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Neoptolemus

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Neoptolemus

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7 comments

  1. Dolsebela
    Dolsebela
    • member
    • 0 kudos
    how is it by todays standards?
  2. niconosave
    niconosave
    • member
    • 0 kudos
    does this need MSE? I'm using OpenMW and went into Hlormaren and found nothing
  3. IReallyDontLikeYou
    IReallyDontLikeYou
    • member
    • 0 kudos
    Sounds cool, Guess I'll check it Out...
  4. WSChase
    WSChase
    • member
    • 6 kudos
    I thought this mod just added a few more floors to the strongholds. Instead, it just adds a maze with open spaces with creatures in the corners like the old Wolfenstein games of the early 90s.
  5. FragmentaryHorcrux
    FragmentaryHorcrux
    • member
    • 4 kudos
    This mod looks really cool! Have you thought about doing this for Daedric and Dwemer ruins? I've always thought those were more fit for these kinds of massive dungeons more so than ancestral tombs and perhaps the strongholds. Either way, can't wait to play.

    Also, how does this mod add the expansions? Just by adding a door somewhere that leads to the generated areas?
  6. Psijonica
    Psijonica
    • supporter
    • 103 kudos
    Why can't you add above 100 or subtract below 0. Adding above 100 is a must otherwise there is little point because just by playing the game by the time you visit all these places you will be at 50-70 and so most of these rewards will be useless...
    1. wretchedfetcher
      wretchedfetcher
      • member
      • 1 kudos
      What about luck? It is a pain to level it, and this new feature becomes really handy and worth fighting all those monsters. Also block and mysticism, for instance, are difficuilt to advance. And if you don't run a certain mod, maxing up endurance is the top priority (for max hp/level).

      It's also a boon for a player who can't be bothered with minmaxing, allowing them to "fix" their stats anytime.

      Neoptolemus: congrats on the release and thanks for sharing all your wonderful mods!