Morrowind

108 comments

  1. MelchiorDahrk
    MelchiorDahrk
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    Locked
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    PSA: if you're wondering which file I actually updated, I keep a relatively explanatory changelog which you can view from the Description tab of this mod page.
  2. warhammerempire
    warhammerempire
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    I found a bug in UV Fix for Velothi Trap Doors. meshes/d/in_v_s_trapdoor_01.nif has a RootCollisionNode that is not attached to the root node. When a RootCollisionNode is not attached to the root node, it is simply treated as another NiNode, and objects will collide with the rest of the mesh in addition to RootCollisionNode.
  3. thenameisthegame
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    First time I get this in a mod: the item Netch Adamantium Spiked Helm, when on the floor, is partially purple (the top part that has netch-looking texture is fine, mostly everything else is purple). Also, while it's on me, it doesn't look like a modified Redoran Master Helm as per what the image of the icon and the shape of the model (when on the floor) suggest, it looks like the exact same as the Netch Adamantium Scarfed Helm.

    Not quite sure how or where I did something wrong! I have installed NAA2 prior to applying the stuff from the related file here and everything else works and looks fine.
  4. SAJNM
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    Imperial Employment Office v2.2

    Some issues. Placing this in a spoiler in case it is.

    Spoiler:  
    Show

    Quest: Spreading the Word
    I get the journal response of completing delivery of the leaflets after just handing one leaflet to the CIO in Balmora. That can't be right. I did however visit the remaining 3 to give them each a leaflet and was able to successfully compete the quest.

    Quest: Alchemist Assistance
    Despite completing the quest it remains uncompleted in the journal. Looked at the journal entries associated with this and it is missing a checkmark on finished. I added the checkmark for finished in the .esp, refired the game, and now it is shown as a competed quest in the journal.

    Quest: Cursed Chest
    Not sure what is going on here. I initiate the quest by choosing employment, get cursed chest in the dialogue, however the response tells me "...client was relieved and happy he got his coin back."
    Seems it is skipping entries to actually do the quest.


    I'd test the rest if I could but at this point I'm stuck. I could do some mucking around with forced journal entries on the cursed chest quest but would rather not.

    These were fixed in this post:
    https://www.nexusmods.com/morrowind/mods/43528?tab=posts&jump_to_comment=84878423
    but somehow they've crept back in with v2.2

    Edit: Also the Icons folder is missing. Crumpled Paper in particular on the floor of the office. So I just grabbed the icon from OAAB Data for this and just renamed it.
  5. Radrishal
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    The trees are looking so good but I tried to install them and found them with no leaves (as in leaf). Is it just me? 
  6. LinkIsEpic101
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    Question about the Imperial Employment Office mod, in the quest "Spreading the Word" you have to hand out a flier to Information Chiefs. I found one in Balmora but I dont see the option to hand it to them, is there a different way to do this?
    1. MelchiorDahrk
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      It's possible this is a dialogue conflict with another mod which adds an "information" dialogue topic. Trying using the console to `addtopic "information leaflet"`. And talk to the chief again. If that doesn't work, then it's almost certainly a dialogue conflict. Otherwise, I have looked at the mod and I don't think that topic is added directly in dialogue results like it should be. That should necessarily matter, but maybe it affected your game here.

      edit: you can advance past this point by using the console command `journal IEO_SpreadingTheWord 60`
    2. MelchiorDahrk
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      I've updated the file to add the "information leaflet" topic when that quest starts. But I do not recommend updating mid-game since I tweaked journal entries. I'd suggest following the steps listed above.
    3. LinkIsEpic101
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      Ended up doing the journal command, worked like a charm, thanks!
  7. calazzo
    calazzo
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    All in one pack option, please?
    1. MelchiorDahrk
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      I think I'd be too concerned about versions getting out of sync.
  8. cubanbface
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    I'm playing your edited Imperial Employment agency. I ran into a problem. I went to the guardhouse with the IEA leaflets...got 4 of them. When I talk to the lady in the guard tower...there is no dialogue to give the leaflet to her? Is there a certain order that I have to give the leaflets to the npcs? Or is mod bugged? I'm not sure. Can you help please. Thank you.

    I deleted it from my mod list unfortunately. Not sure if its a load order problem or perhaps an incompatibility between this and LGNPC mods.
    1. Teiresius
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      The mod is missing an [ AddTopic "information leaflet" ] call when the first journal entry is added. You can call this yourself from the console to fix this problem. I also noticed a number of unused dialogue topics, unsure if those are meant to be there, but the faction quest giver is supposedly also meant to give you 150 gold and better dialogue describing the locations of the Chiefs of Information but the journal check / global variable check on this dialogue topic displaying is also broken.

      Edit: There is a further bug in how the journal is advanced, and you are immediately advanced to stage 60 which completes all the leaflet distributions after completing any one of them.
      2nd Edit: IEO_AlchemistAssistant does not mark itself finished on index 20, I suspect this is an oversight.
      3rd Edit: the cursed chest quest was missing all of its journal requirements on dialogue so augustus thinks you have completed the quest before you've started it. I'll just upload my fixed esp to dropbox or something and post it here once I've finished the rest of the quests in case you want to use it Dahrk.
    2. Teiresius
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      I've fixed all of the quests I mentioned to function, and fixed the dialogue for employment to display the correct dialogue entries after completing the last quest because the dialogue entry that said he had no more work for you required you to be a specific rank which wasnt always true if you didnt have the skills to advance yet. One note is that I *did not* edit the location of the orc who gives you skooma but in my playthrough I had a modded barracks and had to positioncell the npc into the barracks as he was *far* below the actual floor. I did not test if he is also inaccessible in vanilla gnisis barracks.

      It's available here (just the esp): https://www.dropbox.com/s/ndmfup3xhy6bnbq/Imperial%20Employment%20Office%20%28MD%20edits%29.esp?dl=0
    3. MelchiorDahrk
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      Thanks for the fixes! Man, it sounds like I missed a lot, lol. I downloaded it and will take a look.
    4. Teiresius
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      I otherwise thought your edits were great and a big improvement over the original. I would probably have given skill level rewards and lowered the gold rewards but otherwise it was actually a pretty neat little set of side quests.

      I'll just call it a thank you for the awesome tel mora mod, even if the spiders and traps scarred me for life.

      Edit: Also I just realized that there were some edits that need to be cleaned from the mod with tes3cmd from when I re-saved the mod in the tes construction kit that you will probably want to fix if you reupload it.
    5. cubanbface
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      Dahrk should use your fixes and re upload the fix mod on here. Considering getting back into Modding Morrowind. I see a ton of new and updated mods on here.
    6. SAJNM
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      Dahrk should use your fixes and re upload the fix mod on here. Considering getting back into Modding Morrowind. I see a ton of new and updated mods on here.
      It appears he has with v2.1 however it still needs cleaning.
    7. cubanbface
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      Thank you so much.
    8. Jarabi
      Jarabi
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      Hello. I have found this AddTopic issue still exists in this quest. Now, I am not using this specific version of the Employment Office esp but the adapted replacer that RandomPal has in BCOM. I would guess that he used the latest version he found from here as it is the same file name. Was this issue actually fixed in the version on nexusmod? As I use BCOM it would be a bit of an effort to test it without. Cheers.
  9. Dellmizzle
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    Would the naked berserkers mod work if Im using roberts bodies and not better bodies? 
    1. MelchiorDahrk
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      Untested, but the clothes have some bulk to them. So they might work fine.
  10. averagejoe3x
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    Which subfolder(s) should the Telvanni Door Handle meshes go into?
    1. MelchiorDahrk
      MelchiorDahrk
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      They go in `meshes\d`.
      I've updated that mod's file archive to be easier to install.
    2. averagejoe3x
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      Awesome. Thank you
  11. r3v4n21
    r3v4n21
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    Could you make a Weapon Sheathing patch for your Eltonbrand model and the Fallen One Goldbrand?
    1. MelchiorDahrk
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      Sheaths are included as of version 3.0 along with several other improvements to the visuals of the swords. Fallen One's Goldbrand replacer is also bundled now.