Darknut's Greater Dwemer Ruins version 1.2 by Mike Darknut Niccum
Morrowind » Dungeons and Locations
Added: 24/03/2015 - 02:08PM
Updated: 29/07/2017 - 04:32PM

273 Endorsements

1.2 Latest version

4,065 Unique D/Ls

6,971 Total D/Ls

32,058 Total Views

Uploaded by Darknut


Last updated at 16:32, 29 Jul 2017 Uploaded at 14:08, 24 Mar 2015

DNGDR has apparently got the reputation over the years as being filled with nothing but "insta-death" traps. Nothing could be farther from the truth.

Is DNGDR hard? yes. but I tried very hard to balance Exploring/traps/fighting.
Are there unsurvivable traps?  yes a couple but most are survivable or totally avoidable if you're on your toes.


Bug fixes ... Some meshes changes. Works with Open Morrowind as of 0.41


This mod affects Dwemer ruins “Odrosal”,” Vemynal” & “Dagoth Ur” in Main Quest timeline, and it is my attempt to make the quest to find Kagrenac’s Tools and destroy Dagoth Ur a much more involved task.

You can expect to find much larger ruins to explore as well as traps, puzzles, and a completely new final battle with Dagoth Ur featuring a new end sequence. Never a dull moment. Oh, and did I mention traps. :)

Additionally, I made well over a 100 brand new custom meshes for this including a new corridor tile set!

Please do not modify & release a different version of this MOD without my permission

Feel free to use the resources just give me credit


Tribunal and Bloodmoon are REQUIRED


The following mods will NOT work with DN's GDR v1
Darknut's Dagoth Ur & Darknut's Dagoth Ur 2007
Dagoth Ur Voice Add-On v1.0
Sabregirls' Tougher Sixth House
Princess Stomper's Ghostgate
The Mad God's Great House Dagoth



DNGDR doesn't need to be the last mod loaded but it does need to be the last mod that effect the sixth house or Dwemer ruins.
If you get to the end and Azura is not there that is because you have a mod loaded after DNGDR that puts her back in the vanilla position

Piratelords Creatures mod need to load before DNGDR

GOTYScriptTidyv202  need to load before DNGDR  ..... this will completely break DNGDR if loaded after DNGDR because it edits the endgame script!

Graphic Herbalism  needs to be loaded after DNDGR


"Dagoth Ur Voice Add-On v1.0" is integrated into this
mod so you will need to uncheck it in the Data Files Menu & failing
to do so will break this mod. ( integrating this was the only option ... really)

"Darknut's Unique Ash Vampires" is integrated into this
mod so you will need to uncheck it in the Data Files Menu & failing
to do so will cause doubling.

"Darknut's Dagoth Ur 2007" is integrated into this
mod so you will need to uncheck it in the Data Files Menu & failing
to do so will cause massive wierdness.

"Greater Dwemer Ruins Resources" is used & is included.

"GZ_dwemer_pack" was also used used in this mod.& is included.

"DN_GDR_Resource" was created & used & is included.

Vality7's 3d Map of Vvardenfell is used & is included.

GDR Resources & Ideas By Nedius are used used in this mod.& included.

If you are using a texture replacer that racially varies from the original Dwemer look, most of the newly added stuff will look out of place.

This plugin has been cleaned with TESAME & everything is as it should be


DO NOT re-clean this or you will break the mod!
DO NOT "merge" object


*** Warning ***

Using the console & cheating to get past stuff WILL BREAK THIS MOD!

There are nearly 200 scripts in this mod & a lot of them are dependent on each other. so if you cheat most of the cool stuff won't work & the mod will suck!

This Mod is designed to be installed & played "BEFORE" you go to Odrosal, Vemynal or Dagoth Ur for the first time, so if you've already finished the main quest you will need to start a new game.

These three ruins are now much Bigger & Meaner I suggest that you

SAVE A LOT ...... you have been warned!

If you don't already know I like to put traps & puzzles in my mods & you can expect to find plenty in this one. virtually every trap has a way out if you look hard enough ... well maybe not all of them :-)

I tried to balance out the baddies vs the exploring. ( I like both )

You need to be at least level 25 before taking on these ruins.

I have successfully beat all three ruins including the final battle with DU with a level 25 battlemage (without cheating of course) I died quite a few times but it is possible. It was very very hard though & having the right strategy & equipment was paramount.

The best advice I can give is "Pay attention to everything"

This plugin should not invalidate your old saved games, but you should
always make a backup prior to installing any new plugin.

If you save your game while this plugin is loaded, you may encounter
error messages when you reload the saved game without the plugin.
But you should be able to continue on with the original game.

Question: what if I've already started a game & don't want to start a new one?

Anwser: As long as you have never been to Odrosal, Vemynal or Dagoth Ur yet it, it should be fine.

See Readme file in zip for more details.