File information

Last updated

Original upload

Created by

SiberianCrab

Uploaded by

SiberianCrab

Virus scan

Safe to use

73 comments

  1. SiberianCrab
    SiberianCrab
    • premium
    • 152 kudos
    Locked
    Sticky
    13/08/19 - BAIN system implemented

    Version 1.7:
    - fixes for Big Ship wrecks - all doors/hatches should be visible and placed correct

    Версия 1.7:
    - правки для обломков Больших Кораблей - все двери и люки должны быть видимыми и находиться на своих местах

    Patch 1.6.2. - Fix for:
    - missing rr/_ship/tx_wood_01_2048.dds texture
    - issues with missing doors/hatches on "Big ship" wrecks (ex_de_shipwreck.nif) from other mods

    Заплатка 1.6.2. - исправляет:
    - ругань на отсутствующую текстуру rr/_ship/tx_wood_01_2048.dds
    - проблемы с недоступными люками/дверями в модах, затрагивающих обломки "Большого корабля" - ex_de_shipwreck.nif

    Version 1.6:
    optimisation/small tweaks and fixes for meshes only

    Версия 1.6:
    оптимизация/незначительная правка и доработка моделей
  2. SamFisher91
    SamFisher91
    • premium
    • 10 kudos
    Any chance for a pluginless version of this please? Or an optional pluginless mesh replacer? 
    1. SpoonyOrbit
      SpoonyOrbit
      • supporter
      • 7 kudos
      I second a pluginless version
  3. KingOfAllSporks
    KingOfAllSporks
    • member
    • 0 kudos
    I've used this mod for a long time, and it's always had conflicts. I think I'm going to move away from it... I've come to realize that mods like this that make sweeping edits across the game world are super problematic. There are so many city and town mods out there... It only takes one that conflicts with RR Better Ships and Boats to create an intolerable amount of jank. (See for example this screenshot of a conflict between Better Ships and Boats and Nordic Dagon Fel, where two boats are getting frisky with each other.)

    What would make this mod useful is if it were modular. Imagine if it had a Dagon Fel plugin, an Ebonheart plugin, a Sadrith Mora plugin... and if you have one offender among the lot, you can just turn it off. I would welcome something like that. As it stands, I think I'm going to lose this from my mod list, because as wonderful an idea as it is, it's just not workable with so many town mods.

    1. cubanbface
      cubanbface
      • member
      • 13 kudos
      You on OpenMW? Just wondering if its just a bug on that or also in MGE XE/Vanilla. Guess I'll find out.
  4. Reno77
    Reno77
    • member
    • 1 kudos
    Hello, 

    This mod delete the boat with which you arrive at Seyda Nihyn at the very begining of the adventure.

    See you, and thanks a lot for your work, amazing mod.
  5. JosephRivers
    JosephRivers
    • member
    • 1 kudos
    Good day, all.
    SiberianCrab, thank you for the mod. The new ships look smashing!
    Would you tell these:
    1) Is this compatible with 'Uncharted Artifacts', 'Get wrecked', 'OAAB Shipwrecks', 'Icebreaker shipwreck'?
    2) Is the SH bug KiraAger mentions still there (after v1.8 update)?
    3) Is it possible only to use meshes & textures to update / face-lift vanilla vessels? Without the need of ESP, that is.
    4) I want to co-install BCoM, BSnB and Shipwrecks. Is it possible? How would you sequence the ESP's?
  6. outcastl
    outcastl
    • supporter
    • 1 kudos
    Really love the look of everything except the big boats that differ a bit too much for my taste to vanilla, especially the sails. But the main reason I can't use the mod is that it seems many objects on the boats clip into the new mesh? For example many barrels etc are clipping right into the seats? Is this possible to fix somehow?
  7. KiraAger
    KiraAger
    • member
    • 1 kudos
    на солстхейме заметила баг, когда проходишь ветку восточной имперской компании, по квесту приплывает Баро Егнатиус на своем корабле, там получается так, что люк от его судна висит в воздухе, а сам корабль стоит поодаль. у меня много модов, но я отключила все, кроме этого, чтобы проверить, и баг все равно остался. проверьте пожалуйста и исправьте, если у вас так же
  8. BigFargoth
    BigFargoth
    • premium
    • 0 kudos
    I'm having trouble at the start of the game with two ships spawning within eachother for the boat the player spawns on.
    1. deleted3000585
      deleted3000585
      • account closed
      • 10 kudos
      Same. :/ It's distracting. Lol!
  9. Rollergrub
    Rollergrub
    • member
    • 12 kudos
    Would a patch for Ships of the Imperial Navy be possible? There's at least one conflict at Dagon Fel.
  10. 1337w0n
    1337w0n
    • member
    • 0 kudos
    Why is it that both this mod and Darkfri's various little mods and patches have each other as requirements? That clearly can't be the case, and it's confusing AF. What's going on here?
  11. ElEspantapajaros
    ElEspantapajaros
    • member
    • 0 kudos
    The boats are misplaced, for example, Ebonheart's traveler appears floating in the water instead of on the boat.