Morrowind

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Phaedrus aka gizmologist

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gizmologist

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24 comments

  1. TheMightyGoat51
    TheMightyGoat51
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    I installed this mod to use in conjunction with Extended Mark and Recall (tomes). Mark the Mudcrab, speak remotely, barter/repair/spellmake/enchant anywhere on the fly. Call it a cheat or call it a convenience.

    I was also pleasantly surprised to find other conveniences and attention to detail. Ingredient sorting, 'cursed' item fixes, unique storage... interior windows that open to exterior... the tinder box and sleeping bag work better than the similar items that come with Frostfall! I uninstalled Frostfall after finding them. The ship manifest does something else I was trying to do (store things remotely, which the manifest does in a lightweight fashion). Unfortunately the manifest sometimes stops working and sometimes the items stored in the ship cargo disappear. The items I put in cargo re-appeared after a while, and I think it might be related to moving the ship, so I'm going to try leaving the ship in one place to see if the manifest keeps working. If not, the mudcrab works as remote storage since he buys/sells everything at the same value and keeps his inventory.

    As others have commented, everything is mysteriously doubled. Containers, doors, items, cats. However there is an easy fix for cabinets/doors if you want to use them.
    -open door
    -in console, click door
    -disable
    -remaining 2nd door works as normal

    The mannequin being doubled and occasionally moving means it ends up looking like some kind of multi-armed sentinel posted in the corner, but I chose not to address this by disabling either instance.

    There's a well-hidden two-handed daedric sword with 300 enchant also. Actually, two of them, occupying the same space.
  2. B00ze64
    B00ze64
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    Mudcrab Island TLAD/BCoM/Ashfall patch has been released :-)
  3. JettN77
    JettN77
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    I really could use your help with making my boat able to travel to each port. I love how your longship works and i could really use your help with making my boat "sea worthy"
  4. Leinad72
    Leinad72
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    Can anyone confirm if this cooperates with Rebirth 5.0 & OpenMW. 46 (for Android)?
    1. billywade
      billywade
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      There are a few breaks in it. Many storage items are doubled, including the cat for some reason. Additionally, the basement drops my framerate to ~20, when no other mod, interior or exterior, that I've tried does so, so your phone may not be able to handle it.
    2. Gilathonial
      Gilathonial
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      Wondering, do you have both Mudcrab Island *and* True Lights and Darkness? TLAD contains a "bonus" of Mudcrab island "remastered" with the new lighting, but not the textures from the original mod. So you need to install the Mudcrab island mod, and then disable the accompanying ESP and use the one from the LAD mod. I had this issue where I thought the ESP was a "plugin" or "add-on" and not a complete rewrite. Disabled the original mudcrab island ESP and my double of everything went away.

      True Lights and Darkness: https://www.nexusmods.com/morrowind/mods/39605
  5. ChefRef
    ChefRef
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    Anyone have a fix for the boat disappearing?
    1. marianopw04
      marianopw04
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      Hey! Great mod, loving the house!
      I got a little issue though. Every animated object appears twice, so, the chests have 2 lids, the shelves have 2 doors, there's 2 cats on the bedroom, etc-
      For example when I open a chest, the lid comes up but there's another lid that got to be opened
  6. diskhate
    diskhate
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    Ok, seriously: this is probably my favorite "home mod" now. Period..and the reason is that
    A) it's not so huge as to be "immersion breaking" (as the "blade safehouse" or "Balmora lighthouse", which to me feel weird...i'm an outsider and, somehow,i managed to get the best house in all Vvardenfell? Breaks my immersion) instead this makes sense: an isolated house on an island that, simply, nobody remembers about.
    B) when it comes to tools-quality of life it's amazing: the ingredient sorter is the best one i've seen, the armor mannequins look great (but i've encountered one equip bug) and the storages for Finn,Mazte etc are amazing)
    C) the "surprise" (won't spoil it) that happens after a while....well.....i was shocked
    D) sooooooo much storage
    E) many little secrets to discover
    F) the fact that it is placed just upon the crab merchant is sooo convenient
    my only complaint is that the tower was kinda disappointing honestly
    G) having your own boat to travel (with a loat of storage containers) is really neat
    \\\\\\\\\\\\THAT SAID PAY ATTENTION! ! ! ! ! ! (semi spoiler ahead)\\\\\\\\\\\\\\
    if you're one of those people with a huge amount of aracnophobia...don't play this...won't say anymore, but trust me: you'd get shocked
  7. TheDrunkenMudcrab
    TheDrunkenMudcrab
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    This mod looks great. My namesake is literally about the Mudcrab Merchant that sells booze. 10/10 will download.
  8. lmgdennis
    lmgdennis
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    I love this mod, but I am having the same issue with some of the chests, where they open via animation, but don't actually open up to store a usable inventory...

    Also, last night, I had my ship docked in Ald Velothi, and while out and about, the manifest stopped working... back to Ald Velothi I went... no ship... no clue if I had quest-necessities on there...

    I am also using MGSO 3.0, fwiw...

    Love this to bits, but these few things are making me sad.
    1. VoidsShadow
      VoidsShadow
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      The manifest stopped working for me, too. Just to be safe, check if your ship reset itself to Mudcrab Island.
    2. VoidsShadow
      VoidsShadow
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      Wait a sec, you might be able to recover the items in the boat with Enchanted Editor. I know that you can edit the Containers' inventories in a save file with Enchanted Editor, but I'm not sure if the items could be moved or copied to another container. It's worth checking out, though!
  9. ACOOLMINERMAN
    ACOOLMINERMAN
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    Please help I can't find the house. Where on the Azurian coast is it? Someone please reply asap.
    1. Inside686
      Inside686
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      Go south-est from Suran along the river, you'll find a Dwemer ruin, it's just behind.
  10. morrowhen
    morrowhen
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    great playerhome!
    in fact i choose it for my new playthrough after all those years.......
    ...but something seems to be confusing the open-animation for some chests and cabinets. mainly those on first and second floor; they look like the type of cabinets and chests from your modders resource file "opening chests").
    they open and stay open without the closing-animation and can't be closed again or just display the closing-animation without staying open.
    (dependent on load order?)
    tried changes in load order but did not work.
    i'm running MGS03 (without any problems so far) which has an inbuilt animation mod, but deactivating it did not bring a solution either...
    what could be the culprit?
    moreover teleport and mark seems to be a problem in the housegrounds (i'm using melian's teleport mod).

    thx in advance for any hints!
    ...because i do not want to disable half of the furniture!

    btw: the bureau (writing desk with drawers next to the bed) is simply amazing! never had anything like it in a game!
    1. gizmologist
      gizmologist
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      • 19 kudos
      I'm afraid I have no idea why the chests are misbehaving. It's been so long since I've done any modding that I'm not even sure where to start. They've always worked quite reliably for me, so I can't help but suspect that there is some kind of mod conflict going on.

      Actually, I disabled them all in my own game and replaced them with normal containers - so I could actually STORE stuff in them.

      I'll have to look up melian's teleport mod. I haven't heard of it. Mark and Recall work well in my own game (which lacks melian's teleport mod, obviously) so again, I have to suspect a conflict. (You can always fake it with "coc Mudcrab Island, First Floor"!)

      P.S. Be careful going down in the basement. I thought I heard noises down there...
    2. morrowhen
      morrowhen
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      hi,
      thx for your reply and apologies for mine being so late!
      had an episode of skyrim in between but now i'm back to morrowind again.
      i put some other chests into the house for the same reason (storage) :-)
      but anyway this will be my morrowind home....dagoth would not let me go anymore...
      had some fun with a picture that was not to my liking and erased the whole landsape-windowsight accidentialy....
      but by now everything is working again except those animations.
      not a real problem though, because i don't miss them anymore. could not find the culprit either, but when you start the game again the animations work just once. enough time to fill up a showcase properly and having a closed display again after the next start ....it is just a small workaround, but does the trick.
      thanks again for this awesome housemod and that you are still keeping an eye open for it!

      ...the basement is now firmly sealed..no trapdoor!