    I loved this armor in tes5. Convert for BB please. Not really a modder yet...
    1. OrcLivesMatter
      OrcLivesMatter
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      ... The original armor mod was for BB.
  6. Tanuithscthais
    Tanuithscthais
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    How did you convert skyrim armor to morrowind? I am genuinely curious as im putting a armor set together for personal use out of various meshes and wish to use some from later games.
    1. SaintBahamut
      SaintBahamut
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      Its not from skyrim, its made from scratch by MacKom,

      also if you wantto do some tes5 conversions/whatever just learn how to weight stuff to morrowind skeleton, thats all
  7. pimpskinny
    pimpskinny
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    This looks fantastic in the game. Although I'm wondering about the non-standard body sections (biped objects) that were used. For instance, normally a chest armor would completely hide a shirt, but this does not, because "chest" was not selected in the CS for the cuirass. Consequently, a shirt clips badly with the cuirass. Same with pants and the greaves. Also, the cuirass takes up an ankle slot in addition to other slots, which makes it unable to be worn with any foot armor other than the foot armor in this mod without one of your feet being invisible. Maybe this has to do with it being more complicated than vanilla armor (more pieces, more voids, etc.?)
  8. nilmarmiglioli
    nilmarmiglioli
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    Does it work with the Better Bodies mod?
    1. SaintBahamut
      SaintBahamut
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      It will work, but it will look mostly bad
    2. abot
      abot
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      For BB compatibility I think you can just replace
      Meshes\a\MK_ANA_BootA.nif
      Meshes\a\MK_ANA_BootB.nif
      Meshes\a\MK_ANA_Fem.nif
      Meshes\a\MK_ANA_FemGrvs.nif
      with MacKom's original bettr bodies version (note: personally I also rescaled the helmet X Y vertices to 1.05 in NIFskope for better head fitting)
    3. SaintBahamut
      SaintBahamut
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      There's also one difference in body parts, for upper armor MacKom's version uses ankle slot, mine uses forearm slot, so if somone want to use this with BB version, body part names should be renamed with nifskope
    4. abot
      abot
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      ah, ok, without nifskope
      what about assigning in CS
      MK_ANA_f_forearm to Ankle
      and using e.g. Left Ankle for MK_ANA_cuirass?
    5. SaintBahamut
      SaintBahamut
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      That should work, but check if this slot is not used on leggings or boots first