Morrowind

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Vil-hatarn

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Vilhatarn

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34 comments

  1. zelurker
    zelurker
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    Tested at the end of stage 1, and it's quite disastrous, the entrance door is not linked to the manor and if you try to enter you fall into empty space !
    You'd better install this much later. + it replaces the whole interior so it's probably better to take 1st what you want...
    Removed the mod for now, the manor is back to normal for the end of stage 1 (minimalist, but it's to be expected at this stage).

    I might test it later, but I think it's better to choose a good house mod in morrowind because the strongholds take too much time to be built, so the stronghold becomes a secondary home after that and it's not too important if it's not super developed...
    For now using a modified version of "castle hestatur", and it's great with all its paintings ! (and it has a teleportation orb to bal isra !)

    Another problem which remains even after uninstalling the mod : all the people assigned to the manor have their default position changed. Which means that the ra command (reset actors) in the console doesn't work anymore, and most were far in the void (getpos z was returning something around -8200). I waited until stage 3 to be sure they wouldn't come back by themselves, and since they didn't, I resolved to the console to reposition them : took the list of people assigned to indarys manor from the uesp, and for each used the positioncell command. As a result they all fell on the floor and died, so I had to resurrect them after that !
    finally I had everyone back and alive, but ra command totally forbidden or everyone is lost again !
    What a mess... !!!
  2. HeadyChopper
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    Hi All! First - Vil, love the mansion. Despite playing on and off since the game was new, had never played through as Redoran before. Unlocked the stronghold.... and found it lacking. Your mods absolutely fill the gaps. However - I came across this very problem ^^ - Doors misplaced. Spent a few hours arsing about (this thread helped btw) before I found the answer:

    Very simple, open the save file in Wrye Mash, untick the Vil's Inarys Manor mod, save, then repair all. This deletes the references to the door, and when you open the game (w/ Vil's Indarys Manor still active) the door should be back where it is meant to be.

    All the best, hope this helps someone!
    1. Vilhatarn
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      Congrats on working out a solution! And glad you liked it!
    2. aqualectrix
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      It sure helped me! Thank you!
  3. dirigibalistic
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    For whatever reason, the books on the optional bookshelves are all owned by Rathyne Thirano, a random NPC in Vivec. So be careful when you're decorating if you don't want to get murdered by your own guards. (And, if you're me, lose half an hour of progress because you forgot to save again.)
    1. Vilhatarn
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      Oh dear, my apologies. I guess I must have copied them from Vivec to save time and missed that they were tagged. I'm not set up to fix it on my current computer but I'll add a note to the file. Happy to see folks still using this, hope you're enjoying it other than this little mishap!
  4. JamestheFreak
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    When I did the steps to fix the door placement issue when loading the game I got a error pop up saying it couldn't find the "indarys wife timer" or something like that, I'm using the Pax Indarys mod and the residents in my manor haven't gotten married yet so would it be safer if I wait for everyone to get officially married because I think this might cause issues.
  5. grbazoid
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    much more fitting home for a redoran lord!

    but then again im telvanni
  6. ElAhrairaha
    ElAhrairaha
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    Salutations. First, I'd just like to say your commitment to keeping this home mod consistent with the game's character is stellar.

    Secondly, I appear to be having the issue where all the exterior doors are misplaced. Is there any way to fix this? Is it possible to create a patch mod to move the doors into their correct places? I understand if you're too busy to do it, which is why I'd like permission to attempt it myself. I just need someone to point me in the right direction on how to get started with it.
    1. paulshmall
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      Did you already have Indarys Manor created to a degree when you installed this mod? I've just gotten it, and past comments indicate a new savegame/a save state in which IM isn't created yet may be required for accurate door placement.
    2. ElAhrairaha
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      I'm aware of that, but I also know that there are stages to the construction. Hypothetically, deactivating these stages back to the base value might "reset" the doors, but considering how little I know about Morrowind's structure I could very well be wrong. In any case, modding the doors into place should be possible - an impromptu "patch" for preexisting versions of the manor. It should be as simple as jumping into the creation kit, moving the doors in the exterior cell, and adjusting the actor positions/load points in the interior.

      Edit: After extensive testing, I've determined that you can't fix the door placements or npc/entry loading points with console commands. Or at least, with the ones I used. It seems a patch will be in order as I assumed. Now all I need are the resources, a point in the right direction, and the author's permission.
    3. Vilhatarn
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      It's nice to be appreciated

      It's been ages since I did any real work on Morrowind, so I'm not really up for further investigation of the door issue myself, but you're certainly welcome to try--let me know how it goes! I'm not sure exactly where you would start, but I'll try to summarize my understanding of the situation. The exterior of Indarys Manor consists of two object types, activators and doors; there are no statics (normally used for exteriors) because they can't have scripts attached to them. As far as I can tell, doors are fixed in place at the initiation of a new savegame, while activators (as most other objects) can be relocated by mods. The construction scripts have nothing to do with placement--they only hide or unhide the various scaffolds, buildings, under-construction doors (actually activators), and the final functional doors. Hopefully that's enough to get you started--good luck!
  7. lzman59
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    Found a bug in Lord's Bedroom, won't let character rest, they can rest in any of the other beds except this one even after becoming Neverine.
    1. Vilhatarn
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      Well that's embarrassing, I must have forgotten to set the ownership correctly. I'll check it out when I get a chance, hopefully I'll have a fixed version up by the end of the month.

      EDIT: I just took a quick look and the ownership/scripts on all of the beds appear to be identical. Which message is it giving you when you attempt to rest?
  8. lukaboot
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    compatible with morrowind rebirth ?
    1. Vilhatarn
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      I haven't tested it; it depends on whether Morrowind Rebirth edited the Bal Isra exterior in any way, which I can't determine from the mod description.
  9. nefarian23
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    the mod is awfully bugged,the doors are placed wrong and when i enter the manor i just fall trough the texture. (yes i created a new character for the door bug,but the bug happens anyway) im also using Pax redoran,even if i dont think that's the problem
    1. Vilhatarn
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      I'm sorry you're having trouble. It sounds like some variety of compatibility issue, but I'm confident it's not the LGNPC mods and it definitely works on its own. Maybe try setting it later in your load order?
  10. FragmentaryHorcrux
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    Just looked at your mod in the CS and I must say this looks really good! One of the only things that's really holding me back though is lack of bookshelves for a library space. I know that's not necessarily something a military outpost might have but would it be possible to add a library area?
    1. Vilhatarn
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      Thanks for the feedback, I hadn't even realized there was a lack of bookshelves! I'm hesitant to add more rooms (want to maintain the new construction/outpost feel) but I should be able to find space for a bookshelf or two.
    2. FragmentaryHorcrux
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      Cool, thanks!