Great immersion idea! I think water ripples are generated only by player if using MGE-XE, so maybe a version with just the R0_Sound_Cave_Drip_vis added would be better for MGE-XE users. Another keeper anyway :-)
Ah, after more testing I think I solved this little mystery! It works if MGE-XE dynamic ripples are disabled, dynamic ripples are limited to the player
There is a lot of useless lines in R0_Sound_Cave_Drip_dmy_scr. The only thing that should be there is disabling when player gets near. Waterwalking should be done by adding ability to the dummy creature.
Yeah, there probably are, but I decided to make these as foolproof as I could. It's not like the commands used are exceptionally slow or anything, right? A shame you can't just make a collisionless creature, this could make for a very interesting mechanic.
P.S. Holy crap, the amount of endorsements this tiny mod accumulated, I would never expect.
19 comments
I think water ripples are generated only by player if using MGE-XE, so maybe a version with just the R0_Sound_Cave_Drip_vis added would be better for MGE-XE users.
Another keeper anyway :-)
Well, I use MGE XE myself and as you can see in the video, it does work, so there shouldn't be any problems.
A shame you can't just make a collisionless creature, this could make for a very interesting mechanic.
P.S. Holy crap, the amount of endorsements this tiny mod accumulated, I would never expect.
Thanks for reporting it, CLyle!
I can't endorse right now as I am not playing MW anymore but I plan on reinstalling it as soon as mgso 4 is completed.
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