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The Elder Scrolls III MORROWIND:
Galleo_AW_Shields_Back_lite
Requires original mod by Galib installed
http://www.nexusmods.com/morrowind/mods/43612
Usage:
Replace the original Galleo .esp with the lite.esp version
ver. 143 lite changes
- shield swapping also with thrown weapons
ver. 1.3 lite changes
- removed two cell edits and a couple of added/modified npcs, stat changes on shields / Daemonjax
- changed stats of back shields /abot
- fixed shield scripts sometimes not running anymore due to scripted remove/add from player inventory.
Original shields are removed no more, fixing also them previously auto-repairing. Also shield stays on back when using unarmed or 2 handed weapon /abot
ver. 1.2 lite english changes /abot
- english shield names
- removed shieldplacer code, made scripts compatible with MWEdit strict syntax check
- added Tribunal/Bloodmoon as masters as some shields were using Tribunal/Bloodmoon resources
Original readme, english part below:
Title: Galleo_AW_Shields_Back_1.2.esp
- the ability for the player outside of battle to wear the shield at the back, and not in the hand, and the novel
shield wall + improving the appearance of all of the original boards.
Original name: Galleo_AW_Shield_Back
Under russifitsirovannyu version from "1C" and "Akella" v1.2.0722 and older
(A version for Morrowind, but the shields for the additions Tibunal+Bloodmoon)
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Galib (E-mail: [email protected]) is the author of
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History:
In the process of percorsi your great fashion which is re-collected as from bricks I decided to make OTDELENIE carpiceci
available separately from the mod and then you never know, we might not do the job but a Big mod "ASM" :(
When three ago I already spedal shields which were attached to the characters behind, and what they in their hands they will tokaut without a fight. And
since "vanilla" armor and weapons just decided sdecay better with current technology, and new, and mostly
improved the "Hedgehog" (ej-12 ([email protected] not quite "vanilla" armor and weapons to enter in the mod separately, and not in place of
vanilla, because part of them is very different from the original =) but, it will be basically a big fashion "ACM". Because
all I've seen already made a re texture "vanilla" in something does not suit (too different from the original, or not
models additional texture maps detailing and relief) - had to do something for yourself. And appear separately with play
armor and this as well, but with all the shields.
Creaking hanging on the subject is unable to remove himself and the object of the game off the tube, because I had to experiment
and the result was very short, but conditionally (the condition that the same shields/things with the same ID was not in
inventory) works only for the player, but on other NPCs, I haven't made a working version. Have compiled
script, but the function does not work on the check ( "Imperial Guard"->GetWeaponDrawn == 1 )... maybe later I'll do, or someone will write
some kind of script...
In the end, plug in 1.0 118 MB scripts are almost identical, but each with his shield ID separately and with different variables.
In version 1.1 scripts, with 126 and added four shields of the carapace salcobrand, more precisely three and one, Shield or Fearless
Brave - modified testura.
In version 1.1. Zmeiny some texture and modeli more successful.
In version 1.2 scrpits already 130 - added shields the iron from Skyrim.
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Description:
Mod allows rather making it so that when the shield is equipped on the player and his weapon is not naked, the shield is hung"
back instead of the right shoulder, i.e. if the weapon in your sheath, equipped with a shield will hang behind, but if the weapon
take it out of its sheath, behind will be lost and will appear in your hand.... PREVIOUSLY never been done before :)
As lying not in inventory, the shield being in the room (I did not do so that you can "nature" shield to the tree
kill, should I have? write if you need :)) you can pick up and you can put whatever you like in any place, for example to hang
on the wall :)
The plugin improves the appearance of all the original boards, contains improved the original model and textures
original names, so just to replace the old file "esp" is not required. Improved and increased in 2-4 times native
texture. Models are taken "home" and they added me updated textures and texture maps of detail, terrain, and
of glare. This gives an improvement in the appearance of armor and weapons without the use prog MGE :)
Two shields I still completely redone - completely different texture on the shield Aurelia and the other on the shield or Fearless
Brave....
Added shields from shell salka. Very good, light and much stronger than standard chitin. They have scout Khairan
Mannanarie dangling in the trading house it! that Vose.
NEW in this version - added iron shields with textures from Karima on models from Morrowind. They pair are
wall in Razor-hole, in Balmora, kucsera-Nord Torik (by the Way, in ancient times called Toric Greek city where
now Gelendzhik on the Black sea :))).
Not all the textures are as good as I wanted, but maybe later in the big fashion still correct.
Yes, if You have the plugin working on MWSE which you can use to move objects, then my script on the boards
long is not needed, and you can do short to be worn behind the back, but... just can't provide :)
If You do not like the texture and look of the shields - adjust to what You like, and the esp can be left for possession
shields over their backs and hanging them on the wall. But, what's behind it is certainly going to such as I did, because there are other
model (redesigned my original) and my texture.
All this and much more will be in the new version of my big old fashion "ACR", which will be a bit later under the name
"ASM".... only there are very different characteristics of the shields , armor, weapons, etc....
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How to play:
Yes way :) Simply put, playing and enjoying the game :)
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Fixes and bugs:
Don't have upravlenii, and that was when the test is fixed.
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Installation:
1. Unzip the file and folder Data Files placed in a folder Morrowind/Data Files folder. On emerging simple "Replace" click
knocko "YES to all".
2. To run Morrowind (Morrowind Launcher.exe) in the launcher's menu select "File",
the list that appears, double click on "Galleo_AW_Shields_Back_1.2.esp"
3. Click "OK", then "Play" to start the game.
Note:
If You are on and connected my mod Galleo_ACR (GL_ACR), which changes all the armor and weapons,
"Galleo_AW_Shields_Back_1.2.esp" connecting You change the "back" characteristics of all boards, because in it all
characteristics on the level of default and Galleo_ACR (GL_ACR) isonate all...
If You Have version 1.0 or 1.1 and You have downloaded the patch 1.2 - just unzip the archive and install the files from Data folder
Files in a folder in a folder Morrowind/Data Files folder. On emerging simple "Replace" press knocko "YES to all". And then -
connect "Galleo_AW_Shields_Back_1.2.esp" instead of the previous version :)
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Uninstall or reinstall:
1. Delete all the files from Data folder Files and replace them with others, or the game after you delete the files of the plugin itself
will use "originalnye" that the archive Morrowind.bsa 2002-the year =)
1. To run Morrowind (Morrowind Launcher.exe), select "File",
the list that appears, double click on "Galleo_AW_Shields_Back_1.2.esp" to remove the checkmark in front. All, or at
desire, then, as well - all the rest:)))))))
2. Click "OK", then "Play" to start the game.
3. If, suddenly, will install a new version - instructions D. SC. applied :).
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Errors and bugs:
Beetles and other smaller brothers not found:).... For iskyucheniem that:
WARNING:
If you have not one, but two of the same Board with the same ID in invetory, or they don't "wear" at all by yourself, or will
error, which is not from me but from the game engine, i.e. will guduchi - maybe one of the two shields to be in hand and the other on the back, and
then the abyss, or they both will not act properly laid bare arms so conceived and so will remain, and it has happened that
leather in his hand disappeared behind appeared chitin=0 :)))))))) But, if the inventory after all this will remain only one
the shield, it will be normal again "to dress" as intended... maybe =)
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Creators:
Galib is the author of this plugin E-mail: [email protected]
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Thanks
Thank you very much:
The creators of the game - "Bethesda Softworks", publishers, and translators, as well as door closers, breeders and everyone who in one way or
otherwise, put your head, arms, legs, put his paws and other body parts, so that we could play the best RPG of all time
and peoples.
Special thanks to the author of the script _Dracus_Vorwoda_script that osmolal "hang" the shields on the wall, which I added to his and
turned out what worked 8-) the script is taken from the plug ShieldPlacer_MWTribBM the author of the original ideas and fashion: Monica21
mail: [email protected] site: http://www.elricm.com/Monica/monicas_mods.htm
Script axis movement: Dracus_Vorwoda_Script Adaptation for 1C: Jason mail: [email protected]
And those who did and dealt pluginmode. I used-rebuilt one from someone's wood textures... don't remember ;(...
a special thank - me - Galib'the Author of the plugin
Please positie generous, if someone didn't mention, forgetfulness, and recall =)
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About the rights:
All rights to this mod author: Galib
You may freely distribute this mod/plugin, subject to the availability of this description in the archive intact,
the immutability of the files of the mods and, if possible, informing me i.e. Galib'E-mail: [email protected] about
any mass distribution (from the website-hete, etc.).
The use or alteration of the plugin itself, or any of its parts can only occur with the permission of the author / adaptor
[email protected] ... just drop me informed, Yes mention in the "README" and that will be enough :) .
Any commercial use is prohibited.
... If someone decides to translate the content to another, say into English, and post it on the Internet, please - or
notify me about that, or maybe at Your request, I'll redo it though... now I just do not have the original version of the game
in English, only adapted to Russian...
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©2004 Galib - author, adaptor - interpreter
©2002 By Bethesda Softworks Inc. game and editor.
©2002 by Akella - localization.
©2002 1C - publisher.
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If you have any suggestions, requests or other :) - E-mail: [email protected] or http://tiarum.com/forum/index.php?
board=190.0 ... there's something to look at: http://galib.rumor.ru/, everyone is Always welcome.
Request:
If you noticed any bugs, then please contact me, or the administration of the website from which you downloaded this mod.
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Ad:
If You have some interesting plugin or just a thought about the changes-supplements the ancient game of "Ancient Scrolls" 3 , i.e.
Morrowind, you could write one of those about my great fashion here: http://tiarum.com/forum/index.php?board=190.0 or just
to send something in the archive, for example if the mod is small, together with a brief description and a couple of screenshots, but if large,
it is possible to start to limit the screenshots and description at:.... On [email protected]