Morrowind
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helswake

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helswake

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23 comments

  1. qwert7661
    qwert7661
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    Major problem on adding to existing save. The doors don't line up with the rooms and entering from the town-side door caused me to fall through the world. I have to tcl to use the place. Don't have this problem with new saves. No other mods that modify Seyda Neen or the C&E office.
  2. Girthquake42
    Girthquake42
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    awesome mod that is compatible with immersive seyda neen
  3. K1ngCraft
    K1ngCraft
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    Thanks for this Hels! I loved your Morrowind playthrough by the way! :D
  4. MaeseAtorrante
    MaeseAtorrante
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    I think this mod needs cleaning.

    I works well at the start, but when I enter from the exterior it is messed up. This needs fixing!!
    1. helswake
      helswake
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      > but when I enter from the exterior it is messed up

      This mod is clean, no GMSTs, and alters nothing unintentionally.
      I re-tested each door; everythng works fine.
    2. b0rngamer
      b0rngamer
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      I'm having the same problem in OpenMW.

      EDIT: Think I figured it out... If you enter the office on a character you started before you installed this mod, you fall through the floor.
  5. IlanSmolders
    IlanSmolders
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    Posted in error and s#*!
    1. SuperQuail
      SuperQuail
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      This is not the fault of the mod author - you've got an incompatibility with something else.
      None of these issues are present in the mod, just your game.
      These types of comments annoy me a bit because if you actually thought about it for more than a second you'd realise that it's clearly your own fault and now your dumb comment is here for all time giving newcomers to the mod the wrong impression.
    2. IlanSmolders
      IlanSmolders
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      really super quail? I played this with just mcp and the mod itself. Can't remember what the issue was though
  6. Bludwurst
    Bludwurst
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    Really great! Adds tons of ambience and does make the game a bit harder at the beginning. Although there are a few details that need work:

    There is a flickering wooden beam above the door that gets unlocked to go to Sellus Gravius, visible from his side (as in, looking from Sellus' room to where you were given your identification papers).
    The paper at Socucius Ergalla's desk (the one with an ink bottle, on the side you get your papers) also flickers with the wood underneath. It needs to be placed slightly higher. Same with a paper with three quills in the shelf behind him.

    The guard that walks around Ergalla's office is also somewhat clumsy; he bumps against Ergalla's chair when turning around (he *doesn't* get stuck, but it still looks kinda ugly. Not any worse than the average walking vanilla NPCs, tho).

    This has an interesting effect when combined with something like "NPC Schedule" or "dopey NPCs" -- Seyda Neen is pretty much deserted (only guards) because of the poor weather on the first day.
  7. Capostrophic
    Capostrophic
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    Nice work, but

    > since that's literally what the weather is in the intro when Jiub is waking you up,

    It isn't. That storm was *last night*. I repeat, last. night.

    Another nitpick: Ganciele Douar says "Continue through to the next building and talk to Cellus Gravius", from which only the first and last third should remain as to not break the soigne continuity of the intro.
    1. WSChase
      WSChase
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      I agree about the weather, it does add to the atmosphere. However, it might conflict with weather mods. Also there is no forced stealing, that's a personal choice of players. I always waited until I reached a high Personality then used NPC Command v8 plus coin to empty the building then clean it out.
      You could also add an option for the player to bypass the main quest until they choose to come back to 'pick up the package'.
    2. IlanSmolders
      IlanSmolders
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      Eh no WSChase, you need to steal in order to proceed. Try to do it without stealing and come back to me, bet you can't
  8. Ontanium
    Ontanium
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    Thanks man, one of the best mods for me as I haven't really gotten past the beginning yet
  9. Mick083
    Mick083
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    This is a really well thought out and immersive rebuild of the Census office/warehouse. Nice work.

    It looks great and runs smoothly, though I did notice the door frame which leads from Sellus Gravius' office to the room Socucius Ergalla is located bleeds a little into the wall. Also, there is a small, visible seam in the guards quarters downstairs on the north wall if I remember correctly.

    Anyway, awesome work.

    Endorsed!
  10. Psychomancy
    Psychomancy
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    Could you consider creating a compatibility patch for Morrowind Rebirth?
    1. Salizar
      Salizar
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      I would be interested too !
    2. helswake
      helswake
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      I have no plans on doing this.