Morrowind

181 comments

  1. Zanderat
    Zanderat
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    Hard pass.  This should have been packed with a BAIN installer.
    1. Nazwrath
      Nazwrath
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      It is in BAIN format. I manually downloaded it, then added it to my MO2 mods manually, and it unpacked it with the installer.
  2. N00BOON
    N00BOON
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    My rain particles are missing.
    1. robbybaby1962
      robbybaby1962
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      Use Sams Raindrop Replacer, and turn off particles in this mod.
  3. barder888
    barder888
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    Both tx_masser_half_wan and tx_masser_half_wax are facing opposite directions compared to vanilla moons. Same goes with tx_secunda_half_wan / wax. Is this intended?
  4. Fargoth117
    Fargoth117
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    Hello, I was just wondering if there was a way to get rid of clouds?
    I'm using shaders with OpenMW and having both sets of clouds makes it impossible to appreciate your night sky. It's 90% cloud all the time, nor can I admire your moons. I just got your new ones. Any ideas?
    1. PaTaFx
      PaTaFx
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    2. PaTaFx
      PaTaFx
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    3. Fargoth117
      Fargoth117
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      Ah!! Thank You SO MUCH!! <3
  5. sr8tsavage
    sr8tsavage
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    I'm struggling with the installation of this in MO2. I did omit the raindrop mesh and texture like the mod recommends but I just cant get it to work in MO2. I am using the shader pack for clouds and have replace skybox off. I also have New Starfields installed which works flawlessly. Anyone know what may be the issues.
  6. Arugal
    Arugal
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    Any advice on installing this for Openmw? Anything I should keep in mind or dont work with it?
    1. davethepak
      davethepak
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      Here.
      https://modding-openmw.com/mods/skies-iv/
    2. Arugal
      Arugal
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      thank you :)
  7. OneTurntableNoMicrophone
    OneTurntableNoMicrophone
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    I'm not sure if this is the mod causing this or not, but there are no moons in my sky. Neither Secundus or the other appear no matter what time of day or night.
  8. slkNihilus
    slkNihilus
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    Has anyone figured out how to resolve the cross pattern over certain sky tiles?

    1. Markel9875
      Markel9875
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      That's my fault. When I converted some of the vanilla and modded skies to work with my new mesh, I failed to notice these edge artefacts caused by improper scaling on my part. The only way to fix them would be to redo the offending textures, but it's been a fairly low priority since it doesn't affect many of the textures, and the original ones I created for the mod are unaffected.
  9. Fargoth117
    Fargoth117
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    *Edit*
    No issues, just love this mod. <3
  10. ExoKallum
    ExoKallum
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    Just for a PSA:  The current instructions at openmw-modding.com for this mod wind up a little out of whack if you also use MO2. If you have your MO2 setup for OpenMW you'll be generating a .cfg with the plugin (Export to OpenMW). When that happens, the lines you are supposed to add from the openmw-modding instructions are already in there and you will duplicate them if you cut and past onto the bottom of the fallback= section.

    Here are the lines that need to be changed (not pasted):

    ?fallback=Weather_Clear_Cloud_Speed,0.25fallback=Weather_Cloudy_Cloud_Speed,0.4
    fallback=Weather_Foggy_Cloud_Speed,0.25
    fallback=Weather_Thunderstorm_Cloud_Speed,0.6
    fallback=Weather_Rain_Cloud_Speed,0.4
    fallback=Weather_Overcast_Cloud_Speed,0.3
    fallback=Weather_Ashstorm_Cloud_Speed,1.4
    fallback=Weather_Blight_Cloud_Speed,1.8
    fallback=Weather_Snow_Cloud_Speed,0.3
    fallback=Weather_Blizzard_Cloud_Speed,1.5

    Edit > Find is your friend, these are scattered through the Weather section. Also these values are different than the 20% values....  nevermind that part. I skipped genius mathematician training
    1. vasting123
      vasting123
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      Thanks for the post. My openmw.cfd didn't have some of these to begin with, so I did have to paste some.