Morrowind

File information

Last updated

Original upload

Created by

Lougian

Uploaded by

Lougian

Virus scan

Safe to use

28 comments

  1. AlkaseltzerBoulevard
    AlkaseltzerBoulevard
    • premium
    • 3 kudos
    jesus man reupload these as a SINGLE file. this cumbersome method of distributing mods is only made far far worse by the nexus's current policy of forcing you to load several different ad ridden virus filled pages to download every single file.
    1. william7733
      william7733
      • member
      • 4 kudos
      i dont know about the virus stuff, but a single download file would be nice. unfortunately looks like this modder has been afk since 2015 sooooo
  2. modviewer515
    modviewer515
    • member
    • 0 kudos
    Does this work with openmw, well more specifically does the code patch?
  3. dramegno
    dramegno
    • member
    • 0 kudos
    While editing the meshes of the Kwama Forager as detailed by ProfArmitage and converting the mesh to be OpenMW bump map compatible I noticed that there is no tx_kwama_forager_b01_nm.dds texture in the download. Am I missing a download, the file got lost before upload, or is it deprecated and was just not removed from the mesh.
  4. ProfArmitage
    ProfArmitage
    • premium
    • 28 kudos
    Just a little note for anyone using the bump mapped Kwama Forager. If you open the mesh in Nifskope 1.1.3, expand the 0 NiNode root, click on each of the NiBSParticleNode lines, and change their Flags from 10 to 138 in the Block Details, the spitting particle effect will be restored, just like in Creature VFX Restoration.
  5. Stefan174
    Stefan174
    • member
    • 0 kudos
    what mods are you using for ground texture and houses exstrior?
  6. DANTHEMANACKER
    DANTHEMANACKER
    • supporter
    • 9 kudos
    The strangest thing just happened out of nowhere your urn mod stopped working for me now i'm stuck with that other guys bump mapped urn mod :-( it's like it refuses to use your meshes now and shows me vanilla i check nmm and just did a manual install and tried it without mge XE enabled still nothing weird it worked then stopped face palm
    1. Lougian
      Lougian
      • premium
      • 362 kudos
      That's weird. Did you check if the other mod come with an .esp ? It may be the cause, if there is one, uncheck it.
  7. Capostrophic
    Capostrophic
    • premium
    • 43 kudos
    I looked at Eidolon's ward new textures in PS and it is hackwork. You upset me, Lougian. :/
    1. Lougian
      Lougian
      • premium
      • 362 kudos
      Hackwork ?
    2. Flash3113
      Flash3113
      • premium
      • 1,006 kudos
      I opened it up and it looks perfectly fine. What do you mean by "hackwork"?
  8. Pherim
    Pherim
    • premium
    • 244 kudos
    Looks good as always, though for the weapons I prefer my own version.

    One thing, however: The texture tx_metal_iron_rusty.dds is used by more than 100 meshes in the vanilla game, and I'd recommend better not to change it to wood as you did in the war axe retexture, unless you like most dwemer furniture made out of wood... Better give it a new name and change the reference in the axe mesh.

    And some of the textures are just too big in my opinion. Thanks to mip mapping, you'l never see the actual size ingame, anyway (for example on the wood rings texture on the club), but you'll still have the entire file in your VRAM.

    Waiting for the colovian helm retexture!
    1. Lougian
      Lougian
      • premium
      • 362 kudos
      Thank you for the feedback Pherim, I will change the tx_metal_iron_rusty.dds to a new texture as you said it was use a lot in game.
      For the size of the textures, I will probably do a low res version, you are right 2048 is a bit too big for weapons (but I like very high quality textures !)
      The colovian helm will be available very soon !
    2. Pherim
      Pherim
      • premium
      • 244 kudos
      I'm all for high quality textures, but you should think about how big they will actually be displayed ingame. There's no need to have a 2k texture if you never see the full res version but maybe 10% of the time the 1k mip map, and the rest of the time even smaller versions. Many modders are apparently not aware of how mip maps actually work and believe bigger is always better, but I think you are not one of them.
    3. nightstrike2
      nightstrike2
      • member
      • 2 kudos
      Could you explain how they work?
  9. JosephMelia
    JosephMelia
    • member
    • 16 kudos
    I love the crates,,,Thank you,they look great.


    1. Lougian
      Lougian
      • premium
      • 362 kudos
      Thanks
  10. Reizeron
    Reizeron
    • premium
    • 137 kudos
    Leather boots and fur helm look great! But can you add a version without the stains?
    1. Lougian
      Lougian
      • premium
      • 362 kudos
      I'll see what I can do.