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Created by

Timeslip and Paul Halliday

Uploaded by

StaticNation

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7 comments

  1. DANTHEMANACKER669
    DANTHEMANACKER669
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    Guy from the future would like to know what this is?
    1. dacn281006
      dacn281006
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      A tool to move landmasses, so let's say you got 2 mods which add 2 islands to the game, but both islands are in the same place so it conflicts and you can't play with both installed. With this tool you can move one of those islands so you can play with both mods enabled. 

      Or even better, move both! Sadly this version seems to have problems with scripts, I'm trying to use the old one (from 2005) but it's a bit hard :P this one has a GUI, the one I'm using doesn't...
  2. TheWanderer001
    TheWanderer001
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    Still appears this does not work as intended
    1. PexCom
      PexCom
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      It does, but it has a built-in feature for moving scripts which doesn't work well.
      When you move cells manually (without batch process) it also tries to move the scripts by default, and it fails.
      You either need to move the cells using batch process (and not enable move scripts) or use the command-line tool.

      Then you need to modify scripts manually.
  3. twgear2
    twgear2
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    Am I missing something here? This doesn't seem to do anything... like at all. I upload a mod and nothing happens, I click "list cells" and nothing happens, I click "overlay plugin" and nothing happens. The only sign that anything is actually happening at all is that the name of the mod I upload appears in the window header, and disappears when I click "close mod". But other than that, absolutely nothing.
    1. twgear2
      twgear2
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      Yeah, I can confirm copying interior cells doesn't work at all. Using the "interior copy" rule just copies the exterior cell (0,0) even though the coordinates boxes are greyed out and saves it as a new exterior cell under whatever name you chose for the new cell name. Whatever cell name you type in the "cell or region name" to copy makes no difference, it just copies the exterior cell (0,0) every time.
  4. ShadowWulfe
    ShadowWulfe
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    Any time I try to move a mod, I get this error: "An error occurred, the plugin was not modified", which then lists off script numbers and whatnot. Any idea how to make it work?