Just in case someone is interested, this is how I got it working for me: 1) install OpenMW-0.37.0-win64.exe 2) open this mod with the construction set 3) save 4) done... Afterwards I could open it with 0.46 without any issues (in cs and game).
Personally I will go back to Graphic Herbalism. This mod is cool, but a pain in the ass to maintain. As an example: You start with lvl5 in Herbalism. You won't get any experience if your harvest fails. The chance to do a successful harvest is 2*Herbalism (=10% at start). This means you would have to do around 100 harvests, to get from level 5 to 6 (Progress is: 0.5/Herbalism -> 0.5/5=0.1 for the first successful harvest, 0.5/5.1=0.098039 for the second successful harvest...). Some rough mathematics gave me the number of 12k harvest attempts without training to max this out. Well, I thought, let's change the numbers a bit. BUT you would need to change the numbers for each and every plant. Even my "simple" idea of changing it this way, that every attempt counts and not only successful ones, would mean to change several dozens of scripts. There is not one script that handles this all, but one for each plant. It's not hard to do, but tedious. Anyway, if you like the mod, here are my additional hints: * you can open the console ingame and type "herbalism" (without quotes?), to show your current herbalism skill * you can use "set herbalism to 50" to set your skill to 50 (or use any other number)
(I couldn't copy/paste, so any typos are mine and are not the source of the error. Also, I have no idea why it's called an ESM error as the only ESMs present are unaltered Bethesda GOTY ones which are working fine.)
I was playing on a nearly-clean install I made two days ago to test some weather setting and textures, so my load order is just Morrowind, the expansions, and Advanced Herbalism. I don't see how it could be a mod conflict. The game works again when I uncheck this .omwaddon.
ETA: Tried to open it in OpenMW-CS, got the same error as above but with one extra part: "Offset: 0x691". I don't know what if any good tools there are for cracking open a broken .omwaddon.
I don't seem to be levelling in Herbalism no matter how many plants I pick. Also there is no way to tell how advanced I am in the skill and how long till I level (which is doubly worrying seeing as I'm probably not levelling)
4 comments
1) install OpenMW-0.37.0-win64.exe
2) open this mod with the construction set
3) save
4) done...
Afterwards I could open it with 0.46 without any issues (in cs and game).
Personally I will go back to Graphic Herbalism. This mod is cool, but a pain in the ass to maintain. As an example: You start with lvl5 in Herbalism. You won't get any experience if your harvest fails. The chance to do a successful harvest is 2*Herbalism (=10% at start). This means you would have to do around 100 harvests, to get from level 5 to 6 (Progress is: 0.5/Herbalism -> 0.5/5=0.1 for the first successful harvest, 0.5/5.1=0.098039 for the second successful harvest...).
Some rough mathematics gave me the number of 12k harvest attempts without training to max this out. Well, I thought, let's change the numbers a bit. BUT you would need to change the numbers for each and every plant. Even my "simple" idea of changing it this way, that every attempt counts and not only successful ones, would mean to change several dozens of scripts. There is not one script that handles this all, but one for each plant. It's not hard to do, but tedious.
Anyway, if you like the mod, here are my additional hints:
* you can open the console ingame and type "herbalism" (without quotes?), to show your current herbalism skill
* you can use "set herbalism to 50" to set your skill to 50 (or use any other number)
ESM Error: Unknown subrecord
File: D:\TES\Morrowind\Data Files\Advanced Herbalism - TR & BM.omwaddon
Record: SCPT
Subrecord: NAME
(I couldn't copy/paste, so any typos are mine and are not the source of the error. Also, I have no idea why it's called an ESM error as the only ESMs present are unaltered Bethesda GOTY ones which are working fine.)
I was playing on a nearly-clean install I made two days ago to test some weather setting and textures, so my load order is just Morrowind, the expansions, and Advanced Herbalism. I don't see how it could be a mod conflict. The game works again when I uncheck this .omwaddon.
ETA: Tried to open it in OpenMW-CS, got the same error as above but with one extra part: "Offset: 0x691". I don't know what if any good tools there are for cracking open a broken .omwaddon.