MORROWIND
skies .iv by starwarsgal9875
Morrowind » Models and Textures
Added: 19/10/2014 - 01:46AM
Updated: 19/10/2014 - 12:29AM

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Uploaded by starwarsgal9875

Description

Last updated at 0:29, 19 Oct 2014 Uploaded at 1:46, 19 Oct 2014


Skies version IV is a Comprehensive overhaul for every aspect of Morrowind and Bloodmoon's weather. Nearly everything has been redone from the meshes used to render the skies, rain, and ash storms themselves to all the textures involved.

Skies uses special edited meshes which allow for extreme detail and non-repetetive sky textures. For reference, a sky texture on Morrowind's original "sky_clouds_01.nif" mesh repeats a total of 25 times over. With my edited mesh, the texture repeats itself zero times, and instead covers the entire sky, allowing for increased detail and new textures never before possible.

In addition, the way Ash Storms and Rain renders ingame has been changed, rain should be more optimized so it runs smoother ingame, yet looks fuller than the original game. Ash Storms are now ashier! Lots of flakes fill your vision as you travel through them.

A Warning: because of the way I had to apply the changes to ash storms, technically twice the amount of particles are being rendered, so the changes may slow down the game for users with lower end computers. It is possible to opt-out of these changes by simply not installing "ashcloud.nif" or "tx_ash_flake.dds", but it is recommended to try the new mesh, and see if everything runs smoothly first. It is always possible to remove the mesh and texture afterwards.

As a Bonus, I have included "remastered" versions of the original sky textures from Morrowind, as well as versions of the textures from "AoF Skies" by AnOldFriend, and "Extreme Textures - Skies" by Masoxx. They have been cleaned up and reformatted to work with my new sky meshes, so you can mix and match!

In addition, I have also uploaded the "legacy" versions of this mod, including the extremely popular "SWG's Skies v3", and version 2. These versions are no longer supported, though, so no complaining here if things don't work. Textures from "SWG's Skies v3" should work with the new meshes, but they are old, and full of artifacts and seams, which aren't worth the effort for me to fix.

For a detailed installation guide, refer to the readme included here and in the main download of the mod. For support, the easiest place to get it is this thread on the Official Forums, but you can also wait around for me to check the comments here.

For the best possible effect, it is recommended to run this with MGE XE's sunshafts shader, a sky bloom shader, and HDR, as well as atmospheric scattering. Shanjaq's Meteor mod is also a great addition.


Other mods which are intended to work using my meshes include:
New Starfields by Melchior Dahrk
Vurt's Hi-Res Skies and Weathers by Vurt
Alternate Skies by Hicks