Morrowind

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Stavroguin

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Stavroguin

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40 comments

  1. Dellmizzle
    Dellmizzle
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    Compatible with lightweight concept art gnisis? 
    1. IlanSmolders
      IlanSmolders
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      clearly not.
  2. nihlxander
    nihlxander
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    A subtle and athmospheric addition to Gnisis, I really like it!

    Just one minor issue: the mesh for ^_gnss_in_v_s_trapdoor_03 is the file in "\meshes\Stav\gnss\d", but the mod searches for it in \meshes\ghns\d". Correcting the address solves the problem (this is the same issue that boothegentlemancaller and paleknightess were having).
    1. Rhypon
      Rhypon
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      This really is a wonderful addition to the Gnisis temple, and well worth the effort of fixing it (and as I know absolutely nix about modding, it truly was an effort to figure out!) Thanks, nihlxander, for the above tip! And thanks, of course, to Stavroguin, Mortuus and RE4PER for creating this beautiful mod. For anyone else who's interested in it (and is as baffled as I was), here's what I discovered:
      1. "Don't forget to validate BSA with meshes!" There isn't a BSA;
      2. It's the in_v_s_trapdoor_03 that incorrectly points to ghns\d\in_v_s_trapdoor_03.nif instead of the folder gnns, not ^_gnss_in_v_s_trapdoor_03;
      3. Anyway, the mesh d\in_v_s_trapdoor_03.nif is non-existent; stav\gnss\d\trapdoor.nif is the one you want.

      I hope this proves useful to any future downloaders.
    2. Ekonk
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      How do I fix this? In the creation kit?
    3. hokan42
      hokan42
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      One way to do it is to:

      * create Meshes/ghns/d
      * copy Meshes/Stav/gnss/d/trapdoor.nif to Meshes/ghns/d
      * rename the trapdoor.nif copy to in_v_s_trapdoor_03.nif

      This works as the ESP expects Meshes/ghns/d/in_v_s_trapdoor_03 to exists, even though it should really reference Meshes/Stav/gnss/d/trapdoor.nif instead.

      Another option would be to edit the ESP, but I don't know how to do that.
    4. Brujoloco
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      Thank you thank you it works wonders! Love this simple fix!
    5. MegaHiddenLedgend
      MegaHiddenLedgend
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      That fix works nicely, mod seems great.
  3. Brujoloco
    Brujoloco
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    So goood, sooooo goood! Love this amazing immersive mod! And works incredibly well alongside Gnisis Expanded Remastered!!!!

    In case you are new and get errors when entering the tower, remember there is a small fix a few comments below which I will paste here:
    *****************************
    hokan42

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    30 September 2019, 7:37PM
    One way to do it is to:

    * create Meshes/ghns/d
    * copy Meshes/Stav/gnss/d/trapdoor.nif to Meshes/ghns/d
    * rename the trapdoor.nif copy to in_v_s_trapdoor_03.nif

    This works as the ESP expects Meshes/ghns/d/in_v_s_trapdoor_03 to exists, even though it should really reference Meshes/Stav/gnss/d/trapdoor.nif instead.
    ****************************************

    That is all!!! 8)
    1. deleted75062723
      deleted75062723
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      Thanks
  4. IlanSmolders
    IlanSmolders
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    Is there a way to leave the priest out of this?
    1. RedFurryDemon
      RedFurryDemon
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      Open the console, click the NPC, type "disable". Or edit the .esp in the CS, it's not that complicated.
  5. boothegentlemancaller
    boothegentlemancaller
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    Great mod, although the fresco textures on the sides (which use "One True Faith - Saints and Frescoes Retexture by Tyddy" are clashing horribly. Totally my issue since it's a texture replacer issue.

    Just out of curiosity, what textures are used in the screenshots?

    Also, it seems there's a missing texture/mesh for in_v_s_trapdoor_03. Not sure what the problem is, and it may be mine since I am playing with a heavily modified texture group.

    Thanks!
    1. paleknightess
      paleknightess
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      I have the same issue. Guessing the file is in an older version of the mod? But I haven't been able to find it.
    2. Archetype1
      Archetype1
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      how to fix it?
  6. arimon
    arimon
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    Just too bad i can't keep it, because of the landscape texture, looks completely messed up with this mod on, and i don't have the necessary skills to fix it myself... I will wait patiently for a fix, so i can install it again.

    The tower itself looks really great, it add much atmosphere, very well placed!
    1. Stavroguin
      Stavroguin
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      • 66 kudos
      I have updated the file 02.04.2016, all ground edits are gone.
    2. arimon
      arimon
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      Well i don't know what i'm doing wrong then... look it yourself... The HD ground part simply disappear for that blurry terrain..

      http://imgur.com/SsqBRc5

      :/
    3. Stavroguin
      Stavroguin
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      It has nothing to do with my mod. Even in the first version I didn't touch Gnisis this far. Check your load orded for conflicts.
    4. arimon
      arimon
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      It was a load order conflict after all... Now i can finally play it!

      Big thanks for your patience!
      Endorsed
  7. nickisthe1
    nickisthe1
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    I downloaded the mod and the stuff in the top of the tower is there but the entire tower is missing no bits or pieces of it just the entire tower so it left a whole bunch of stuff floating on a carpet in mid air
    1. wretchedfetcher
      wretchedfetcher
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      You should register .BSA archive in the Morrowind.ini.
  8. Skkragggh
    Skkragggh
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    Great looking mod, I'm looking forward to the fixed version!
  9. MelchiorDahrk
    MelchiorDahrk
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    This is such an interesting idea! Great looking model too. If I can, I'll try and take the time to actually test it out in game.

    Thank you for sharing this neat mod!
    1. Stavroguin
      Stavroguin
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      Thank you. Your opinion is always appreciated.
    2. MelchiorDahrk
      MelchiorDahrk
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      I did have a chance to check this out, by the way, I think RE4PER captured most of my technical comments. The only other thing I would mention is that the UV is a bit wonky in a few areas. Especially on the interior where the NPC is. Not a major issue or anything, just something I caught.

      I like the atmosphere this added to the settlement. I noticed that the .esp name is GR. Gnisis Reborn? Do you have intentions to make further changes to the village??
    3. Stavroguin
      Stavroguin
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      Bad UV? That can be true, but this is the best I can offer with my current level of skills.
      Yep, Im planning to remodel temple exterior completely to represent arabic feeling of concepts in some way, but I way too occupied with life matters at this moment. So there we go -- only tower for now.
    4. MelchiorDahrk
      MelchiorDahrk
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      I can point them out and offer suggestions for redoing those areas for future reference if you want. I haven't looked too closely, but there was just some stretching in different areas. And the UV on the trap door edge was rotated 90 degrees from where it needed to be.
    5. Stavroguin
      Stavroguin
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      I will gladly accept your help, thanks in advance
  10. darkelfguy
    darkelfguy
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    A truly excellent addition to Gnisis, the minaret is a great immersion detail for the city and very atmospheric! It's really cool to see details like this being added to the world, I hope you make more mods in this vein! Endorsed.
    1. Stavroguin
      Stavroguin
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      Thanks!