Conflicts with Sobitur, and seems a little out of place in the Sheogorad region. Perhaps a more fitting location lore wise for this island would be north of Tel Ouada and the Isle of Arches on the Tamriel Rebuilt map making sure it's compatible with Tel Meskua? Or maybe due east of Port Telvannis? If it's a Telvanni town wouldn't it make more sense for it to be in that region? That is if there are any future updates...
Originally I wanted a Telvanni tower on Solstheim, but there were some issues and I had to move it to a separate island with the same weather, flora, fauna, etc. Current location was chosen because no other mods used those cells and it was close enough to Solstheim itself. Abot at that time helped me to search for conflicting mods and find the unused cells, but I guess we missed Sobitur.
I agree that it would make more sense for it to be somewhere near Telvanni islands, but it's easier said than done. The island itself would stand out with it Solstheim-like appearance and it would take a lot of effort to redo it. Also the nordic mead hall would make even less sense than it makes now. And I would have to find some free cells that aren't used by any other mod. As for a lore wise explanation I used to think that this island is just one of the many unknown/unmapped islands in the Ghost Sea.
Yes, it's located to the east of Sun Stone. Exterior area is a bit smaller and version 1.0 doesn't have some tweaks and fixes, but it still should be playable.
this looks amazing, however i cannot find the key your vague hint claims should be in the prison....also the npcs all say they won't do anything for me until i change them back?...is there some quest involved that you didn't include in the readme?
found the problem with the npc's (conflict with some of my mwse addon's for uvirith's legacy). still can't find this damnable key however, or the tapestry referenced in the hint. so i was forced to use the console to edit the key(s) into my inventory, otherwise this is pretty amazing. So it's going into my ultimate telvanni experiance modlist...thank you.
Anyone tried this with Openmw tho I am sure it would work fine right? :) And how about Tamriel Rebuilt? (I dont use the preview addon) So I belive it should work right? :D
There's another landmass conflict, with the SOPP addon "Lokken+SolstheimCastle+AldVendrasVogar SO NOM" http://abitoftaste.altervista.org/morrowind/sopp/
Just wondering: I found a Tel Morgana Vault Key, separate from the key required to get the teleport ring and open museum chests and stuff. I have no idea what this new key is for, as I cannot find a Vault anywhere (and it's a really, really big house to search).
Outside of that, though, I think the mod is pretty great, and should be really cool when content is added. It feels like a bigger version of Uvirith's Legacy, albeit minus the quests. If you do add a Dwemer ruin and things like that, I'd suggest making them long and winding, proper dungeons.
My only real wish is that I had more table space in the treasury. I prefer tables to display cases, so I can see the gear better, and the mannequins are numerous, but a bit out-of-sight. If the mannequins were more visible to someone on ground level, I think they'd have more impact. Also, is there a library? Tel Uvirith has a library, and I saw a picture for one, I just can't find it. EDIT: Nevermind, I missed it in the Quarters.
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I agree that it would make more sense for it to be somewhere near Telvanni islands, but it's easier said than done. The island itself would stand out with it Solstheim-like appearance and it would take a lot of effort to redo it. Also the nordic mead hall would make even less sense than it makes now. And I would have to find some free cells that aren't used by any other mod. As for a lore wise explanation I used to think that this island is just one of the many unknown/unmapped islands in the Ghost Sea.
Just found my new HOME<3 1000 more hours, here I come.
Outside of that, though, I think the mod is pretty great, and should be really cool when content is added. It feels like a bigger version of Uvirith's Legacy, albeit minus the quests. If you do add a Dwemer ruin and things like that, I'd suggest making them long and winding, proper dungeons.
My only real wish is that I had more table space in the treasury. I prefer tables to display cases, so I can see the gear better, and the mannequins are numerous, but a bit out-of-sight. If the mannequins were more visible to someone on ground level, I think they'd have more impact. Also, is there a library? Tel Uvirith has a library, and I saw a picture for one, I just can't find it. EDIT: Nevermind, I missed it in the Quarters.