Morrowind

360 comments

  1. Apoapse
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    Here's a list of changes brought in version 2.2.0:

    New Mods:
    - Morrowind Code Patch and Morrowind Graphics Extender (XE) were included as optional components.
    - Quorn's Argonian Armor Sets and Kieve's Aundae Sentinel Armor were included in the Armor module.
    - Stuporstar's Books of Vvardenfell was included in the Books module.
    - Regan's X-Jiit, MacKom's Maormer, and Kieve's White Senches were included in the Better Bodies New Races module.
    - Logitech's MEN Combat Tweaks was included (completely unaltered).
    - Melchior's creatures from his Atronach Expansion were included in a new module.
    - ManaUser's Graphic Herbalism was included (completely unaltered).
    - The Less Generic NPC plugins were all included.
    - Antares' Tribunal Main Quest was included.
    - The Mad God's Great House Dagoth was included in a completely unaltered fashion (in accordance to his readme).
    - Nevena's Twin Lamps and Slave Hunters was included.

    Module Updates:
    - A Seyda Neen character creation option is now available.
    - The armor and weapon distribution was redone in a more immersive and realistic fashion.
    - Twelve new birthsigns were added (a la EB4P).
    - The random alternate start was made slightly safer and more compatible with Rebirth.
    - Race abilities were modified slightly (for both vanilla and new races).
    - The official plugins were updated to match PikachunoTM's new UMOPP version.
    - The Environment and Cities plugins were removed to better cohere with the rest of MNEM. They also didn't work with Rebirth or MGSO.



    These changes were all done for 2.3.0:
    - Remove tricksy skill book edits that I have forgotten to take out previously
    - Change "Bound Spear" back to a spear (instead of a shortspear)
    - Speed up major and minor skill gain and reduce the number of skills required to level to 12
    - Separate skill modules and offer various levels of difficulty
    - Introduce class based abilities (a la Balathustrius)
    - Complete the MNEM uninstaller such that it undoes all INI edits
    - Fix the "Skirt for Therana" quest
    - Fix MEN's handling of Resist Normal Weapons, Sanctuary, and Fortify Attack
    - Attempt to incorporate more dungeon mods

    You can thank Pikatsou for most of these changes, both planned and completed; he has been very diligent in reporting errors and suggesting improvements, so props to him!
    1. Khaat
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      I've looked and scoured but can't find it - where is the ability drain for sneak/armor located? I get the idea behind it (and were I playing a thief would LOVE the immersion of it), but hearing the constant wrrrrr or ability drain is starting to grate on my warrior's nerves...which plugin is this embedded in so I can disable it or remove it?
    2. Apoapse
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      Armor Rebalance.
    3. Khaat
      Khaat
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      You are a boss - thank you for pointing that out! Loving the collection overall - just reinstalled after a couple years away and totally engrossed with nostalgia :-D
  2. Apoapse
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    I'm going to be getting back into the thick of things in a few weeks. Major changes to be made are as follows:

    - Fix projectile spawning. Right now they are too abundant.
    - Fix potential issue with attacks HEALING the enemy in Apoapse's Attack. This is not a feature.
    - Reintroduce the options for alternate start. Randomness was fun in theory, but clearly didn't pan out.
    - Potentially beef up the combat options. I have some new permissions that I am looking to take advantage of.

    If there are any changes you all would like me to make, please speak up!
  3. TenShadows
    TenShadows
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    This is the only place all the Google searches for Nudity Greeting Expansions point me to - and sifting through the whole file, I still can't find it. Where is it?
  4. dragonhunter056
    dragonhunter056
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    Is someone still working on this or is it dead?
    1. Apoapse
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      Largely dead, I apologize. If anyone wants to take this over, please just PM me.
  5. TheSteve2309
    TheSteve2309
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    When I usually would level a skill up it just resets itself and then I'm not able to level up at all. How can I fix this? :(
  6. MarkFord37
    MarkFord37
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    Extract the BSA and ESP files to your "Data Files" folder, how they don't exist in your download and I can't get pass the installer stage because it reads I'm getting "This is not your Morrowind install directory, try again".
  7. Magolengo
    Magolengo
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    I'm getting "This is not your Morrowind install directory, try again".
    (I'm trying to install it on the steam version)
  8. crustcheeze
    crustcheeze
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    Does it work with OpenMW?
  9. calvinatorzcraft
    calvinatorzcraft
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    the blocking doesn't work
  10. KoDan76
    KoDan76
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    Is there a way to remove these weird distracting sound effects when putting armour on? It's very annoying.
  11. onizorimura
    onizorimura
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    Do I download the Executable on NMM? I'm confused. I tried installing the Manual one like "manually" but too many folders.
  12. onizorimura
    onizorimura
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    MNEM Gameplay Overhaul (Excutable) saying, "This is not your Morrowind directory. Try again." regardless if I set it in Bethesda Softwork folder or the Morrowind folder in steam apps.