Morrowind

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Lougian

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Lougian

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21 comments

  1. hggeren
    hggeren
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    I noticed that this slit strider retexture didn't look quite right in distant land in my game. The back and front had vanilla textures while the middle had the correct brown texture. I checked the Data Files\distantland\statics\textures folder that MGE XE generated, and found a couple of vanilla slit strider textures in it: tx_siltstrider_skin_03.dds, tx_siltstrider_skin_02.dds and tx_siltstrider_skin_00.dds. It seems MGE used these three textures (two of them on the front, one on the back) instead of the new brown ones. I fixed this and made the slit strider look completely brown in distant land by copying tx_siltstrider_skin_01 from your mod three times and renaming it 00, 02 and 03 respectively. I then regenerated distant land. This time the vanilla textures were gone from my distantland textures folder and the slit strider looked brown in-game.

    TLDL: Fix for distant land partial vanilla textures: Copy tx_siltstrider_skin_01.dds three times and rename them tx_siltstrider_skin_00.dds, tx_siltstrider_skin_02.dds and tx_siltstrider_skin_03.dds (overwrite if asked), then regenerate distant land.
    1. Corsafire1
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      Thanks
  2. Psijonica
    Psijonica
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    I am going to add some constructive criticism because this is the first mod you have released that just is not working for me. I find it very... plain. You have taken away all the colour. It is brown... void of character. It doesn't look alive. From the pictures alone I have to say that even Vurts old replacer looks better. The shell, the belly and the legs should be different colours or at least different shades... This mod needs work. I am possitive that the bump mapping is perfect but the overall finished product in my opinion is not up to par with your other works. In fairness I consider this to be unfinished.

    On another note I will be forwarding pics and information on some errors in your "Cave" replacer mod. I have been meaning to tell you about these errors for some time but I have been busy setting up FONV.
    1. Lougian
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      Hello Psijonca,
      It's nice to have some criticism, it's getting rare these days. I understand what you mean, I like how the Silt strider look in the Dragonborn DLC of Skyrim, so I wanted a similar version of it. What if I keep the same texture but add more colors to them, would you like the mod then ? Cause I could add more variation to the color of the shell, a more alien feel. I'll try to work on a newer version more colorfull, more vibrant. Thanks for the criticism, and if you have more to say, go ahead, it's good to have feedback about mods.

      About the Caves, I know there are some problem about a few meshes, I'll fix them some days, I need to remember to do it and find the time.
      Good luck with FONV !
    2. Psijonica
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      Ya the caves is a big deal because the crash happens when you enter the last cave in the Solthsteim quest interfering with the movie. So you don't get to enjoy it when the daedea lord is taking to you. it is a real bummer. I am suprised that no one has mentioned this to you before. I also found some floating objects in some of my favourite caves (like floating fires, barrels and other stuff.) I have pics of them all and locations written somewhere. Once I realized that it was coming from your cave mod I started going into caves outside of Solthsteim (mostly around Vivec) and seeing what was happening there. It is a minor inconvenience except when it interfered with the Solthsteim main quest.
    3. OffworldDevil
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      A more colorful version would definitely be amazing -- perhaps one day a mod for unique silt striders at each port? Just an idea if you're ever up to it.
    4. Lougian
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      Well that's a good idea, maybe one day if I find the time I could try something like that.
  3. lordromel
    lordromel
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    I try i like ENDORSE
  4. Mistahtokyo
    Mistahtokyo
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    Would this work with OpenMW's bump map support or would you need to redo/restructure the mod in any way?
    1. Lougian
      Lougian
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      I haven't tested it on OpenMW, but I think it should work.
    2. Mistahtokyo
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      After looking into it a bit, I believe you'd need to include a text file named "material-overrides.cfg" (without quotations). That file would list the file location of each texture and its corresponding normal map. I'm not sure if this process would apply to bump maps. Also, the end result afaik isn't the same as vanilla Morrowind's, it actually looks more like 'proper' bump/normal mapping (since apparently vanilla Morrowind's implementation was flawed) so things look less waxy/shiny. I'll test it out just adding the files and making my own material-overrides.cfg file. This texture (and your other bump mapped stuff) is great, so it'd be nice to see it in OpenMW.

      Here's a link to the relevant section of the OpenMW wiki, in case you're interested. https://wiki.openmw.org/index.php?title=TextureModding#Normal_mapping
    3. Lougian
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      I just tested the mod in OpenMW, and like the others, it works without material-overrides.cfg. (the .nif are doing the work)
      However, I don't want to do any compatibility patch or else for OpenMW now, I'll wait until the 1.0 is released.
      And thanks for the link !
    4. Mistahtokyo
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      Tested it too, works great. Only thing (along with most bump maps made for Morrowind Code Patch) is that they're a bit darker in OpenMW, but it's nothing worth making a patch over.
  5. hollaajith
    hollaajith
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    Glad you got this working Was it the x<name>.nif or did you go the blender route?
    1. Lougian
      Lougian
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      Well, I was using the right .nif, but my reflection map was on the wrong Ninode..
  6. Morthrug
    Morthrug
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    This reminds me of Skyrim Siltsriders ;>
    1. Lougian
      Lougian
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      Yep, that's where I get the inspiration, I don't like Skyrim's Netch though !
  7. MelchiorDahrk
    MelchiorDahrk
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    This is very well done, thanks for sharing this with us, Lougian!
    1. Lougian
      Lougian
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      Thanks, I'm glad you like it.
  8. astrob0y
    astrob0y
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    beautiful work.
    1. Lougian
      Lougian
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      Thanks.