This version for game only and, is not recommended for change or modifications. Except to creating simple plug-ins based on it. If you want to use resources a more widely, look the Full Version for modmakers PMing me. This is a simple note.
File credits
Symphony Team Members - Psijonica (The Great Supporter... and the Prettiest) - Wretched Fetcher (The Great Translator) - Madwatz (translations into German) - Ziabl (The Greatest Beta-tester) - Gatekeeper45 (supporter) - SpaceDevo (supporter) - Stavrogiun - Miktorch (beta-test, support) - Phobos (working with text) - Fritz - qwertyquit (thanks a lot for a Help!)(+some bug fixings)
Special thanks to Dustygraves64, for Idea of "Scripted Lightings" ;)
What is The Symphony? The Symphony is a large project that seeks to improve Morrowind's graphical components to the level of later titles. In fact, it is an attempt to creatively rethink all models in the game. Rather than simply repeating the 2002 designs with more polygons, we remade everything from scratch in a way we think conforms better to the game's setting -- a careful study of the living conditions and the creation of "realistic" elements for these. These redesigns not only include models and textures but also animations and scripts that change the behavior of creatures and weapons. It is not dictation, but an essay in "how I see Morrowind" after 10 years of "sitting" in it.
The Project uses all known abilities of the game engine--scripts, effects, textures, animations--many of which could not be used in those early years.
Highly recommend programs to use alongside the Project:
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Morrowind Code Patch Corrects numerous bugs and activates a number of important scripting functions for the engine.
Morrowind Graphics Extender XE Renders distant terrain, scenery shadows, high quality shaders, UI scaling and other features.
4GB Patch A tool that patches any x86 executable so that it can access 4GB of memory instead of just 2GB. The Project actively uses RAM -- normally more than 1.7 GB. Now included with the Morrowind Code Patch as of Version 2.3.
It is also recommended to reset the cell cache in your Morrowind.ini file (see installation directory) to reduce the flow of RAM:
Interior Cell Buffer=0 Exterior Cell Buffer=0
The Project can be used in conjunction with the Unofficial Morrowind Patch, although ideally it is necessary to conduct separate syncs.
Why the name "Symphony"? A symphony is a harmonic connection, a combination of something. For example: a symphony of colors, a symphony of sounds, etc. It can also mean a collection of one or more compositions, consisting of the same words or meanings.
Symphony! All "Better" Project series in one performance, style and quality -- united in harmonious interaction. They complement each other -- a natural joining of all suites. Suite: A set of compositions, arranged to be played as one work. Suit: A set of similar garments designed to be worn together. Like a suit of armor for Morrowind that replaces and complements each piece.
Symphony! These revisions examine the old meshes through "gaps" of new opportunities, created suites for these ideas, which finally became the Symphony -- a unity of techniques, meaning and content. A single entity that completely changes the game!
Symphony! A project for improving the graphics and technical achievements for this old but amazing title from the Golden Age of Great Games!
Symphony! Completely remakes all creatures, armors, weapons, lamps, items, etc. Statics, containers and activators remain unchanged. Updated objects get new meshes, textures, icons and numerous animations. Lots of new material. During the Project's development we found many new interesting features and techniques for working with meshes, textures and scripts.
Details
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New Creatures (M -100%, T-30%, B-0%)
New meshes for all of Vvardenfell, except the Heart of Lorkhan. Some new models for Tribunal. Many creatures get new animations which affect gameplay. For example, almost all creatures have learned how to block melee attacks.
New Weapons (100% MTB) Morrowind, Tribunal, Bloodmoon. Added various animations. For example, some weapons only expand during attack. Whip? Battle flail? Predator spear? It is possible!
New Armors (99% MTB) Added some animations. Found new possibilities. For example, the moving parts of the cuirass, in time will match the movements of its user. Now all Stalhrim and Nord armors are integrated into ver 1.7 of Symphony. But You can use Separate versions of it, without Symphony sources.
New Lights (100% MTB) Added animation to fire pit. For example, fires react to weather changes.
New Spell Effects Each effect has a unique model.
New Ingredients, Tools, Potions & Books (100% MTB)
1 IDE = 1 model. - 99.9% unique objects. - More than 9.5 th. texture files. * 99% of which are unique and use special settings to obtain interesting effects. - More than 8 th. NIF files. - More than 3.4 th. new icon files. - More than 90 new images for books. - Approximately 150 new sound files.
Project Versions
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Lite Nothing new, changed only the original objects. Weight of the ESP is 2.5 mb. This is the most stable version of the Project.
Full Adds a lot of new game features. Weight of the ESP is more than 9 mb. This is the FULL version of the Project. Includes all materials. Several new quests, lots of new items and creatures, new locations and some modified original locations. With secret Dwemer armor and a separate story for its restoration. More than 1000 scripts! Almost all creatures receive special scripts to greatly expand their possibilities.
Additional Content - New books about creatures and weapons. - More than 50 volumes of new books with a detailed description of the creatures in the province. Habits, interesting facts, anatomy. - Near 10 volumes describing of all known weapons. - Separate plugin which changes all magic effects. - New book menu, enchanting effects and rain. - Small plugin adding warm Legionnaire's armor on Solstheim.
Compatibility Most materials are added from start scripts and do not affect leveled lists directly. The Project is made with an eye for maximum compatibility with other mods.
All these, taken together, make a symphony. Possibility, methods, results. For long life to this great game!
That was the good news!
Now the bad ;) All the most interesting is written in Russian. New quests, books and dialogues about the history of Nirn and its future. Book textures are also partly in Russian, but there's now a patch for this.
The Project completely updates Vvardenfell and largely updates Tribunal. Bloodmoon, however, remains unchanged. There are many thoughts and ideas surrounding these expansions and their items and quests. I hope with time they will be implemented.
System Requirements
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Video: GeForce 9600 GT (2008) EA or better. *Like Radeon 270x. Bus speed 256x! Ram: DDR2\3\4 more than 2gb. CPU: Intel Corei7 2.5 Ggz. HDD: More than 8gb.
More Screenshots Place Your own))
Project Files
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Archive Versions
(Here is) Standard - For the game only. All resources are in BSA archives. This version is not recommended for modding, except for creating simple plugins.
Full Version - For mod-makers only. With the uncompressed NIF resources and 3D Source files. Includes a collection of notes for working with NifSkope and 3ds Max. If you want the Full version of the Project, please PMing.
ESP Files
Basic Files @_suitelite_v1.7(en).esp -The basic English version of the master file. All the standard objects get new meshes. No new content are added. No needed to activate "@_bm_patch_v1.7(en).esp" with this version! @_SuiteLite(GR).esp - The German version of the master file. @_SuiteLite_v1.7(RU).esp - Russian version.
@_Symphony_the_v1.7(RU)FULL.esp - Main Project file. All bonuses, scripts, quests, creatures, game features and so on are here. Language is in Russian. *scripted light, stalhrim armors, nord silver weapons, bear&wolf armors, fabricants, magic effects are integrated.
@_Symphony_the_v1.7(EN)FULL.esp - Main Project file. All bonuses, scripts, quests, creatures, game features and so on are here. Language is in English. *scripted light, stalhrim armors, nord silver weapons, bear&wolf armors, fabricants, magic effects are integrated. Translated more than 80% version of the Project's. New books and dialogues on Russian. + scripts messages. + few small books and dialogues.
@_Symphony_the_v1.7(__)TEST.esp - TEST versions. Ru\En. Test locations for quick access to different parts of the Project. *All other are same like as in FULL version.
@_Symphony_the_v1.7(__)Compatible.esp- base versions, but without Spell Effects and exteriror locations. Ru\En. For better compatible with some other Overhauls. Reduced Exterior of Imperial forts and cave of Dagoth Yr. *All other are same like as in FULL version. @_effct(en).esp - spell effects. Which was reduced from here. If You want to activate it again, use this file. @_imperial_forts.esp - exterior locations. Only for this version!
@_Symphony_the_v1.7(En)Lait.esp- Only English. Base version of Symphony without new dialogues, books, NPC, locations. It's very reduced version. But All creatures\armors\weapons\items have a scripts. Seems this version translated on 100% :D Else, not sure about stability of this version. Just not make a good test for it. *All other are same like as in FULL version.
@_bm_patch_v1.7(__).esp - Patch for Bloodmoon. Activated all other items which have a scripts there. Some books, items, stalhrim ore + add small bonus for Stalhrim's Armor Quest. For better stability this was extracted from Base master files. High recommend to activation with a Full versions of the master files!
All versions are required to start a new game! But if You have saves from 1.5 version of Symhony, You can to try to use them. Well, not sure about normal working of it. Be better to Start new game -_- But, You can try to not do it.
Optional Files @_bm_riverguards(__).esp - Guards and hunter instead reavers on Solstheim. En\Ru. @_bm_legionsnowarmor(__).esp - Added a new warm armor to the Imperial Legion forton Solstheim. En\Ru.
@_AboutCreaturesBK.esp - 50 volumes about the creatures of the province. All placed in the game world, with a small quest to collect them. Language is in Russian. The total amount of text spans over 140 pages in MSWord. @_AboutWeaponsBK.esp - 25 volumes about the weapons of the province. All are added from start scripts to certain traders. Language is in Russian. More than 50 pages in MSWord.
Textless Files @_arrowSpeed.esp - Equalizes the maximum and minimum flight speed of arrows and bolts. This improves the accuracy of shooting for both NPCs and creatures. @_Sympfony_theDCR.esp - Lowers the armor rating of some creatures. Optional; only for Full version of the Project!
+W_R_Fix - Optional pluginless replacer for all default creature and weapon meshes. Make sure to backup your R and W folders before installing! Symphony BSA files are still required for object textures.
Note about "Scripted Light".
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(now this plug was integrated into Main Esp files) (but the page will be still available some time)
Project Forum N\A Post the bugs or other ideas here.
WARNING! If you install the Project, be sure to uninstall all of HedgeHog12's "Better" series plugins! These include Better Armors (BA), Better Weapons (BW), Better Creatures (BC), and Better Items (BI).
Installer in single RAR archive! *2% recovery information. Ya-Disk (Up to 1.7.0) Installer in 7z archive. Single file. Be good to install the patches from here! Tracker/Torrent (Up to 1.7.0) Installer without archvie. Same for YA-disk. Be good to install the patches from here! Moddinghall.com(Up to 1.7.6) No installer, no BSA! 7z archive. Single file. Version with all patches included!
Installation
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On 1.7 version. 1. Download archive: 2. Put into Empty folder. 3. Extract installer files to another empty folder: SymphonySetup.exe SymphonySetup-1a.bin SymphonySetup-1b.bin SymphonySetup-1c.bin 4. And Start "SymphonySetup.exe" to Install\Update "Symphony_the" in Your Morrowind!
It All. *log of installation can be found in "Documents" folder. *installer no make any changes in OS. *installer have no Malware or else something wrong :D *installer was made by SymphonyTeam (C). *if someone want's to update it, for better usability, contact me.
Videos Change video settings to 1080p for best visuals.
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Battle in Dwemer Ruins
New Spell Effects
Unused content. These models are not involved in the actual game but can be found in test cells. *Vivec's World: A possible plane of Oblivion. *Dwemer Turrets: Heavily armored defense mechanisms.