Major problem on adding to existing save. The doors don't line up with the rooms and entering from the town-side door caused me to fall through the world. I have to tcl to use the place. Don't have this problem with new saves. No other mods that modify Seyda Neen or the C&E office.
Very nice mod, the layout of the Census Office makes more sense this way and removes the need for a 'skip tutorial' mod. I personally don't miss the option to steal stuff, because using Ashfall I can craft basic stuff anyway, and there are plenty opportunities for finding loot around Seyda Neen anyhow...
Only the thunderstorm is a bit redundant; Jiub says that 'last night's storm' couldn't wake you and I guess he was worried you were dying or something.
This is not the fault of the mod author - you've got an incompatibility with something else. None of these issues are present in the mod, just your game. These types of comments annoy me a bit because if you actually thought about it for more than a second you'd realise that it's clearly your own fault and now your dumb comment is here for all time giving newcomers to the mod the wrong impression.
Really great! Adds tons of ambience and does make the game a bit harder at the beginning. Although there are a few details that need work:
There is a flickering wooden beam above the door that gets unlocked to go to Sellus Gravius, visible from his side (as in, looking from Sellus' room to where you were given your identification papers). The paper at Socucius Ergalla's desk (the one with an ink bottle, on the side you get your papers) also flickers with the wood underneath. It needs to be placed slightly higher. Same with a paper with three quills in the shelf behind him.
The guard that walks around Ergalla's office is also somewhat clumsy; he bumps against Ergalla's chair when turning around (he *doesn't* get stuck, but it still looks kinda ugly. Not any worse than the average walking vanilla NPCs, tho).
This has an interesting effect when combined with something like "NPC Schedule" or "dopey NPCs" -- Seyda Neen is pretty much deserted (only guards) because of the poor weather on the first day.
> since that's literally what the weather is in the intro when Jiub is waking you up,
It isn't. That storm was *last night*. I repeat, last. night.
Another nitpick: Ganciele Douar says "Continue through to the next building and talk to Cellus Gravius", from which only the first and last third should remain as to not break the soigne continuity of the intro.
I agree about the weather, it does add to the atmosphere. However, it might conflict with weather mods. Also there is no forced stealing, that's a personal choice of players. I always waited until I reached a high Personality then used NPC Command v8 plus coin to empty the building then clean it out. You could also add an option for the player to bypass the main quest until they choose to come back to 'pick up the package'.
This is a really well thought out and immersive rebuild of the Census office/warehouse. Nice work.
It looks great and runs smoothly, though I did notice the door frame which leads from Sellus Gravius' office to the room Socucius Ergalla is located bleeds a little into the wall. Also, there is a small, visible seam in the guards quarters downstairs on the north wall if I remember correctly.
25 comments
Only the thunderstorm is a bit redundant; Jiub says that 'last night's storm' couldn't wake you and I guess he was worried you were dying or something.
I works well at the start, but when I enter from the exterior it is messed up. This needs fixing!!
This mod is clean, no GMSTs, and alters nothing unintentionally.
I re-tested each door; everythng works fine.
EDIT: Think I figured it out... If you enter the office on a character you started before you installed this mod, you fall through the floor.
None of these issues are present in the mod, just your game.
These types of comments annoy me a bit because if you actually thought about it for more than a second you'd realise that it's clearly your own fault and now your dumb comment is here for all time giving newcomers to the mod the wrong impression.
There is a flickering wooden beam above the door that gets unlocked to go to Sellus Gravius, visible from his side (as in, looking from Sellus' room to where you were given your identification papers).
The paper at Socucius Ergalla's desk (the one with an ink bottle, on the side you get your papers) also flickers with the wood underneath. It needs to be placed slightly higher. Same with a paper with three quills in the shelf behind him.
The guard that walks around Ergalla's office is also somewhat clumsy; he bumps against Ergalla's chair when turning around (he *doesn't* get stuck, but it still looks kinda ugly. Not any worse than the average walking vanilla NPCs, tho).
This has an interesting effect when combined with something like "NPC Schedule" or "dopey NPCs" -- Seyda Neen is pretty much deserted (only guards) because of the poor weather on the first day.
> since that's literally what the weather is in the intro when Jiub is waking you up,
It isn't. That storm was *last night*. I repeat, last. night.
Another nitpick: Ganciele Douar says "Continue through to the next building and talk to Cellus Gravius", from which only the first and last third should remain as to not break the soigne continuity of the intro.
You could also add an option for the player to bypass the main quest until they choose to come back to 'pick up the package'.
It looks great and runs smoothly, though I did notice the door frame which leads from Sellus Gravius' office to the room Socucius Ergalla is located bleeds a little into the wall. Also, there is a small, visible seam in the guards quarters downstairs on the north wall if I remember correctly.
Anyway, awesome work.
Endorsed!