A subtle and athmospheric addition to Gnisis, I really like it!
Just one minor issue: the mesh for ^_gnss_in_v_s_trapdoor_03 is the file in "\meshes\Stav\gnss\d", but the mod searches for it in \meshes\ghns\d". Correcting the address solves the problem (this is the same issue that boothegentlemancaller and paleknightess were having).
This really is a wonderful addition to the Gnisis temple, and well worth the effort of fixing it (and as I know absolutely nix about modding, it truly was an effort to figure out!) Thanks, nihlxander, for the above tip! And thanks, of course, to Stavroguin, Mortuus and RE4PER for creating this beautiful mod. For anyone else who's interested in it (and is as baffled as I was), here's what I discovered: 1. "Don't forget to validate BSA with meshes!" There isn't a BSA; 2. It's the in_v_s_trapdoor_03 that incorrectly points to ghns\d\in_v_s_trapdoor_03.nif instead of the folder gnns, not ^_gnss_in_v_s_trapdoor_03; 3. Anyway, the mesh d\in_v_s_trapdoor_03.nif is non-existent; stav\gnss\d\trapdoor.nif is the one you want.
I hope this proves useful to any future downloaders.
* create Meshes/ghns/d * copy Meshes/Stav/gnss/d/trapdoor.nif to Meshes/ghns/d * rename the trapdoor.nif copy to in_v_s_trapdoor_03.nif
This works as the ESP expects Meshes/ghns/d/in_v_s_trapdoor_03 to exists, even though it should really reference Meshes/Stav/gnss/d/trapdoor.nif instead.
Another option would be to edit the ESP, but I don't know how to do that.
So goood, sooooo goood! Love this amazing immersive mod! And works incredibly well alongside Gnisis Expanded Remastered!!!!
In case you are new and get errors when entering the tower, remember there is a small fix a few comments below which I will paste here: ***************************** hokan42
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30 September 2019, 7:37PM One way to do it is to:
* create Meshes/ghns/d * copy Meshes/Stav/gnss/d/trapdoor.nif to Meshes/ghns/d * rename the trapdoor.nif copy to in_v_s_trapdoor_03.nif
This works as the ESP expects Meshes/ghns/d/in_v_s_trapdoor_03 to exists, even though it should really reference Meshes/Stav/gnss/d/trapdoor.nif instead. ****************************************
Great mod, although the fresco textures on the sides (which use "One True Faith - Saints and Frescoes Retexture by Tyddy" are clashing horribly. Totally my issue since it's a texture replacer issue.
Just out of curiosity, what textures are used in the screenshots?
Also, it seems there's a missing texture/mesh for in_v_s_trapdoor_03. Not sure what the problem is, and it may be mine since I am playing with a heavily modified texture group.
Just too bad i can't keep it, because of the landscape texture, looks completely messed up with this mod on, and i don't have the necessary skills to fix it myself... I will wait patiently for a fix, so i can install it again.
The tower itself looks really great, it add much atmosphere, very well placed!
I downloaded the mod and the stuff in the top of the tower is there but the entire tower is missing no bits or pieces of it just the entire tower so it left a whole bunch of stuff floating on a carpet in mid air
I did have a chance to check this out, by the way, I think RE4PER captured most of my technical comments. The only other thing I would mention is that the UV is a bit wonky in a few areas. Especially on the interior where the NPC is. Not a major issue or anything, just something I caught.
I like the atmosphere this added to the settlement. I noticed that the .esp name is GR. Gnisis Reborn? Do you have intentions to make further changes to the village??
Bad UV? That can be true, but this is the best I can offer with my current level of skills. Yep, Im planning to remodel temple exterior completely to represent arabic feeling of concepts in some way, but I way too occupied with life matters at this moment. So there we go -- only tower for now.
I can point them out and offer suggestions for redoing those areas for future reference if you want. I haven't looked too closely, but there was just some stretching in different areas. And the UV on the trap door edge was rotated 90 degrees from where it needed to be.
A truly excellent addition to Gnisis, the minaret is a great immersion detail for the city and very atmospheric! It's really cool to see details like this being added to the world, I hope you make more mods in this vein! Endorsed.
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Just one minor issue: the mesh for ^_gnss_in_v_s_trapdoor_03 is the file in "\meshes\Stav\gnss\d", but the mod searches for it in \meshes\ghns\d". Correcting the address solves the problem (this is the same issue that boothegentlemancaller and paleknightess were having).
1. "Don't forget to validate BSA with meshes!" There isn't a BSA;
2. It's the in_v_s_trapdoor_03 that incorrectly points to ghns\d\in_v_s_trapdoor_03.nif instead of the folder gnns, not ^_gnss_in_v_s_trapdoor_03;
3. Anyway, the mesh d\in_v_s_trapdoor_03.nif is non-existent; stav\gnss\d\trapdoor.nif is the one you want.
I hope this proves useful to any future downloaders.
* create Meshes/ghns/d
* copy Meshes/Stav/gnss/d/trapdoor.nif to Meshes/ghns/d
* rename the trapdoor.nif copy to in_v_s_trapdoor_03.nif
This works as the ESP expects Meshes/ghns/d/in_v_s_trapdoor_03 to exists, even though it should really reference Meshes/Stav/gnss/d/trapdoor.nif instead.
Another option would be to edit the ESP, but I don't know how to do that.
In case you are new and get errors when entering the tower, remember there is a small fix a few comments below which I will paste here:
*****************************
hokan42
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30 September 2019, 7:37PM
One way to do it is to:
* create Meshes/ghns/d
* copy Meshes/Stav/gnss/d/trapdoor.nif to Meshes/ghns/d
* rename the trapdoor.nif copy to in_v_s_trapdoor_03.nif
This works as the ESP expects Meshes/ghns/d/in_v_s_trapdoor_03 to exists, even though it should really reference Meshes/Stav/gnss/d/trapdoor.nif instead.
****************************************
That is all!!! 8)
Just out of curiosity, what textures are used in the screenshots?
Also, it seems there's a missing texture/mesh for in_v_s_trapdoor_03. Not sure what the problem is, and it may be mine since I am playing with a heavily modified texture group.
Thanks!
The tower itself looks really great, it add much atmosphere, very well placed!
http://imgur.com/SsqBRc5
:/
Big thanks for your patience!
Endorsed
Thank you for sharing this neat mod!
I like the atmosphere this added to the settlement. I noticed that the .esp name is GR. Gnisis Reborn? Do you have intentions to make further changes to the village??
Yep, Im planning to remodel temple exterior completely to represent arabic feeling of concepts in some way, but I way too occupied with life matters at this moment. So there we go -- only tower for now.