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The Elder Scrolls III
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The Elder Scrolls III
MORROWIND:
Title: Galleo&Ej_AW_handmade_Iron_1.0.esp - the ability for the player to forge armor and weapons out of iron, when the secret technology of the puff iron can forge better weapons and armor with other models texture, better sirkowski, as well as what was in Modica Galleo_AW_repair_1.0 - able as before to repair armor and weapons in nature, but you can use increase the level of skill "blacksmith" portable anvils, tongs and stacionarnye as well.
Original name: Galleo&Ej_AW_handmade_Iron_1.0
Under russifitsirovannyu version from "1C" and "Akella" v1.2.0722 and older
(A version for Morrowind, but there are locations involved in the Tribunal and Bloodmoon, and when not connected, the Tribunal+Bloodmoon will get errors of not finding locity, koi can just ignore and play in a clean Morrowind.)
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Galib (E-mail: [email protected]) is the author of the plugin and EJ-12 ([email protected]) is the author of the models and textures, improved armor and weapons... also used the animation from playin ... by Arcimaestro Antares, and weapons from plugin "Witcher_blades" for plugin "vidmaza Walked whose character is himself now as a blacksmith with ivory Early in the Huula :)
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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A separate issue is the request to all English-speaking users:
I don't speak English perfectly, the level of ownership is unlikely to allow high quality and beautiful, literary translated texts in the plugin from Russian to English, because if someone have such a desire and opportunity, email me, I will be very glad to know and what I can - help, unless of course at this time I will not at sea under sail :) ... Can freely choose, not even asking me to translate and to adapt to the English version of the game, and after that just post here or somewhere else on the Internet.
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History:
In the process of percorsi your great fashion which is re-collected as from bricks I decided to make the bricks available separately from the mod and then you never know, we might not do the job but a Big mod "ASM" :(
In 204-m, in the fashion of ACR I made protective clothing and the possibility of improving the Smiths - rivets or if to provide the furriers required pieces of armor to enhance leather garments, and after you have thought many times but never spodosols to create plug with armour iroki independently, although something did anyway. And after the 2008-9-m EJ-12 ([email protected]) began to make a very good substitutes of original armor and weapons I decided to do it in great fashion, and possibly separate from the mod, which will allow the player to make their own armor and weapons and make it better than the original models and textures Hedgehog. On the move the idea closer to reality, what I wanted in great Vogue in almost all, the manufacture and repair of armour and turned perenositsya anvils etc. then it was seen what can be done otdelny modik with anvils, and it's also nice if you make a mod with armour manually what I did :)... but so far only for iron armor and weapons and probably more separately under "vanilla" Morrowind wouldn't do, and making everyone and everything in my fashion ;)
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Description:
The added ingredients in the form of ingots of iron, steel and silver, which improves a skill "blacksmith" portable anvils, tongs-tongs, bellows, a stationary anvil and a furnace as well increase the skill level "blacksmith", but a reduced level of quality in all maintenance equipment - hammers. Added steel, silver, dwarven, glass, ebony and Daedric hammers in their tier list and somewhere on the locations - npc-am. "On the move added two animated blacksmith, a few blades, glass spear, all improved iron armor and weapons, and replaced some enchanted iron swords, and it can be worn at the waist or behind. Involved 76 locations, 56-th scripts, etc....
More:
Mod allows you to make armor and weapons with the use of the furnace, and in the presence of fur/horn, tongs and anvil it will be effective. Depending on time spent forging skill level "blacksmith" of the player increases, and also when you repair. When finding books with notes about the secrets of making puff iron can forge better weapons and armor, and repair weapons and armor in nature putting them, say a stone, and to wield with one hammer, but if You have tongs, You will be more comfortable i.e. Your level of skill "blacksmith" increases by 3% at nichii crimper-pliers. Reduced levels of quality in almost all the hammers, but if You have in your inventory will be small anvil, the level of skill "blacksmith" is increased by 12-15-18 %, because the anvil is easier to repair than stone Ile the bench. You can also use anvils which are in different locations and, because they are more it is more convenient and the skill of the blacksmith is increased when using them for 20 units, but if they belong to any particular blacksmith, he might not like it ;)... although... the Smiths usually anyway :). If the anvil is in the Guild - they are for Guild members, but there are also "neutral". As skill level "blacksmith" is increased by 15 units, if you use the stove, or fireplace, Sirvaluse Saccus for example, because forging to fix it is to rule efficiently heated, and if You have in your inventory will be horn manual, ie skins, if the furnace is level the blacksmith will increase by another 3%, and if the furnace with a stationary mechs-mountain, 5 units - oven + 5 more units of mechs = +20 points of skill "blacksmith"!... but with furnaces and anvils - stands to use if they draw or if you are a member of the Guild that owns the oven.... or use the prowl, which is unlikely:))))) ... however, the test usually nobody was indignant when I used (which is done automatically for ovens) ovens and anvils.
About balance - you want to fix in the campaign and it is better to own a hammer - the law of the hammers, an anvil and a pair of pliers, do not want to make much more efficient with the corresponding stationary equipment... in General seems real :) ... good superior armor and weapons much better on the characteristics of the native vanilla", but this is far from the reality that it is better implemented in my Grand fashion.
During was used animated blacksmith behind the anvil in the courtyard, in Wolverin Hole, and there was one big fashion wide broadsword and a glass spear, which can be worn at the waist or back, just turned out made to use the plugin Walked from the site Fullest and converted by me earlier, and because he himself appeared as a blacksmith in the Huula, where he has special gomerski axe Hedgehog on the anvil on which he knocks, and his friend the blacksmith Tattered cat you can buy the silver sword of the Witcher pair silver sword-locking (instead of a shield) and a steel Claymore Witcher, of course only if You Wake the Witcher ;) Walked and Tattered not always in place ;) and Walked while not particularly talkative ;)
Still got a lot of ingots of steel, iron, silver, hard rubber raw koi, etc. until You are no good, but they will be needed for a large fashion with the manufacture of superior weapons and armor, but I simply have not cleaned it all out...
Something else on the little things... added Whisky flint Yes horoshi Cyrodilic Brandy... gloves made of leather and chainmail and maybe even out skin... from the skins of Khajiiti and Argonians =0..
Spoiler-hint cheat:
the furnace works when you activate itself, and to simultaneously activate the heater and the stationary anvil does not allow the engine, so you can have a portable anvil and tongs in your inventory or use/activate a stationary anvil and use a furnace with bellows (or in inventory hold) and thus increase the skill level of "blacksmith" on 43 units... that will be very useful in the manufacture of weapons and armor... But the higher the level, the development of skill requires more good blows with a hammer.
All this and much more will be in the new version of my big old fashion "ACR", which will be a bit later under the name
"ASM".... only there are very different characteristics of the armor, weapons and other things etc....
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How to play:
Yes way :) Just put continue playing and enjoy the game :)
Tip cheat - For finding books with records of the secrets of good armor and weapons, talk with Martha that dangles from Seyda Neen, but after that you can find in Kuznechikha Pelagica and to talk with her.
The most successful combination of the forge + iron ingots and could market constrained - the blacksmith Alparone in the quarter of outsiders Vivec.
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Fixes and bugs:
Don't have upravlenii, and that was when the test is fixed.
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Installation:
1. Unzip the file and folder Data Files placed in a folder Morrowind/Data Files folder. On emerging simple "Replace" press knocko "YES to all".
2. To run Morrowind (Morrowind Launcher.exe) in the launcher's menu select "File",
the list that appears, double click on "Galleo&Ej_AW_handmade_Iron_1.0.esp and remove the checkbox next to the previous versions.
3. Click "OK", then "Play" to start the game.
Note:
... not yet.
Although, if You are already mod my Galleo_AW_repair_1.0, it can and should be disabled in the launcher, because one is a duplicate of another, but handmaid - and more later :)
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Uninstall or reinstall:
1. To run Morrowind (Morrowind Launcher.exe), select "File" in the list that appears, double click on "Galleo&Ej_AW_handmade_Iron_1.0.esp" to remove the checkmark in front. All or, optionally, a further, as well - all the rest:)))))))
2. Click "OK", then "Play" to start the game.
3. If, suddenly, will install a new version - instructions D. SC. applied :).
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Errors and bugs:
Beetles and other smaller brothers not found:).... For iskyucheniem that:
WARNING:
Maybe not fast actuation scripts poemusic weapons and shields at the back or on a belt.
When in the inventory of several anvils to act will be one of them, until You throw.. and another one as well :) and after take necessary and all :)
When running in the designer, clean Morrowind+Tribunal+Bloodmoon somehow not loaded locations involved with anvils:
Vivec, Hlaalu settlement, Temple
The huula
Hla Oad, Fatleg'Drop Off s
Buckmoth Legion Fort
Aldron
and designer off the tube chute without permission or explanation :( ... but this is a bug Besezdy or killed Bill with its Windows Number 7... Just modik was created on the base of my big fashion and everything works, clean and Morrowind even when booting without podoplelov generally faltering... but, that is probably just me :(
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Creators:
Galib is the author of this plugin E-mail: [email protected]
EJ-12 - the author of the models and textures, E-mail: [email protected]
Used plug-ins and materials and their creators:
Arcimaestro Antares is the author of the plugin animated_morrowind from where I used animation E-mail: [email protected] or http://www.arcimaestroantares.webs.com Walked which can be found on the website fullest in particular here: http://fullrest.ru/forum/topic/35483-vedmachja-rabota/page__st__120
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Thanks
Thank you very much:
The creators of the game - "Bethesda Softworks", publishers, and translators, as well as door closers, breeders and all who made the head, arms, legs, put his paws and other body parts, so that we could play the best RPG of all times and peoples.
Thanks to the authors of plugins from which something is used, namely: Arcimaestro Antares and Walkaide.
Special thanks to the author of the script _Dracus_Vorwoda_script that osmolal "hang" the shields on the wall, which I added to his and get what turned out epimenides on the locking serebrennom the sword, which you can hang at the back or on the wall 8-) the script is taken from the plug ShieldPlacer_MWTribBM the author of the original ideas and fashion: Monica21 mail: [email protected] site: http://www.elricm.com/Monica/monicas_mods.htm
Script axis movement: Dracus_Vorwoda_Script Adaptation for 1C: Jason mail: [email protected]
And those who did and dealt pluginmode. I used-rebuilt one from someone's wood textures... don't remember ;(...
a special thank - me - Galib'the Author of the plugin and the author of the most unmatched patterns and textures Hedgehog, i.e., EJ-12
Please positie generous, if someone didn't mention, forgetfulness, and recall =)
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About the rights:
All rights to this mod author: Galib , EJ-12
You may freely distribute this mod/plugin, subject to the availability of this description in the archive intact, unchanged files themselves are mods and, if possible, informing me i.e. Galib'E-mail: [email protected] about any mass distribution (from the website-hete, etc.).
The use or alteration of the plugin itself, or any of its parts can only occur with the permission of the author / adaptor [email protected] ... just drop me informed, Yes mention in the "README" and that will be enough :) .
Any commercial use is prohibited.
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�2003 Galib - author, adaptor - interpreter
�2013 EJ-12 - the author of the models and textures
�2002 By Bethesda Softworks Inc. game and editor.
�2002 by Akella - localization.
�2002 1C - publisher.
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If you have any suggestions, requests or other :) - E-mail: [email protected] or http://tiarum.com/forum/index.php?board=190.0 ... there's something to look at: http://galib.rumor.ru/, everyone is Always welcome.
Request:
If you noticed any bugs, then please contact me, or the administration of the website from which you downloaded this mod.